d3d:start
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| 両方とも前のリビジョン前のリビジョン次のリビジョン | 前のリビジョン | ||
| d3d:start [2016/08/25 03:38] – [新しい Direct3D] oga | d3d:start [2023/01/01 17:15] (現在) – [新しい Direct3D] oga | ||
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| ====== Direct3D (Direct3D12/ | ====== Direct3D (Direct3D12/ | ||
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| | Direct3D 11.3 | 5.1 | 10 | ShaderModel 5.1, ROV, Conservative Rasterizer, Stencil Ref | | | Direct3D 11.3 | 5.1 | 10 | ShaderModel 5.1, ROV, Conservative Rasterizer, Stencil Ref | | ||
| | Direct3D 11.4 | 5.1 | 10 (1511) | | Direct3D 11.4 | 5.1 | 10 (1511) | ||
| - | | [[: | + | | [[: |
| + | | [[: | ||
| + | | [[: | ||
| + | | [[: | ||
| + | | [[: | ||
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| ^ Feature Level ^ ^ D3D12 ^ | ^ Feature Level ^ ^ D3D12 ^ | ||
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| | 11_1 | UAV 64, Every stage UAV, 16bpp format, | | 11_1 | UAV 64, Every stage UAV, 16bpp format, | ||
| | 12_0 | Tiled Tier2, ResBind Tier2, TypedUAV | | 12_0 | Tiled Tier2, ResBind Tier2, TypedUAV | ||
| - | | 12_1 | ROV, Conservative Rasterization | + | | 12_1 | ROV, Conservative Rasterization |
| + | |||
| + | |||
| + | ^ Shader | ||
| + | | Vertex Shader | ||
| + | | Pixel Shader | ||
| + | | Geometry Shader | ||
| + | | Hull Shader | ||
| + | | Domain Shader | ||
| + | | Compute Shader | ||
| + | | Shader Library | ||
| + | | Ray Generation Shader | ||
| + | | Intersection Shader | ||
| + | | Any Hit Shader | ||
| + | | Closest Hit Shader | ||
| + | | Miss Shader | ||
| + | | Callable Shader | ||
| + | | Mesh Shader | ||
| + | | Amplification Shader | ||
| + | |||
| + | |||
| + | |||
| + | * [[https:// | ||
| + | * rst table の bug で wiki 上には表示がない | ||
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| * [[: | * [[: | ||
| * [[: | * [[: | ||
| + | * [[: | ||
| </ | </ | ||
d3d/start.1472063904.txt.gz · 最終更新: by oga
