opengl:maya_shaderfx
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opengl:maya_shaderfx [2014/04/22 20:18] – [Attribute] oga | opengl:maya_shaderfx [2014/04/23 01:03] – [Data Access] oga | ||
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+ | |||
+ | ===== Advanced Mode ===== | ||
===== Data Access ===== | ===== Data Access ===== | ||
- | shaderfx | + | ShaderFX 内部情報にアクセスするためには |
+ | |||
+ | 内部の情報を読み出すプログラム。 | ||
+ | |||
+ | < | ||
+ | // ShaderFX の内部情報取得 | ||
+ | |||
+ | global proc a7ListShaderFx() | ||
+ | { | ||
+ | string | ||
+ | |||
+ | int $count= `shaderfx -sfxnode $node_name -getNodeCount`; | ||
+ | int $root= `shaderfx -sfxnode $node_name -getHwShaderNodeRootGrpID`; | ||
+ | int $hwnode= `shaderfx -sfxnode $node_name -getHwShaderNodeID`; | ||
+ | print ( " | ||
+ | print ( " | ||
+ | print ( " | ||
+ | |||
+ | string | ||
+ | int $ni; | ||
+ | for( $ni= 0 ; $ni< $count ; $ni++ ){ | ||
+ | int $uid= `shaderfx -sfxnode $node_name -getNodeUIDFromIndex $ni`; | ||
+ | string | ||
+ | string | ||
+ | string | ||
+ | if( `shaderfx -sfxnode $node_name -isGroupStart $uid` ){ | ||
+ | int $gend_uid= `shaderfx -sfxnode $node_name -getGroupEndUID $uid`; | ||
+ | $flag+= "* Group START from " + $uid + " to " + $gend_uid; | ||
+ | print "group start {\n"; | ||
+ | $indent= " | ||
+ | } | ||
+ | if( `shaderfx -sfxnode $node_name -isGroupEnd $uid` ){ | ||
+ | $flag+= "* Group END"; | ||
+ | } | ||
+ | if( `shaderfx -sfxnode $node_name -isGroupFromDisk $uid` ){ | ||
+ | int $value= `shaderfx -sfxnode $node_name -isGroupFromDisk $uid`; | ||
+ | $flag+= "* Group FROM DISK (" + $value + " | ||
+ | } | ||
+ | print ( $indent + $uid + ": <" + $class_name + "> " + $name + " " + $flag + " | ||
+ | |||
+ | // Properties | ||
+ | string | ||
+ | for( $prop_name in $prop_list ){ | ||
+ | string | ||
+ | switch( $prop_type ){ | ||
+ | case " | ||
+ | print ( $indent + " | ||
+ | break; | ||
+ | case " | ||
+ | string | ||
+ | print ( $indent + " | ||
+ | for( $si in $prop_value ){ | ||
+ | print ( $indent + " | ||
+ | } | ||
+ | } | ||
+ | break; | ||
+ | default: { | ||
+ | string | ||
+ | print ( $indent + " | ||
+ | } | ||
+ | break; | ||
+ | } | ||
+ | } | ||
+ | |||
+ | // Sockets | ||
+ | int $socket_type; | ||
+ | for( $socket_type= 0 ; $socket_type < 2 ; $socket_type++ ){ | ||
+ | int $socket_count= `shaderfx -sfxnode $node_name -getSocketCount $uid $socket_type`; | ||
+ | int $si; | ||
+ | if( $socket_count != 0 ){ | ||
+ | switch( $socket_type ){ | ||
+ | case 0: print ( $indent + " | ||
+ | case 1: print ( $indent + " | ||
+ | } | ||
+ | } | ||
+ | for( $si= 0 ; $si < $socket_count ; $si++ ){ | ||
+ | string $socket_name= `shaderfx -sfxnode $node_name -getSocketName $uid $socket_type $si`; | ||
+ | string $socket_stype= `shaderfx -sfxnode $node_name -getSocketType $uid $socket_type $si`; | ||
+ | int $connected_count= `shaderfx -sfxnode $node_name -getConnectedSocketCount $uid $socket_type $si`; | ||
+ | print ( $indent + " | ||
+ | int $ci; | ||
+ | for( $ci= 0 ; $ci < $connected_count ; $ci++ ){ | ||
+ | string $connected_node= `shaderfx -sfxnode $node_name -getConnectedNodeID $uid $socket_type $si $ci false`; | ||
+ | string $connected_id= `shaderfx -sfxnode $node_name -getConnectedSocketIndex $uid $socket_type $si $ci false`; | ||
+ | print ( $indent + " | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | |||
+ | if( `shaderfx -sfxnode $node_name -isGroupEnd $uid` ){ | ||
+ | $indent= ""; | ||
+ | print " | ||
+ | } | ||
+ | } | ||
+ | |||
+ | } | ||
+ | </ | ||
opengl/maya_shaderfx.txt · 最終更新: 2014/04/23 01:06 by oga