d3d:d3d12
差分
このページの2つのバージョン間の差分を表示します。
| 両方とも前のリビジョン前のリビジョン次のリビジョン | 前のリビジョン | ||
| d3d:d3d12 [2015/06/20 21:34] – oga | d3d:d3d12 [2015/06/20 21:39] (現在) – 削除 oga | ||
|---|---|---|---|
| 行 1: | 行 1: | ||
| - | ====== Direct3D 12 (DirectX 12) ====== | ||
| - | |||
| - | |||
| - | |||
| - | ===== GPU の対応 ===== | ||
| - | |||
| - | |||
| - | ^ ^ RADEON R3 8400 ^ GeForce 750 ti ^ HD 4600 ^ | ||
| - | ^ ::: ^ GCN ^ Maxwell | ||
| - | | D3D12_FEATURE_LEVELS | ||
| - | | DoublePrecisionFloatShaderOps | ||
| - | | OutputMergerLogicOp | ||
| - | | MinPrecisionSupport | ||
| - | | TiledResourcesTier | ||
| - | | ResourceBindingTier | ||
| - | | PSSpecifiedStencilRefSupported | ||
| - | | TypedUAVLoadAdditionalFormats | ||
| - | | ROVsSupported | ||
| - | | ConservativeRasterizationTier | ||
| - | | MaxGPUVirtualAddressBitsPerResource | ||
| - | | StandardSwizzle64KBSupported | ||
| - | | CrossNodeSharingTier | ||
| - | | CrossAdapterRowMajorTextureSupported | ||
| - | | VPAndRTArrayIndexFromAnyShaderFeedingRaster.. | ||
| - | | ResourceHeapTier | ||
| - | |||
| - | |||
| - | |||
d3d/d3d12.1434803691.txt.gz · 最終更新: by oga
