d3d:d3d12
文書の過去の版を表示しています。
Direct3D 12 (DirectX 12)
GPU の対応
| RADEON R3 8400 | GeForce 750 ti | HD 4600 | |
|---|---|---|---|
| GCN | Maxwell | (Haswell) | |
| D3D12_FEATURE_LEVELS | 12_0 | 11_0 | 11_0 |
| DoublePrecisionFloatShaderOps | true | true | true |
| OutputMergerLogicOp | true | true | false |
| MinPrecisionSupport | NONE | NONE | NONE |
| TiledResourcesTier | Tier 2 | Tier 1 | 0 |
| ResourceBindingTier | Tier 3 | Tier 2 | Tier 1 |
| PSSpecifiedStencilRefSupported | true | false | false |
| TypedUAVLoadAdditionalFormats | true | true | true |
| ROVsSupported | false | false | false |
| ConservativeRasterizationTier | 0 | 0 | 0 |
| MaxGPUVirtualAddressBitsPerResource | 38 | 31 | 31 |
| StandardSwizzle64KBSupported | false | false | false |
| CrossNodeSharingTier | 0 | 0 | 0 |
| CrossAdapterRowMajorTextureSupported | false | false | false |
| VPAndRTArrayIndexFromAnyShaderFeedingRaster.. | false | false | true |
| ResourceHeapTier | Tier 2 | Tier 1 | Tier 1 |
d3d/d3d12.1434803691.txt.gz · 最終更新: by oga
