d3d:start
差分
このページの2つのバージョン間の差分を表示します。
両方とも前のリビジョン前のリビジョン次のリビジョン | 前のリビジョン最新のリビジョン両方とも次のリビジョン | ||
d3d:start [2016/08/25 03:34] – [新しい Direct3D] oga | d3d:start [2023/01/01 16:54] – [新しい Direct3D] oga | ||
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====== Direct3D (Direct3D12/ | ====== Direct3D (Direct3D12/ | ||
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| Direct3D 11.2 | 5.0 | 8.1 | Tiled Resource | | Direct3D 11.2 | 5.0 | 8.1 | Tiled Resource | ||
| Direct3D 11.3 | 5.1 | 10 | ShaderModel 5.1, ROV, Conservative Rasterizer, Stencil Ref | | | Direct3D 11.3 | 5.1 | 10 | ShaderModel 5.1, ROV, Conservative Rasterizer, Stencil Ref | | ||
- | | Direct3D 11.4 | 5.1 | 10 | + | | Direct3D 11.4 | 5.1 | 10 (1511) |
- | | [[: | + | | [[: |
+ | | [[: | ||
+ | | [[: | ||
+ | | [[: | ||
+ | | [[: | ||
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^ Feature Level ^ ^ D3D12 ^ | ^ Feature Level ^ ^ D3D12 ^ | ||
| 11_0 | CS/TS/DS, UAV 8, BC6H/ | | 11_0 | CS/TS/DS, UAV 8, BC6H/ | ||
| 11_1 | UAV 64, Every stage UAV, 16bpp format, | | 11_1 | UAV 64, Every stage UAV, 16bpp format, | ||
- | | 12_0 | Tiled Tier2, ResBind Tier2, TypedUAV | + | | 12_0 | Tiled Tier2, ResBind Tier2, TypedUAV |
- | | 12_1 | ROV, Conservative Rasterization | + | | 12_1 | ROV, Conservative Rasterization |
+ | |||
+ | |||
+ | ^ Shader | ||
+ | | Vertex Shader | ||
+ | | Pixel Shader | ||
+ | | Geometry Shader | ||
+ | | Hull Shader | ||
+ | | Domain Shader | ||
+ | | Compute Shader | ||
+ | | Shader Library | ||
+ | | Ray Generation Shader | ||
+ | | Intersection Shader | ||
+ | | Any Hit Shader | ||
+ | | Closest Hit Shader | ||
+ | | Miss Shader | ||
+ | | Callable Shader | ||
+ | | Mesh Shader | ||
+ | | Amplification Shader | ||
+ | |||
+ | |||
+ | |||
+ | * [[https:// | ||
+ | * rst table の bug で wiki 上には表示がない | ||
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* [[: | * [[: | ||
* [[: | * [[: | ||
+ | * [[: | ||
</ | </ | ||
d3d/start.txt · 最終更新: 2023/01/01 17:15 by oga