両方とも前のリビジョン前のリビジョン次のリビジョン | 前のリビジョン次のリビジョン両方とも次のリビジョン |
d3d:start [2019/10/22 01:17] – [新しい Direct3D] oga | d3d:start [2020/11/06 23:44] – [新しい Direct3D] oga |
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| [[:d3d:d3d12:start|Direct3D 12]] | 5.1/6.3/6.4 | 10 (1809) | ShaderModel 6.3/6.4 DXR | | | [[:d3d:d3d12:start|Direct3D 12]] | 5.1/6.3/6.4 | 10 (1809) | ShaderModel 6.3/6.4 DXR | |
| [[:d3d:d3d12:start|Direct3D 12]] | 5.1/6.5 | 10 (1903) | ShaderModel 6.5 DirectML | | | [[:d3d:d3d12:start|Direct3D 12]] | 5.1/6.5 | 10 (1903) | ShaderModel 6.5 DirectML | |
| | [[:d3d:d3d12:start|Direct3D 12]] | 5.1/6.6 | 10 (2004) | ShaderModel 6.6 | |
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| 12_1 | ROV, Conservative Rasterization | Maxwell v2 / Pascal / Intel HD Graphics Gen 9 / Vega GCN 5 | | | 12_1 | ROV, Conservative Rasterization | Maxwell v2 / Pascal / Intel HD Graphics Gen 9 / Vega GCN 5 | |
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| ^ Shader ^ ^ ShaderModel ^ ^ |
| | VertexShader | VS/vsh | 1.0 | Direct3D 8 | |
| | PixelShader | PS/psh | 1.0 | Direct3D 8 | |
| | GeometryShader | GS/gsh | 4.0 | Direct3D 10 | |
| | HullShader | HS/hsh | 5.0 | Direct3D 11 | |
| | DomainShader | DS/dsh | 5.0 | Direct3D 11 | |
| | ComputeShader | CS/csh | 5.0 | Direct3D 11 | |
| | ShaderLibrary | LIB | 6.1 | Direct3D 12 | |
| | MeshShader | MS/msh | 6.5 | Direct3D 12 | |
| | AmplificationShader | AS/ash | 6.5 | Direct3D 12 | |
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| * [[https://github.com/microsoft/DirectXShaderCompiler/commit/968fe4113641688dff5601c85a8580cae1307a0a#diff-20730731ba31f390fd155116427ff405]] |
| * rst table の bug で wiki 上には表示がない |
| |
===== API Version と FeatureLevel ===== | ===== API Version と FeatureLevel ===== |