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opengl:gpuextensions [2016/08/31 01:27] – [Intel HD Graphics 530 Gen 9 (Skylake Core i7-6700K)] ogaopengl:gpuextensions [2016/08/31 02:16] (現在) – [RADEON RX480 (Polaris GCN 2.0)] oga
行 7610: 行 7610:
  
  
-++++Intel HD Graphics OpenGL 3.1 AEP Windows 10 x64 (10.18.15.4235)|+++++Intel HD Graphics OpenGLES 3.1 AEP Windows 10 x64 (10.18.15.4235)|
  
 <code> <code>
行 10672: 行 10672:
  
  
-++++RADEON HD 7750(GCN1.0) OpenGL 4.5 Windows 10|+++++RADEON HD 7750(GCN1.0) OpenGL 4.5/GLSL4.4 Windows 10|
  
 <code> <code>
行 11190: 行 11190:
  
  
 +++++RADEON HD 7750(GCN1.0) OpenGL 4.5 Windows 10|
  
 +<code>
  
 +GL_VERSION: 4.5.13447 Core Profile/Debug Context 16.300.2511.1001
 +GL_RENDERER: AMD Radeon HD 7700 Series
 +GL_VENDOR: ATI Technologies Inc.
 +GL_SHADING_LANGUAGE_VERSION: 4.50
  
 +
 +
 +Extension:
 +GL_AMDX_debug_output
 +GL_AMD_blend_minmax_factor
 +GL_AMD_conservative_depth
 +GL_AMD_debug_output
 +GL_AMD_depth_clamp_separate
 +GL_AMD_draw_buffers_blend
 +GL_AMD_framebuffer_sample_positions
 +GL_AMD_gcn_shader
 +GL_AMD_gpu_shader_int64
 +GL_AMD_interleaved_elements
 +GL_AMD_multi_draw_indirect
 +GL_AMD_name_gen_delete
 +GL_AMD_performance_monitor
 +GL_AMD_pinned_memory
 +GL_AMD_query_buffer_object
 +GL_AMD_sample_positions
 +GL_AMD_seamless_cubemap_per_texture
 +GL_AMD_shader_atomic_counter_ops
 +GL_AMD_shader_stencil_export
 +GL_AMD_shader_stencil_value_export
 +GL_AMD_shader_trinary_minmax
 +GL_AMD_sparse_texture
 +GL_AMD_stencil_operation_extended
 +GL_AMD_texture_cube_map_array
 +GL_AMD_texture_texture4
 +GL_AMD_transform_feedback3_lines_triangles
 +GL_AMD_transform_feedback4
 +GL_AMD_vertex_shader_layer
 +GL_AMD_vertex_shader_viewport_index
 +GL_ARB_ES2_compatibility
 +GL_ARB_ES3_1_compatibility
 +GL_ARB_ES3_compatibility
 +GL_ARB_arrays_of_arrays
 +GL_ARB_base_instance
 +GL_ARB_bindless_texture
 +GL_ARB_blend_func_extended
 +GL_ARB_buffer_storage
 +GL_ARB_clear_buffer_object
 +GL_ARB_clear_texture
 +GL_ARB_clip_control
 +GL_ARB_color_buffer_float
 +GL_ARB_compressed_texture_pixel_storage
 +GL_ARB_compute_shader
 +GL_ARB_conditional_render_inverted
 +GL_ARB_conservative_depth
 +GL_ARB_copy_buffer
 +GL_ARB_copy_image
 +GL_ARB_cull_distance
 +GL_ARB_debug_output
 +GL_ARB_depth_buffer_float
 +GL_ARB_depth_clamp
 +GL_ARB_depth_texture
 +GL_ARB_derivative_control
 +GL_ARB_direct_state_access
 +GL_ARB_draw_buffers
 +GL_ARB_draw_buffers_blend
 +GL_ARB_draw_elements_base_vertex
 +GL_ARB_draw_indirect
 +GL_ARB_draw_instanced
 +GL_ARB_enhanced_layouts
 +GL_ARB_explicit_attrib_location
 +GL_ARB_explicit_uniform_location
 +GL_ARB_fragment_coord_conventions
 +GL_ARB_fragment_layer_viewport
 +GL_ARB_fragment_program
 +GL_ARB_fragment_program_shadow
 +GL_ARB_fragment_shader
 +GL_ARB_framebuffer_no_attachments
 +GL_ARB_framebuffer_object
 +GL_ARB_framebuffer_sRGB
 +GL_ARB_geometry_shader4
 +GL_ARB_get_program_binary
 +GL_ARB_get_texture_sub_image
 +GL_ARB_gpu_shader5
 +GL_ARB_gpu_shader_fp64
 +GL_ARB_half_float_pixel
 +GL_ARB_half_float_vertex
 +GL_ARB_imaging
 +GL_ARB_indirect_parameters
 +GL_ARB_instanced_arrays
 +GL_ARB_internalformat_query
 +GL_ARB_internalformat_query2
 +GL_ARB_invalidate_subdata
 +GL_ARB_map_buffer_alignment
 +GL_ARB_map_buffer_range
 +GL_ARB_multi_bind
 +GL_ARB_multi_draw_indirect
 +GL_ARB_multisample
 +GL_ARB_multitexture
 +GL_ARB_occlusion_query
 +GL_ARB_occlusion_query2
 +GL_ARB_pipeline_statistics_query
 +GL_ARB_pixel_buffer_object
 +GL_ARB_point_parameters
 +GL_ARB_point_sprite
 +GL_ARB_program_interface_query
 +GL_ARB_provoking_vertex
 +GL_ARB_query_buffer_object
 +GL_ARB_robust_buffer_access_behavior
 +GL_ARB_sample_shading
 +GL_ARB_sampler_objects
 +GL_ARB_seamless_cube_map
 +GL_ARB_seamless_cubemap_per_texture
 +GL_ARB_separate_shader_objects
 +GL_ARB_shader_atomic_counters
 +GL_ARB_shader_ballot
 +GL_ARB_shader_bit_encoding
 +GL_ARB_shader_draw_parameters
 +GL_ARB_shader_group_vote
 +GL_ARB_shader_image_load_store
 +GL_ARB_shader_image_size
 +GL_ARB_shader_objects
 +GL_ARB_shader_precision
 +GL_ARB_shader_stencil_export
 +GL_ARB_shader_storage_buffer_object
 +GL_ARB_shader_subroutine
 +GL_ARB_shader_texture_image_samples
 +GL_ARB_shader_texture_lod
 +GL_ARB_shading_language_100
 +GL_ARB_shading_language_420pack
 +GL_ARB_shading_language_packing
 +GL_ARB_shadow
 +GL_ARB_shadow_ambient
 +GL_ARB_sparse_buffer
 +GL_ARB_sparse_texture
 +GL_ARB_stencil_texturing
 +GL_ARB_sync
 +GL_ARB_tessellation_shader
 +GL_ARB_texture_barrier
 +GL_ARB_texture_border_clamp
 +GL_ARB_texture_buffer_object
 +GL_ARB_texture_buffer_object_rgb32
 +GL_ARB_texture_buffer_range
 +GL_ARB_texture_compression
 +GL_ARB_texture_compression_bptc
 +GL_ARB_texture_compression_rgtc
 +GL_ARB_texture_cube_map
 +GL_ARB_texture_cube_map_array
 +GL_ARB_texture_env_add
 +GL_ARB_texture_env_combine
 +GL_ARB_texture_env_crossbar
 +GL_ARB_texture_env_dot3
 +GL_ARB_texture_float
 +GL_ARB_texture_gather
 +GL_ARB_texture_mirror_clamp_to_edge
 +GL_ARB_texture_mirrored_repeat
 +GL_ARB_texture_multisample
 +GL_ARB_texture_non_power_of_two
 +GL_ARB_texture_query_levels
 +GL_ARB_texture_query_lod
 +GL_ARB_texture_rectangle
 +GL_ARB_texture_rg
 +GL_ARB_texture_rgb10_a2ui
 +GL_ARB_texture_snorm
 +GL_ARB_texture_stencil8
 +GL_ARB_texture_storage
 +GL_ARB_texture_storage_multisample
 +GL_ARB_texture_swizzle
 +GL_ARB_texture_view
 +GL_ARB_timer_query
 +GL_ARB_transform_feedback2
 +GL_ARB_transform_feedback3
 +GL_ARB_transform_feedback_instanced
 +GL_ARB_transform_feedback_overflow_query
 +GL_ARB_transpose_matrix
 +GL_ARB_uniform_buffer_object
 +GL_ARB_vertex_array_bgra
 +GL_ARB_vertex_array_object
 +GL_ARB_vertex_attrib_64bit
 +GL_ARB_vertex_attrib_binding
 +GL_ARB_vertex_buffer_object
 +GL_ARB_vertex_program
 +GL_ARB_vertex_shader
 +GL_ARB_vertex_type_10f_11f_11f_rev
 +GL_ARB_vertex_type_2_10_10_10_rev
 +GL_ARB_viewport_array
 +GL_ARB_window_pos
 +GL_ATI_draw_buffers
 +GL_ATI_envmap_bumpmap
 +GL_ATI_fragment_shader
 +GL_ATI_separate_stencil
 +GL_ATI_texture_compression_3dc
 +GL_ATI_texture_env_combine3
 +GL_ATI_texture_float
 +GL_ATI_texture_mirror_once
 +GL_EXT_abgr
 +GL_EXT_bgra
 +GL_EXT_bindable_uniform
 +GL_EXT_blend_color
 +GL_EXT_blend_equation_separate
 +GL_EXT_blend_func_separate
 +GL_EXT_blend_minmax
 +GL_EXT_blend_subtract
 +GL_EXT_compiled_vertex_array
 +GL_EXT_copy_buffer
 +GL_EXT_copy_texture
 +GL_EXT_depth_bounds_test
 +GL_EXT_direct_state_access
 +GL_EXT_draw_buffers2
 +GL_EXT_draw_instanced
 +GL_EXT_draw_range_elements
 +GL_EXT_fog_coord
 +GL_EXT_framebuffer_blit
 +GL_EXT_framebuffer_multisample
 +GL_EXT_framebuffer_object
 +GL_EXT_framebuffer_sRGB
 +GL_EXT_geometry_shader4
 +GL_EXT_gpu_program_parameters
 +GL_EXT_gpu_shader4
 +GL_EXT_histogram
 +GL_EXT_multi_draw_arrays
 +GL_EXT_packed_depth_stencil
 +GL_EXT_packed_float
 +GL_EXT_packed_pixels
 +GL_EXT_pixel_buffer_object
 +GL_EXT_point_parameters
 +GL_EXT_polygon_offset_clamp
 +GL_EXT_provoking_vertex
 +GL_EXT_rescale_normal
 +GL_EXT_secondary_color
 +GL_EXT_separate_specular_color
 +GL_EXT_shader_image_load_store
 +GL_EXT_shader_integer_mix
 +GL_EXT_shadow_funcs
 +GL_EXT_stencil_wrap
 +GL_EXT_subtexture
 +GL_EXT_texgen_reflection
 +GL_EXT_texture3D
 +GL_EXT_texture_array
 +GL_EXT_texture_buffer_object
 +GL_EXT_texture_compression_bptc
 +GL_EXT_texture_compression_latc
 +GL_EXT_texture_compression_rgtc
 +GL_EXT_texture_compression_s3tc
 +GL_EXT_texture_cube_map
 +GL_EXT_texture_edge_clamp
 +GL_EXT_texture_env_add
 +GL_EXT_texture_env_combine
 +GL_EXT_texture_env_dot3
 +GL_EXT_texture_filter_anisotropic
 +GL_EXT_texture_integer
 +GL_EXT_texture_lod
 +GL_EXT_texture_lod_bias
 +GL_EXT_texture_mirror_clamp
 +GL_EXT_texture_object
 +GL_EXT_texture_rectangle
 +GL_EXT_texture_sRGB
 +GL_EXT_texture_sRGB_decode
 +GL_EXT_texture_shared_exponent
 +GL_EXT_texture_snorm
 +GL_EXT_texture_storage
 +GL_EXT_texture_swizzle
 +GL_EXT_timer_query
 +GL_EXT_transform_feedback
 +GL_EXT_vertex_array
 +GL_EXT_vertex_array_bgra
 +GL_EXT_vertex_attrib_64bit
 +GL_IBM_texture_mirrored_repeat
 +GL_INTEL_fragment_shader_ordering
 +GL_KHR_context_flush_control
 +GL_KHR_debug
 +GL_KHR_robust_buffer_access_behavior
 +GL_KHR_robustness
 +GL_KTX_buffer_region
 +GL_NV_blend_square
 +GL_NV_conditional_render
 +GL_NV_copy_depth_to_color
 +GL_NV_copy_image
 +GL_NV_depth_buffer_float
 +GL_NV_explicit_multisample
 +GL_NV_float_buffer
 +GL_NV_half_float
 +GL_NV_primitive_restart
 +GL_NV_texgen_reflection
 +GL_NV_texture_barrier
 +GL_OES_EGL_image
 +GL_SGIS_generate_mipmap
 +GL_SGIS_texture_edge_clamp
 +GL_SGIS_texture_lod
 +GL_SUN_multi_draw_arrays
 +GL_WIN_swap_hint
 +WGL_EXT_swap_control
 +
 +
 +
 +
 +### GL4:
 +GL_MAX_CLIP_DISTANCES                    8
 +GL_SUBPIXEL_BITS                         8
 +GL_MAX_3D_TEXTURE_SIZE                   2048
 +GL_MAX_TEXTURE_SIZE                      16384
 +GL_MAX_ARRAY_TEXTURE_LAYERS              2048
 +GL_MAX_TEXTURE_LOD_BIAS                  16.000000
 +GL_MAX_CUBE_MAP_TEXTURE_SIZE             16384
 +GL_MAX_RENDERBUFFER_SIZE                 16384
 +GL_MAX_VIEWPORT_DIMS                     16384
 +=== GL4:elements
 +GL_MAX_ELEMENTS_INDICES                  2147483647
 +GL_MAX_ELEMENTS_VERTICES                 2147483647
 +=== GL4:vertex
 +GL_MAX_VERTEX_ATTRIBS                    29
 +GL_MAX_VERTEX_OUTPUT_COMPONENTS          128
 +GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET     2047
 +GL_MAX_VERTEX_ATTRIB_BINDINGS            29
 +=== GL4:texture
 +GL_MAX_TEXTURE_BUFFER_SIZE               268435456
 +GL_MAX_RECTANGLE_TEXTURE_SIZE            16384
 +=== GL4:tessellator TCSH Hull Shader
 +GL_MAX_TESS_GEN_LEVEL                    64
 +GL_MAX_PATCH_VERTICES                    32
 +GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS    128
 +GL_MAX_TESS_PATCH_COMPONENTS             120
 +GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 4096
 +GL_MAX_TESS_CONTROL_INPUT_COMPONENTS     128
 +=== GL4:tessellator TESH Domain Shader
 +GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 128
 +GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS  128
 +=== GL4:geometry shader
 +GL_MAX_GEOMETRY_INPUT_COMPONENTS         128
 +GL_MAX_GEOMETRY_OUTPUT_COMPONENTS        128
 +GL_MAX_GEOMETRY_OUTPUT_VERTICES          1023
 +GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS  4095
 +GL_MAX_GEOMETRY_SHADER_INVOCATIONS       127
 +GL_MAX_VERTEX_STREAMS                    4
 +=== GL4:pixel
 +GL_MAX_FRAGMENT_INPUT_COMPONENTS         128
 +GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET     -32
 +GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET     31
 +=== GL4:compute
 +GL_MAX_COMPUTE_WORK_GROUP_COUNT         [0] 65535
 +GL_MAX_COMPUTE_WORK_GROUP_COUNT         [1] 65535
 +GL_MAX_COMPUTE_WORK_GROUP_COUNT         [2] 65535
 +GL_MAX_COMPUTE_WORK_GROUP_SIZE          [0] 1024
 +GL_MAX_COMPUTE_WORK_GROUP_SIZE          [1] 1024
 +GL_MAX_COMPUTE_WORK_GROUP_SIZE          [2] 1024
 +GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS       32
 +GL_MAX_COMPUTE_SHARED_MEMORY_SIZE        32768
 +GL_MAX_COMPUTE_IMAGE_UNIFORMS            16
 +=== GL4:program
 +GL_MIN_PROGRAM_TEXEL_OFFSET              -8
 +GL_MAX_PROGRAM_TEXEL_OFFSET              7
 +GL_MAX_VARYING_COMPONENTS                128
 +GL_MAX_VARYING_VECTORS                   32
 +GL_MAX_SUBROUTINES                       4096
 +GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS      4096
 +GL_MAX_UNIFORM_LOCATIONS                 4096
 +GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES  104
 +GL_MAX_IMAGE_UNITS                       96
 +GL_MAX_IMAGE_SAMPLES                     8
 +GL_MAX_VERTEX_IMAGE_UNIFORMS             16
 +GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS       16
 +GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS    16
 +GL_MAX_GEOMETRY_IMAGE_UNIFORMS           16
 +GL_MAX_FRAGMENT_IMAGE_UNIFORMS           16
 +GL_MAX_COMBINED_IMAGE_UNIFORMS           96
 +GL_MAX_SAMPLE_MASK_WORDS                 1
 +GL_MAX_SAMPLES                           8
 +GL_MAX_COLOR_TEXTURE_SAMPLES             8
 +GL_MAX_DEPTH_TEXTURE_SAMPLES             8
 +GL_MAX_INTEGER_SAMPLES                   8
 +GL_MAX_SERVER_WAIT_TIMEOUT               2147483647
 +GL_MIN_FRAGMENT_INTERPOLATION_OFFSET     -0.500000
 +GL_MAX_FRAGMENT_INTERPOLATION_OFFSET     0.500000
 +GL_FRAGMENT_INTERPOLATION_OFFSET_BITS    4
 +GL_MAX_DRAW_BUFFERS                      8
 +GL_MAX_DUAL_SOURCE_DRAW_BUFFERS          1
 +GL_MAX_COLOR_ATTACHMENTS                 8
 +=== GL4:output stream
 +GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 128
 +GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 4
 +GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 4
 +GL_MAX_TRANSFORM_FEEDBACK_BUFFERS        4
 +=== GL4:atomic counter
 +GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS     8
 +GL_MAX_VERTEX_ATOMIC_COUNTERS            8
 +GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS   8
 +GL_MAX_FRAGMENT_ATOMIC_COUNTERS          8
 +GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 8
 +GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS      8
 +GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 8
 +GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS   8
 +GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS   8
 +GL_MAX_GEOMETRY_ATOMIC_COUNTERS          8
 +GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS    8
 +GL_MAX_COMPUTE_ATOMIC_COUNTERS           8
 +GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS    8
 +GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE        32
 +GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS   8
 +GL_MAX_COMBINED_ATOMIC_COUNTERS          8
 +=== GL4:shader storage block
 +GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS      16
 +GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS    16
 +GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 16
 +GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 16
 +GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS    16
 +GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS     16
 +GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS    96
 +GL_MAX_SHADER_STORAGE_BLOCK_SIZE         2147483647
 +GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS    96
 +GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 16
 +=== GL4:uniform block
 +GL_MAX_VERTEX_UNIFORM_COMPONENTS         16384
 +GL_MAX_VERTEX_UNIFORM_VECTORS            4096
 +GL_MAX_VERTEX_UNIFORM_BLOCKS             15
 +GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 2147483389
 +GL_MAX_FRAGMENT_UNIFORM_COMPONENTS       16384
 +GL_MAX_FRAGMENT_UNIFORM_VECTORS          4096
 +GL_MAX_FRAGMENT_UNIFORM_BLOCKS           15
 +GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 2147483389
 +GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS   16384
 +GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS       15
 +GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 2147483389
 +GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 16384
 +GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS    15
 +GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 2147483389
 +GL_MAX_GEOMETRY_UNIFORM_COMPONENTS       16384
 +GL_MAX_GEOMETRY_UNIFORM_BLOCKS           15
 +GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 2147483389
 +GL_MAX_COMPUTE_UNIFORM_COMPONENTS        16384
 +GL_MAX_COMPUTE_UNIFORM_BLOCKS            15
 +GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 2147483389
 +GL_MAX_UNIFORM_BUFFER_BINDINGS           90
 +GL_MAX_UNIFORM_BLOCK_SIZE                572657868
 +GL_MAX_COMBINED_UNIFORM_BLOCKS           90
 +=== GL4:tex
 +GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS        32
 +GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS  32
 +GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 32
 +GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS      32
 +GL_MAX_TEXTURE_IMAGE_UNITS               32
 +GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS      192
 +
 +
 +
 +TextureFormat 18
 +00=8e8c  GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
 +01=8e8d  GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
 +02=8e8e  GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
 +03=8e8f  GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
 +04=83f0  GL_COMPRESSED_RGB_S3TC_DXT1_EXT
 +05=83f1  GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
 +06=83f2  GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
 +07=83f3  GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
 +08=9274  GL_COMPRESSED_RGB8_ETC2
 +09=9275  GL_COMPRESSED_SRGB8_ETC2
 +10=9276  GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
 +11=9277  GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
 +12=9278  GL_COMPRESSED_RGBA8_ETC2_EAC
 +13=9279  GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
 +14=9270  GL_COMPRESSED_R11_EAC
 +15=9271  GL_COMPRESSED_SIGNED_R11_EAC
 +16=9272  GL_COMPRESSED_RG11_EAC
 +17=9273  GL_COMPRESSED_SIGNED_RG11_EAC
 +
 +
 +
 +HW Texture Format=60000c2f
 + TextureCache::FORMAT_DXT1
 + TextureCache::FORMAT_DXT35
 + TextureCache::FORMAT_3DC
 + TextureCache::FORMAT_ETC2EAC
 + TextureCache::FORMAT_RGTC
 + TextureCache::FORMAT_LATC
 + TextureCache::FORMAT_BPTC
 + TextureCache::FORMAT_DX_BGRA
 +
 +
 +
 +</code>
 +
 +
 +
 +++++
  
  
行 12551: 行 13033:
  
 ++++ ++++
 +
 +
 +
 +
 +
 +
 +++++RADEON R3 (RADEON HD 8400) OpenGL 4.5 Windows 10 x64 (16.300.2311.0)|
 +
 +
 +<code>
 +
 +WGL Extension:
 +WGL_ARB_extensions_string
 +WGL_ARB_pixel_format
 +WGL_ATI_pixel_format_float
 +WGL_ARB_pixel_format_float
 +WGL_ARB_multisample
 +WGL_EXT_swap_control
 +WGL_EXT_swap_control_tear
 +WGL_ARB_pbuffer
 +WGL_ARB_render_texture
 +WGL_ARB_make_current_read
 +WGL_EXT_extensions_string
 +WGL_ARB_buffer_region
 +WGL_EXT_framebuffer_sRGB
 +WGL_ATI_render_texture_rectangle
 +WGL_EXT_pixel_format_packed_float
 +WGL_I3D_genlock
 +WGL_NV_swap_group
 +WGL_ARB_create_context
 +WGL_AMD_gpu_association
 +WGL_AMDX_gpu_association
 +WGL_ARB_create_context_profile
 +WGL_ARB_context_flush_control
 +WGL_NV_DX_interop
 +WGL_NV_DX_interop2
 +WGL_NV_float_buffer
 +
 +
 +
 +
 +
 +GL_VERSION: 4.5.13447 Core Profile/Debug Context 16.300.2311.0
 +GL_RENDERER: AMD Radeon HD 8400 / R3 Series
 +GL_VENDOR: ATI Technologies Inc.
 +GL_SHADING_LANGUAGE_VERSION: 4.50
 +
 +
 +
 +Extension:
 +GL_AMDX_debug_output
 +GL_AMD_blend_minmax_factor
 +GL_AMD_conservative_depth
 +GL_AMD_debug_output
 +GL_AMD_depth_clamp_separate
 +GL_AMD_draw_buffers_blend
 +GL_AMD_framebuffer_sample_positions
 +GL_AMD_gcn_shader
 +GL_AMD_gpu_shader_int64
 +GL_AMD_interleaved_elements
 +GL_AMD_multi_draw_indirect
 +GL_AMD_name_gen_delete
 +GL_AMD_occlusion_query_event
 +GL_AMD_performance_monitor
 +GL_AMD_pinned_memory
 +GL_AMD_query_buffer_object
 +GL_AMD_sample_positions
 +GL_AMD_seamless_cubemap_per_texture
 +GL_AMD_shader_atomic_counter_ops
 +GL_AMD_shader_stencil_export
 +GL_AMD_shader_stencil_value_export
 +GL_AMD_shader_trace
 +GL_AMD_shader_trinary_minmax
 +GL_AMD_sparse_texture
 +GL_AMD_sparse_texture_pool
 +GL_AMD_stencil_operation_extended
 +GL_AMD_texture_cube_map_array
 +GL_AMD_texture_texture4
 +GL_AMD_transform_feedback3_lines_triangles
 +GL_AMD_transform_feedback4
 +GL_AMD_vertex_shader_layer
 +GL_AMD_vertex_shader_viewport_index
 +GL_ARB_ES2_compatibility
 +GL_ARB_ES3_1_compatibility
 +GL_ARB_ES3_compatibility
 +GL_ARB_arrays_of_arrays
 +GL_ARB_base_instance
 +GL_ARB_bindless_texture
 +GL_ARB_blend_func_extended
 +GL_ARB_buffer_storage
 +GL_ARB_clear_buffer_object
 +GL_ARB_clear_texture
 +GL_ARB_clip_control
 +GL_ARB_color_buffer_float
 +GL_ARB_compressed_texture_pixel_storage
 +GL_ARB_compute_shader
 +GL_ARB_conditional_render_inverted
 +GL_ARB_conservative_depth
 +GL_ARB_copy_buffer
 +GL_ARB_copy_image
 +GL_ARB_cull_distance
 +GL_ARB_debug_output
 +GL_ARB_depth_buffer_float
 +GL_ARB_depth_clamp
 +GL_ARB_depth_texture
 +GL_ARB_derivative_control
 +GL_ARB_direct_state_access
 +GL_ARB_draw_buffers
 +GL_ARB_draw_buffers_blend
 +GL_ARB_draw_elements_base_vertex
 +GL_ARB_draw_indirect
 +GL_ARB_draw_instanced
 +GL_ARB_enhanced_layouts
 +GL_ARB_explicit_attrib_location
 +GL_ARB_explicit_uniform_location
 +GL_ARB_fragment_coord_conventions
 +GL_ARB_fragment_layer_viewport
 +GL_ARB_fragment_program
 +GL_ARB_fragment_program_shadow
 +GL_ARB_fragment_shader
 +GL_ARB_framebuffer_no_attachments
 +GL_ARB_framebuffer_object
 +GL_ARB_framebuffer_sRGB
 +GL_ARB_geometry_shader4
 +GL_ARB_get_program_binary
 +GL_ARB_get_texture_sub_image
 +GL_ARB_gpu_shader5
 +GL_ARB_gpu_shader_fp64
 +GL_ARB_half_float_pixel
 +GL_ARB_half_float_vertex
 +GL_ARB_imaging
 +GL_ARB_indirect_parameters
 +GL_ARB_instanced_arrays
 +GL_ARB_internalformat_query
 +GL_ARB_internalformat_query2
 +GL_ARB_invalidate_subdata
 +GL_ARB_map_buffer_alignment
 +GL_ARB_map_buffer_range
 +GL_ARB_multi_bind
 +GL_ARB_multi_draw_indirect
 +GL_ARB_multisample
 +GL_ARB_multitexture
 +GL_ARB_occlusion_query
 +GL_ARB_occlusion_query2
 +GL_ARB_pipeline_statistics_query
 +GL_ARB_pixel_buffer_object
 +GL_ARB_point_parameters
 +GL_ARB_point_sprite
 +GL_ARB_program_interface_query
 +GL_ARB_provoking_vertex
 +GL_ARB_query_buffer_object
 +GL_ARB_robust_buffer_access_behavior
 +GL_ARB_sample_shading
 +GL_ARB_sampler_objects
 +GL_ARB_seamless_cube_map
 +GL_ARB_seamless_cubemap_per_texture
 +GL_ARB_separate_shader_objects
 +GL_ARB_shader_atomic_counters
 +GL_ARB_shader_ballot
 +GL_ARB_shader_bit_encoding
 +GL_ARB_shader_draw_parameters
 +GL_ARB_shader_group_vote
 +GL_ARB_shader_image_load_store
 +GL_ARB_shader_image_size
 +GL_ARB_shader_objects
 +GL_ARB_shader_precision
 +GL_ARB_shader_stencil_export
 +GL_ARB_shader_storage_buffer_object
 +GL_ARB_shader_subroutine
 +GL_ARB_shader_texture_image_samples
 +GL_ARB_shader_texture_lod
 +GL_ARB_shading_language_100
 +GL_ARB_shading_language_420pack
 +GL_ARB_shading_language_packing
 +GL_ARB_shadow
 +GL_ARB_shadow_ambient
 +GL_ARB_sparse_buffer
 +GL_ARB_sparse_texture
 +GL_ARB_stencil_texturing
 +GL_ARB_sync
 +GL_ARB_tessellation_shader
 +GL_ARB_texture_barrier
 +GL_ARB_texture_border_clamp
 +GL_ARB_texture_buffer_object
 +GL_ARB_texture_buffer_object_rgb32
 +GL_ARB_texture_buffer_range
 +GL_ARB_texture_compression
 +GL_ARB_texture_compression_bptc
 +GL_ARB_texture_compression_rgtc
 +GL_ARB_texture_cube_map
 +GL_ARB_texture_cube_map_array
 +GL_ARB_texture_env_add
 +GL_ARB_texture_env_combine
 +GL_ARB_texture_env_crossbar
 +GL_ARB_texture_env_dot3
 +GL_ARB_texture_float
 +GL_ARB_texture_gather
 +GL_ARB_texture_mirror_clamp_to_edge
 +GL_ARB_texture_mirrored_repeat
 +GL_ARB_texture_multisample
 +GL_ARB_texture_non_power_of_two
 +GL_ARB_texture_query_levels
 +GL_ARB_texture_query_lod
 +GL_ARB_texture_rectangle
 +GL_ARB_texture_rg
 +GL_ARB_texture_rgb10_a2ui
 +GL_ARB_texture_snorm
 +GL_ARB_texture_stencil8
 +GL_ARB_texture_storage
 +GL_ARB_texture_storage_multisample
 +GL_ARB_texture_swizzle
 +GL_ARB_texture_view
 +GL_ARB_timer_query
 +GL_ARB_transform_feedback2
 +GL_ARB_transform_feedback3
 +GL_ARB_transform_feedback_instanced
 +GL_ARB_transform_feedback_overflow_query
 +GL_ARB_transpose_matrix
 +GL_ARB_uniform_buffer_object
 +GL_ARB_vertex_array_bgra
 +GL_ARB_vertex_array_object
 +GL_ARB_vertex_attrib_64bit
 +GL_ARB_vertex_attrib_binding
 +GL_ARB_vertex_buffer_object
 +GL_ARB_vertex_program
 +GL_ARB_vertex_shader
 +GL_ARB_vertex_type_10f_11f_11f_rev
 +GL_ARB_vertex_type_2_10_10_10_rev
 +GL_ARB_viewport_array
 +GL_ARB_window_pos
 +GL_ATI_draw_buffers
 +GL_ATI_envmap_bumpmap
 +GL_ATI_fragment_shader
 +GL_ATI_separate_stencil
 +GL_ATI_texture_compression_3dc
 +GL_ATI_texture_env_combine3
 +GL_ATI_texture_float
 +GL_ATI_texture_mirror_once
 +GL_EXT_abgr
 +GL_EXT_bgra
 +GL_EXT_bindable_uniform
 +GL_EXT_blend_color
 +GL_EXT_blend_equation_separate
 +GL_EXT_blend_func_separate
 +GL_EXT_blend_minmax
 +GL_EXT_blend_subtract
 +GL_EXT_compiled_vertex_array
 +GL_EXT_copy_buffer
 +GL_EXT_copy_texture
 +GL_EXT_depth_bounds_test
 +GL_EXT_direct_state_access
 +GL_EXT_draw_buffers2
 +GL_EXT_draw_instanced
 +GL_EXT_draw_range_elements
 +GL_EXT_fog_coord
 +GL_EXT_framebuffer_blit
 +GL_EXT_framebuffer_multisample
 +GL_EXT_framebuffer_object
 +GL_EXT_framebuffer_sRGB
 +GL_EXT_geometry_shader4
 +GL_EXT_gpu_program_parameters
 +GL_EXT_gpu_shader4
 +GL_EXT_histogram
 +GL_EXT_multi_draw_arrays
 +GL_EXT_packed_depth_stencil
 +GL_EXT_packed_float
 +GL_EXT_packed_pixels
 +GL_EXT_pixel_buffer_object
 +GL_EXT_point_parameters
 +GL_EXT_polygon_offset_clamp
 +GL_EXT_provoking_vertex
 +GL_EXT_rescale_normal
 +GL_EXT_secondary_color
 +GL_EXT_separate_specular_color
 +GL_EXT_shader_image_load_store
 +GL_EXT_shader_integer_mix
 +GL_EXT_shadow_funcs
 +GL_EXT_stencil_wrap
 +GL_EXT_subtexture
 +GL_EXT_texgen_reflection
 +GL_EXT_texture3D
 +GL_EXT_texture_array
 +GL_EXT_texture_buffer_object
 +GL_EXT_texture_compression_bptc
 +GL_EXT_texture_compression_latc
 +GL_EXT_texture_compression_rgtc
 +GL_EXT_texture_compression_s3tc
 +GL_EXT_texture_cube_map
 +GL_EXT_texture_edge_clamp
 +GL_EXT_texture_env_add
 +GL_EXT_texture_env_combine
 +GL_EXT_texture_env_dot3
 +GL_EXT_texture_filter_anisotropic
 +GL_EXT_texture_integer
 +GL_EXT_texture_lod
 +GL_EXT_texture_lod_bias
 +GL_EXT_texture_mirror_clamp
 +GL_EXT_texture_object
 +GL_EXT_texture_rectangle
 +GL_EXT_texture_sRGB
 +GL_EXT_texture_sRGB_decode
 +GL_EXT_texture_shared_exponent
 +GL_EXT_texture_snorm
 +GL_EXT_texture_storage
 +GL_EXT_texture_swizzle
 +GL_EXT_timer_query
 +GL_EXT_transform_feedback
 +GL_EXT_vertex_array
 +GL_EXT_vertex_array_bgra
 +GL_EXT_vertex_attrib_64bit
 +GL_IBM_texture_mirrored_repeat
 +GL_INTEL_fragment_shader_ordering
 +GL_KHR_context_flush_control
 +GL_KHR_debug
 +GL_KHR_robust_buffer_access_behavior
 +GL_KHR_robustness
 +GL_KTX_buffer_region
 +GL_NV_blend_square
 +GL_NV_conditional_render
 +GL_NV_copy_depth_to_color
 +GL_NV_copy_image
 +GL_NV_depth_buffer_float
 +GL_NV_explicit_multisample
 +GL_NV_float_buffer
 +GL_NV_half_float
 +GL_NV_primitive_restart
 +GL_NV_texgen_reflection
 +GL_NV_texture_barrier
 +GL_OES_EGL_image
 +GL_SGIS_generate_mipmap
 +GL_SGIS_texture_edge_clamp
 +GL_SGIS_texture_lod
 +GL_SUN_multi_draw_arrays
 +GL_WIN_swap_hint
 +WGL_EXT_swap_control
 +
 +
 +
 +
 +### GL4:
 +GL_MAX_CLIP_DISTANCES                    8
 +GL_SUBPIXEL_BITS                         8
 +GL_MAX_3D_TEXTURE_SIZE                   2048
 +GL_MAX_TEXTURE_SIZE                      16384
 +GL_MAX_ARRAY_TEXTURE_LAYERS              2048
 +GL_MAX_TEXTURE_LOD_BIAS                  16.000000
 +GL_MAX_CUBE_MAP_TEXTURE_SIZE             16384
 +GL_MAX_RENDERBUFFER_SIZE                 16384
 +GL_MAX_VIEWPORT_DIMS                     16384
 +=== GL4:elements
 +GL_MAX_ELEMENTS_INDICES                  2147483647
 +GL_MAX_ELEMENTS_VERTICES                 2147483647
 +=== GL4:vertex
 +GL_MAX_VERTEX_ATTRIBS                    29
 +GL_MAX_VERTEX_OUTPUT_COMPONENTS          128
 +GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET     2047
 +GL_MAX_VERTEX_ATTRIB_BINDINGS            29
 +=== GL4:texture
 +GL_MAX_TEXTURE_BUFFER_SIZE               268435456
 +GL_MAX_RECTANGLE_TEXTURE_SIZE            16384
 +=== GL4:tessellator TCSH Hull Shader
 +GL_MAX_TESS_GEN_LEVEL                    64
 +GL_MAX_PATCH_VERTICES                    32
 +GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS    128
 +GL_MAX_TESS_PATCH_COMPONENTS             120
 +GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 4096
 +GL_MAX_TESS_CONTROL_INPUT_COMPONENTS     128
 +=== GL4:tessellator TESH Domain Shader
 +GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 128
 +GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS  128
 +=== GL4:geometry shader
 +GL_MAX_GEOMETRY_INPUT_COMPONENTS         128
 +GL_MAX_GEOMETRY_OUTPUT_COMPONENTS        128
 +GL_MAX_GEOMETRY_OUTPUT_VERTICES          1023
 +GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS  4095
 +GL_MAX_GEOMETRY_SHADER_INVOCATIONS       127
 +GL_MAX_VERTEX_STREAMS                    4
 +=== GL4:pixel
 +GL_MAX_FRAGMENT_INPUT_COMPONENTS         128
 +GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET     -32
 +GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET     31
 +=== GL4:compute
 +GL_MAX_COMPUTE_WORK_GROUP_COUNT         [0] 65535
 +GL_MAX_COMPUTE_WORK_GROUP_COUNT         [1] 65535
 +GL_MAX_COMPUTE_WORK_GROUP_COUNT         [2] 65535
 +GL_MAX_COMPUTE_WORK_GROUP_SIZE          [0] 1024
 +GL_MAX_COMPUTE_WORK_GROUP_SIZE          [1] 1024
 +GL_MAX_COMPUTE_WORK_GROUP_SIZE          [2] 1024
 +GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS       32
 +GL_MAX_COMPUTE_SHARED_MEMORY_SIZE        32768
 +GL_MAX_COMPUTE_IMAGE_UNIFORMS            16
 +=== GL4:program
 +GL_MIN_PROGRAM_TEXEL_OFFSET              -8
 +GL_MAX_PROGRAM_TEXEL_OFFSET              7
 +GL_MAX_VARYING_COMPONENTS                128
 +GL_MAX_VARYING_VECTORS                   32
 +GL_MAX_SUBROUTINES                       4096
 +GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS      4096
 +GL_MAX_UNIFORM_LOCATIONS                 4096
 +GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES  104
 +GL_MAX_IMAGE_UNITS                       96
 +GL_MAX_IMAGE_SAMPLES                     8
 +GL_MAX_VERTEX_IMAGE_UNIFORMS             16
 +GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS       16
 +GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS    16
 +GL_MAX_GEOMETRY_IMAGE_UNIFORMS           16
 +GL_MAX_FRAGMENT_IMAGE_UNIFORMS           16
 +GL_MAX_COMBINED_IMAGE_UNIFORMS           96
 +GL_MAX_SAMPLE_MASK_WORDS                 1
 +GL_MAX_SAMPLES                           8
 +GL_MAX_COLOR_TEXTURE_SAMPLES             8
 +GL_MAX_DEPTH_TEXTURE_SAMPLES             8
 +GL_MAX_INTEGER_SAMPLES                   8
 +GL_MAX_SERVER_WAIT_TIMEOUT               2147483647
 +GL_MIN_FRAGMENT_INTERPOLATION_OFFSET     -0.500000
 +GL_MAX_FRAGMENT_INTERPOLATION_OFFSET     0.500000
 +GL_FRAGMENT_INTERPOLATION_OFFSET_BITS    4
 +GL_MAX_DRAW_BUFFERS                      8
 +GL_MAX_DUAL_SOURCE_DRAW_BUFFERS          1
 +GL_MAX_COLOR_ATTACHMENTS                 8
 +=== GL4:output stream
 +GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 128
 +GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 4
 +GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 4
 +GL_MAX_TRANSFORM_FEEDBACK_BUFFERS        4
 +=== GL4:atomic counter
 +GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS     8
 +GL_MAX_VERTEX_ATOMIC_COUNTERS            8
 +GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS   8
 +GL_MAX_FRAGMENT_ATOMIC_COUNTERS          8
 +GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 8
 +GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS      8
 +GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 8
 +GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS   8
 +GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS   8
 +GL_MAX_GEOMETRY_ATOMIC_COUNTERS          8
 +GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS    8
 +GL_MAX_COMPUTE_ATOMIC_COUNTERS           8
 +GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS    8
 +GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE        32
 +GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS   8
 +GL_MAX_COMBINED_ATOMIC_COUNTERS          8
 +=== GL4:shader storage block
 +GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS      16
 +GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS    16
 +GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 16
 +GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 16
 +GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS    16
 +GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS     16
 +GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS    96
 +GL_MAX_SHADER_STORAGE_BLOCK_SIZE         2147483647
 +GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS    96
 +GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 16
 +=== GL4:uniform block
 +GL_MAX_VERTEX_UNIFORM_COMPONENTS         16384
 +GL_MAX_VERTEX_UNIFORM_VECTORS            4096
 +GL_MAX_VERTEX_UNIFORM_BLOCKS             15
 +GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 2147483389
 +GL_MAX_FRAGMENT_UNIFORM_COMPONENTS       16384
 +GL_MAX_FRAGMENT_UNIFORM_VECTORS          4096
 +GL_MAX_FRAGMENT_UNIFORM_BLOCKS           15
 +GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 2147483389
 +GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS   16384
 +GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS       15
 +GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 2147483389
 +GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 16384
 +GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS    15
 +GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 2147483389
 +GL_MAX_GEOMETRY_UNIFORM_COMPONENTS       16384
 +GL_MAX_GEOMETRY_UNIFORM_BLOCKS           15
 +GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 2147483389
 +GL_MAX_COMPUTE_UNIFORM_COMPONENTS        16384
 +GL_MAX_COMPUTE_UNIFORM_BLOCKS            15
 +GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 2147483389
 +GL_MAX_UNIFORM_BUFFER_BINDINGS           90
 +GL_MAX_UNIFORM_BLOCK_SIZE                572657868
 +GL_MAX_COMBINED_UNIFORM_BLOCKS           90
 +=== GL4:tex
 +GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS        32
 +GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS  32
 +GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 32
 +GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS      32
 +GL_MAX_TEXTURE_IMAGE_UNITS               32
 +GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS      192
 +
 +
 +
 +TextureFormat 18
 +00=8e8c  GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
 +01=8e8d  GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
 +02=8e8e  GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
 +03=8e8f  GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
 +04=83f0  GL_COMPRESSED_RGB_S3TC_DXT1_EXT
 +05=83f1  GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
 +06=83f2  GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
 +07=83f3  GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
 +08=9274  GL_COMPRESSED_RGB8_ETC2
 +09=9275  GL_COMPRESSED_SRGB8_ETC2
 +10=9276  GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
 +11=9277  GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
 +12=9278  GL_COMPRESSED_RGBA8_ETC2_EAC
 +13=9279  GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
 +14=9270  GL_COMPRESSED_R11_EAC
 +15=9271  GL_COMPRESSED_SIGNED_R11_EAC
 +16=9272  GL_COMPRESSED_RG11_EAC
 +17=9273  GL_COMPRESSED_SIGNED_RG11_EAC
 +
 +
 +
 +HW Texture Format=60000c2f
 + TextureCache::FORMAT_DXT1
 + TextureCache::FORMAT_DXT35
 + TextureCache::FORMAT_3DC
 + TextureCache::FORMAT_ETC2EAC
 + TextureCache::FORMAT_RGTC
 + TextureCache::FORMAT_LATC
 + TextureCache::FORMAT_BPTC
 + TextureCache::FORMAT_DX_BGRA
 +
 +
 +
 +</code>
 +
 +++++
 +
 +
 +
 +
  
  
行 13049: 行 14059:
  
  
-==== RADEON RX480 (Polaris GCN 2.0) ====+==== RADEON RX480 GCN Polaris ====
  
 ++++RADEON RX480 OpenGL 4.5 Windows 10 x64 (16.8.2)| ++++RADEON RX480 OpenGL 4.5 Windows 10 x64 (16.8.2)|
行 22431: 行 23441:
 ===== Linux ===== ===== Linux =====
  
-==== RADEON HD 6750M OpenGL 4.3 ==== 
- 
-++++RADEON HD 6750M OpenGL 4.3| 
- 
-<code> 
-Ubuntu 14.04 x64 
- 
- 
-GL_VERSION: 4.3.12798 Core Profile/Debug Context 13.35.1005 
-GL_RENDERER: AMD Radeon 6600M and 6700M Series 
-GL_VENDOR: ATI Technologies Inc. 
-GL_SHADING_LANGUAGE_VERSION: 4.30 
- 
-Extension: 
-GL_AMDX_debug_output 
-GL_AMDX_vertex_shader_tessellator 
-GL_AMD_conservative_depth 
-GL_AMD_debug_output 
-GL_AMD_depth_clamp_separate 
-GL_AMD_draw_buffers_blend 
-GL_AMD_multi_draw_indirect 
-GL_AMD_name_gen_delete 
-GL_AMD_performance_monitor 
-GL_AMD_pinned_memory 
-GL_AMD_query_buffer_object 
-GL_AMD_sample_positions 
-GL_AMD_seamless_cubemap_per_texture 
-GL_AMD_shader_stencil_export 
-GL_AMD_shader_trace 
-GL_AMD_texture_cube_map_array 
-GL_AMD_texture_texture4 
-GL_AMD_transform_feedback3_lines_triangles 
-GL_AMD_vertex_shader_layer 
-GL_AMD_vertex_shader_tessellator 
-GL_AMD_vertex_shader_viewport_index 
-GL_ARB_ES2_compatibility 
-GL_ARB_ES3_compatibility 
-GL_ARB_arrays_of_arrays 
-GL_ARB_base_instance 
-GL_ARB_blend_func_extended 
-GL_ARB_clear_buffer_object 
-GL_ARB_clear_texture 
-GL_ARB_color_buffer_float 
-GL_ARB_compressed_texture_pixel_storage 
-GL_ARB_compute_shader 
-GL_ARB_conservative_depth 
-GL_ARB_copy_buffer 
-GL_ARB_copy_image 
-GL_ARB_debug_output 
-GL_ARB_depth_buffer_float 
-GL_ARB_depth_clamp 
-GL_ARB_depth_texture 
-GL_ARB_draw_buffers 
-GL_ARB_draw_buffers_blend 
-GL_ARB_draw_elements_base_vertex 
-GL_ARB_draw_indirect 
-GL_ARB_draw_instanced 
-GL_ARB_explicit_attrib_location 
-GL_ARB_explicit_uniform_location 
-GL_ARB_fragment_coord_conventions 
-GL_ARB_fragment_layer_viewport 
-GL_ARB_fragment_program 
-GL_ARB_fragment_program_shadow 
-GL_ARB_fragment_shader 
-GL_ARB_framebuffer_no_attachments 
-GL_ARB_framebuffer_object 
-GL_ARB_framebuffer_sRGB 
-GL_ARB_geometry_shader4 
-GL_ARB_get_program_binary 
-GL_ARB_gpu_shader5 
-GL_ARB_gpu_shader_fp64 
-GL_ARB_half_float_pixel 
-GL_ARB_half_float_vertex 
-GL_ARB_imaging 
-GL_ARB_instanced_arrays 
-GL_ARB_internalformat_query 
-GL_ARB_internalformat_query2 
-GL_ARB_invalidate_subdata 
-GL_ARB_map_buffer_alignment 
-GL_ARB_map_buffer_range 
-GL_ARB_multi_bind 
-GL_ARB_multi_draw_indirect 
-GL_ARB_multisample 
-GL_ARB_multitexture 
-GL_ARB_occlusion_query 
-GL_ARB_occlusion_query2 
-GL_ARB_pixel_buffer_object 
-GL_ARB_point_parameters 
-GL_ARB_point_sprite 
-GL_ARB_program_interface_query 
-GL_ARB_provoking_vertex 
-GL_ARB_query_buffer_object 
-GL_ARB_sample_shading 
-GL_ARB_sampler_objects 
-GL_ARB_seamless_cube_map 
-GL_ARB_seamless_cubemap_per_texture 
-GL_ARB_separate_shader_objects 
-GL_ARB_shader_atomic_counters 
-GL_ARB_shader_bit_encoding 
-GL_ARB_shader_image_load_store 
-GL_ARB_shader_image_size 
-GL_ARB_shader_objects 
-GL_ARB_shader_precision 
-GL_ARB_shader_stencil_export 
-GL_ARB_shader_storage_buffer_object 
-GL_ARB_shader_subroutine 
-GL_ARB_shader_texture_lod 
-GL_ARB_shading_language_100 
-GL_ARB_shading_language_420pack 
-GL_ARB_shading_language_packing 
-GL_ARB_shadow 
-GL_ARB_shadow_ambient 
-GL_ARB_stencil_texturing 
-GL_ARB_sync 
-GL_ARB_tessellation_shader 
-GL_ARB_texture_border_clamp 
-GL_ARB_texture_buffer_object 
-GL_ARB_texture_buffer_object_rgb32 
-GL_ARB_texture_buffer_range 
-GL_ARB_texture_compression 
-GL_ARB_texture_compression_bptc 
-GL_ARB_texture_compression_rgtc 
-GL_ARB_texture_cube_map 
-GL_ARB_texture_cube_map_array 
-GL_ARB_texture_env_add 
-GL_ARB_texture_env_combine 
-GL_ARB_texture_env_crossbar 
-GL_ARB_texture_env_dot3 
-GL_ARB_texture_float 
-GL_ARB_texture_gather 
-GL_ARB_texture_mirror_clamp_to_edge 
-GL_ARB_texture_mirrored_repeat 
-GL_ARB_texture_multisample 
-GL_ARB_texture_non_power_of_two 
-GL_ARB_texture_query_levels 
-GL_ARB_texture_query_lod 
-GL_ARB_texture_rectangle 
-GL_ARB_texture_rg 
-GL_ARB_texture_rgb10_a2ui 
-GL_ARB_texture_snorm 
-GL_ARB_texture_storage 
-GL_ARB_texture_storage_multisample 
-GL_ARB_texture_swizzle 
-GL_ARB_texture_view 
-GL_ARB_timer_query 
-GL_ARB_transform_feedback2 
-GL_ARB_transform_feedback3 
-GL_ARB_transform_feedback_instanced 
-GL_ARB_transpose_matrix 
-GL_ARB_uniform_buffer_object 
-GL_ARB_vertex_array_bgra 
-GL_ARB_vertex_array_object 
-GL_ARB_vertex_attrib_64bit 
-GL_ARB_vertex_attrib_binding 
-GL_ARB_vertex_buffer_object 
-GL_ARB_vertex_program 
-GL_ARB_vertex_shader 
-GL_ARB_vertex_type_10f_11f_11f_rev 
-GL_ARB_vertex_type_2_10_10_10_rev 
-GL_ARB_viewport_array 
-GL_ARB_window_pos 
-GL_ATI_draw_buffers 
-GL_ATI_envmap_bumpmap 
-GL_ATI_fragment_shader 
-GL_ATI_meminfo 
-GL_ATI_separate_stencil 
-GL_ATI_texture_compression_3dc 
-GL_ATI_texture_env_combine3 
-GL_ATI_texture_float 
-GL_ATI_texture_mirror_once 
-GL_EXT_abgr 
-GL_EXT_bgra 
-GL_EXT_bindable_uniform 
-GL_EXT_blend_color 
-GL_EXT_blend_equation_separate 
-GL_EXT_blend_func_separate 
-GL_EXT_blend_minmax 
-GL_EXT_blend_subtract 
-GL_EXT_compiled_vertex_array 
-GL_EXT_copy_buffer 
-GL_EXT_copy_texture 
-GL_EXT_direct_state_access 
-GL_EXT_draw_buffers2 
-GL_EXT_draw_instanced 
-GL_EXT_draw_range_elements 
-GL_EXT_fog_coord 
-GL_EXT_framebuffer_blit 
-GL_EXT_framebuffer_multisample 
-GL_EXT_framebuffer_object 
-GL_EXT_framebuffer_sRGB 
-GL_EXT_geometry_shader4 
-GL_EXT_gpu_program_parameters 
-GL_EXT_gpu_shader4 
-GL_EXT_histogram 
-GL_EXT_multi_draw_arrays 
-GL_EXT_packed_depth_stencil 
-GL_EXT_packed_float 
-GL_EXT_packed_pixels 
-GL_EXT_pixel_buffer_object 
-GL_EXT_point_parameters 
-GL_EXT_provoking_vertex 
-GL_EXT_rescale_normal 
-GL_EXT_secondary_color 
-GL_EXT_separate_specular_color 
-GL_EXT_shader_image_load_store 
-GL_EXT_shader_integer_mix 
-GL_EXT_shadow_funcs 
-GL_EXT_stencil_wrap 
-GL_EXT_subtexture 
-GL_EXT_texgen_reflection 
-GL_EXT_texture3D 
-GL_EXT_texture_array 
-GL_EXT_texture_buffer_object 
-GL_EXT_texture_compression_bptc 
-GL_EXT_texture_compression_latc 
-GL_EXT_texture_compression_rgtc 
-GL_EXT_texture_compression_s3tc 
-GL_EXT_texture_cube_map 
-GL_EXT_texture_edge_clamp 
-GL_EXT_texture_env_add 
-GL_EXT_texture_env_combine 
-GL_EXT_texture_env_dot3 
-GL_EXT_texture_filter_anisotropic 
-GL_EXT_texture_integer 
-GL_EXT_texture_lod 
-GL_EXT_texture_lod_bias 
-GL_EXT_texture_mirror_clamp 
-GL_EXT_texture_object 
-GL_EXT_texture_rectangle 
-GL_EXT_texture_sRGB 
-GL_EXT_texture_sRGB_decode 
-GL_EXT_texture_shared_exponent 
-GL_EXT_texture_snorm 
-GL_EXT_texture_storage 
-GL_EXT_texture_swizzle 
-GL_EXT_timer_query 
-GL_EXT_transform_feedback 
-GL_EXT_vertex_array 
-GL_EXT_vertex_array_bgra 
-GL_EXT_vertex_attrib_64bit 
-GL_IBM_texture_mirrored_repeat 
-GL_KHR_debug 
-GL_KTX_buffer_region 
-GL_NV_blend_square 
-GL_NV_conditional_render 
-GL_NV_copy_depth_to_color 
-GL_NV_copy_image 
-GL_NV_depth_buffer_float 
-GL_NV_explicit_multisample 
-GL_NV_float_buffer 
-GL_NV_half_float 
-GL_NV_primitive_restart 
-GL_NV_texgen_reflection 
-GL_NV_texture_barrier 
-GL_SGIS_generate_mipmap 
-GL_SGIS_texture_edge_clamp 
-GL_SGIS_texture_lod 
-GL_SUN_multi_draw_arrays 
-GL_WIN_swap_hint 
- 
- 
- 
- 
-### GL4: 
-GL_MAX_CLIP_DISTANCES                    8 
-GL_SUBPIXEL_BITS                         8 
-GL_MAX_3D_TEXTURE_SIZE                   2048 
-GL_MAX_TEXTURE_SIZE                      16384 
-GL_MAX_ARRAY_TEXTURE_LAYERS              2048 
-GL_MAX_TEXTURE_LOD_BIAS                  16.000000 
-GL_MAX_CUBE_MAP_TEXTURE_SIZE             16384 
-GL_MAX_RENDERBUFFER_SIZE                 16384 
-GL_MAX_VIEWPORT_DIMS                     16384 
-=== GL4:elements 
-GL_MAX_ELEMENTS_INDICES                  16777215 
-GL_MAX_ELEMENTS_VERTICES                 2147483647 
-=== GL4:vertex 
-GL_MAX_VERTEX_ATTRIBS                    29 
-GL_MAX_VERTEX_OUTPUT_COMPONENTS          128 
-GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET     2047 
-GL_MAX_VERTEX_ATTRIB_BINDINGS            29 
-=== GL4:texture 
-GL_MAX_TEXTURE_BUFFER_SIZE               268435456 
-GL_MAX_RECTANGLE_TEXTURE_SIZE            16384 
-=== GL4:tessellator TCSH Hull Shader 
-GL_MAX_TESS_GEN_LEVEL                    64 
-GL_MAX_PATCH_VERTICES                    32 
-GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS    128 
-GL_MAX_TESS_PATCH_COMPONENTS             120 
-GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 4096 
-GL_MAX_TESS_CONTROL_INPUT_COMPONENTS     128 
-=== GL4:tessellator TESH Domain Shader 
-GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 128 
-GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS  128 
-=== GL4:geometry shader 
-GL_MAX_GEOMETRY_INPUT_COMPONENTS         128 
-GL_MAX_GEOMETRY_OUTPUT_COMPONENTS        128 
-GL_MAX_GEOMETRY_OUTPUT_VERTICES          1024 
-GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS  16384 
-GL_MAX_GEOMETRY_SHADER_INVOCATIONS       127 
-GL_MAX_VERTEX_STREAMS                    4 
-=== GL4:pixel 
-GL_MAX_FRAGMENT_INPUT_COMPONENTS         128 
-GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET     -32 
-GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET     31 
-=== GL4:compute 
-GL_MAX_COMPUTE_WORK_GROUP_COUNT         [0] 65535 
-GL_MAX_COMPUTE_WORK_GROUP_COUNT         [1] 65535 
-GL_MAX_COMPUTE_WORK_GROUP_COUNT         [2] 65535 
-GL_MAX_COMPUTE_WORK_GROUP_SIZE          [0] 1024 
-GL_MAX_COMPUTE_WORK_GROUP_SIZE          [1] 1024 
-GL_MAX_COMPUTE_WORK_GROUP_SIZE          [2] 64 
-GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS       18 
-GL_MAX_COMPUTE_SHARED_MEMORY_SIZE        32768 
-GL_MAX_COMPUTE_IMAGE_UNIFORMS            8 
-=== GL4:program 
-GL_MIN_PROGRAM_TEXEL_OFFSET              -8 
-GL_MAX_PROGRAM_TEXEL_OFFSET              7 
-GL_MAX_VARYING_COMPONENTS                128 
-GL_MAX_VARYING_VECTORS                   32 
-GL_MAX_SUBROUTINES                       4096 
-GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS      4096 
-GL_MAX_UNIFORM_LOCATIONS                 4096 
-GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES  8 
-GL_MAX_IMAGE_UNITS                       8 
-GL_MAX_IMAGE_SAMPLES                     0 
-GL_MAX_VERTEX_IMAGE_UNIFORMS             0 
-GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS       0 
-GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS    0 
-GL_MAX_GEOMETRY_IMAGE_UNIFORMS           0 
-GL_MAX_FRAGMENT_IMAGE_UNIFORMS           8 
-GL_MAX_COMBINED_IMAGE_UNIFORMS           8 
-GL_MAX_SAMPLE_MASK_WORDS                 1 
-GL_MAX_SAMPLES                           8 
-GL_MAX_COLOR_TEXTURE_SAMPLES             8 
-GL_MAX_DEPTH_TEXTURE_SAMPLES             8 
-GL_MAX_INTEGER_SAMPLES                   8 
-GL_MAX_SERVER_WAIT_TIMEOUT               2147483647 
-GL_MIN_FRAGMENT_INTERPOLATION_OFFSET     -0.500000 
-GL_MAX_FRAGMENT_INTERPOLATION_OFFSET     0.500000 
-GL_FRAGMENT_INTERPOLATION_OFFSET_BITS    4 
-GL_MAX_DRAW_BUFFERS                      8 
-GL_MAX_DUAL_SOURCE_DRAW_BUFFERS          1 
-GL_MAX_COLOR_ATTACHMENTS                 8 
-=== GL4:output stream 
-GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 64 
-GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 4 
-GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 4 
-GL_MAX_TRANSFORM_FEEDBACK_BUFFERS        4 
-=== GL4:atomic counter 
-GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS     8 
-GL_MAX_VERTEX_ATOMIC_COUNTERS            8 
-GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS   8 
-GL_MAX_FRAGMENT_ATOMIC_COUNTERS          8 
-GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 8 
-GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS      8 
-GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 8 
-GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS   8 
-GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS   8 
-GL_MAX_GEOMETRY_ATOMIC_COUNTERS          8 
-GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS    8 
-GL_MAX_COMPUTE_ATOMIC_COUNTERS           8 
-GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS    8 
-GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE        32 
-GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS   8 
-GL_MAX_COMBINED_ATOMIC_COUNTERS          8 
-=== GL4:shader storage block 
-GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS      8 
-GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS    8 
-GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 8 
-GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 8 
-GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS    8 
-GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS     8 
-GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS    8 
-GL_MAX_SHADER_STORAGE_BLOCK_SIZE         16777216 
-GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS    8 
-GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 256 
-=== GL4:uniform block 
-GL_MAX_VERTEX_UNIFORM_COMPONENTS         16384 
-GL_MAX_VERTEX_UNIFORM_VECTORS            4096 
-GL_MAX_VERTEX_UNIFORM_BLOCKS             15 
-GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 262144 
-GL_MAX_FRAGMENT_UNIFORM_COMPONENTS       16384 
-GL_MAX_FRAGMENT_UNIFORM_VECTORS          4096 
-GL_MAX_FRAGMENT_UNIFORM_BLOCKS           15 
-GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 262144 
-GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS   16384 
-GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS       15 
-GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 262144 
-GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 16384 
-GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS    15 
-GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 262144 
-GL_MAX_GEOMETRY_UNIFORM_COMPONENTS       16384 
-GL_MAX_GEOMETRY_UNIFORM_BLOCKS           15 
-GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 262144 
-GL_MAX_COMPUTE_UNIFORM_COMPONENTS        1024 
-GL_MAX_COMPUTE_UNIFORM_BLOCKS            16 
-GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 1024 
-GL_MAX_UNIFORM_BUFFER_BINDINGS           75 
-GL_MAX_UNIFORM_BLOCK_SIZE                65536 
-GL_MAX_COMBINED_UNIFORM_BLOCKS           75 
-=== GL4:tex 
-GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS        18 
-GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS  18 
-GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 18 
-GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS      18 
-GL_MAX_TEXTURE_IMAGE_UNITS               18 
-GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS      108 
- 
- 
- 
-TextureFormat 18 
-00=8e8c  GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 
-01=8e8d  GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 
-02=8e8e  GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 
-03=8e8f  GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 
-04=83f0  GL_COMPRESSED_RGB_S3TC_DXT1_EXT 
-05=83f1  GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 
-06=83f2  GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 
-07=83f3  GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 
-08=9274  GL_COMPRESSED_RGB8_ETC2 
-09=9275  GL_COMPRESSED_SRGB8_ETC2 
-10=9276  GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 
-11=9277  GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 
-12=9278  GL_COMPRESSED_RGBA8_ETC2_EAC 
-13=9279  GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 
-14=9270  GL_COMPRESSED_R11_EAC 
-15=9271  GL_COMPRESSED_SIGNED_R11_EAC 
-16=9272  GL_COMPRESSED_RG11_EAC 
-17=9273  GL_COMPRESSED_SIGNED_RG11_EAC 
- 
- 
- FORMAT_DXT1 
- FORMAT_DXT35 
- FORMAT_3DC 
- FORMAT_ETC2EAC 
- FORMAT_RGTC 
- FORMAT_LATC 
- FORMAT_BPTC 
- 
- 
- 
-processor : 0 
-vendor_id : GenuineIntel 
-cpu family : 6 
-model : 42 
-model name : Intel(R) Core(TM) i7-2720QM CPU @ 2.20GHz 
-stepping : 7 
-microcode : 0x1a 
-cpu MHz : 800.000 
-cache size : 6144 KB 
-physical id : 0 
-siblings : 8 
-core id : 0 
-cpu cores : 4 
-apicid : 0 
-initial apicid : 0 
-fpu : yes 
-fpu_exception : yes 
-cpuid level : 13 
-wp : yes 
-flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc aperfmperf eagerfpu pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer aes xsave avx lahf_lm ida arat xsaveopt pln pts dtherm tpr_shadow vnmi flexpriority ept vpid 
-bogomips : 4399.82 
-clflush size : 64 
-cache_alignment : 64 
-address sizes : 36 bits physical, 48 bits virtual 
-power management: 
- 
-processor : 1 
-vendor_id : GenuineIntel 
-cpu family : 6 
-model : 42 
-model name : Intel(R) Core(TM) i7-2720QM CPU @ 2.20GHz 
-stepping : 7 
-microcode : 0x1a 
-cpu MHz : 800.000 
-cache size : 6144 KB 
-physical id : 0 
-siblings : 8 
-core id : 1 
-cpu cores : 4 
-apicid : 2 
-initial apicid : 2 
-fpu : yes 
-fpu_exception : yes 
-cpuid level : 13 
-wp : yes 
-flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc aperfmperf eagerfpu pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer aes xsave avx lahf_lm ida arat xsaveopt pln pts dtherm tpr_shadow vnmi flexpriority ept vpid 
-bogomips : 4399.82 
-clflush size : 64 
-cache_alignment : 64 
-address sizes : 36 bits physical, 48 bits virtual 
-power management: 
- 
-processor : 2 
-vendor_id : GenuineIntel 
-cpu family : 6 
-model : 42 
-model name : Intel(R) Core(TM) i7-2720QM CPU @ 2.20GHz 
-stepping : 7 
-microcode : 0x1a 
-cpu MHz : 800.000 
-cache size : 6144 KB 
-physical id : 0 
-siblings : 8 
-core id : 2 
-cpu cores : 4 
-apicid : 4 
-initial apicid : 4 
-fpu : yes 
-fpu_exception : yes 
-cpuid level : 13 
-wp : yes 
-flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc aperfmperf eagerfpu pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer aes xsave avx lahf_lm ida arat xsaveopt pln pts dtherm tpr_shadow vnmi flexpriority ept vpid 
-bogomips : 4399.82 
-clflush size : 64 
-cache_alignment : 64 
-address sizes : 36 bits physical, 48 bits virtual 
-power management: 
- 
-processor : 3 
-vendor_id : GenuineIntel 
-cpu family : 6 
-model : 42 
-model name : Intel(R) Core(TM) i7-2720QM CPU @ 2.20GHz 
-stepping : 7 
-microcode : 0x1a 
-cpu MHz : 800.000 
-cache size : 6144 KB 
-physical id : 0 
-siblings : 8 
-core id : 3 
-cpu cores : 4 
-apicid : 6 
-initial apicid : 6 
-fpu : yes 
-fpu_exception : yes 
-cpuid level : 13 
-wp : yes 
-flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc aperfmperf eagerfpu pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer aes xsave avx lahf_lm ida arat xsaveopt pln pts dtherm tpr_shadow vnmi flexpriority ept vpid 
-bogomips : 4399.82 
-clflush size : 64 
-cache_alignment : 64 
-address sizes : 36 bits physical, 48 bits virtual 
-power management: 
- 
-processor : 4 
-vendor_id : GenuineIntel 
-cpu family : 6 
-model : 42 
-model name : Intel(R) Core(TM) i7-2720QM CPU @ 2.20GHz 
-stepping : 7 
-microcode : 0x1a 
-cpu MHz : 800.000 
-cache size : 6144 KB 
-physical id : 0 
-siblings : 8 
-core id : 0 
-cpu cores : 4 
-apicid : 1 
-initial apicid : 1 
-fpu : yes 
-fpu_exception : yes 
-cpuid level : 13 
-wp : yes 
-flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc aperfmperf eagerfpu pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer aes xsave avx lahf_lm ida arat xsaveopt pln pts dtherm tpr_shadow vnmi flexpriority ept vpid 
-bogomips : 4399.82 
-clflush size : 64 
-cache_alignment : 64 
-address sizes : 36 bits physical, 48 bits virtual 
-power management: 
- 
-processor : 5 
-vendor_id : GenuineIntel 
-cpu family : 6 
-model : 42 
-model name : Intel(R) Core(TM) i7-2720QM CPU @ 2.20GHz 
-stepping : 7 
-microcode : 0x1a 
-cpu MHz : 800.000 
-cache size : 6144 KB 
-physical id : 0 
-siblings : 8 
-core id : 1 
-cpu cores : 4 
-apicid : 3 
-initial apicid : 3 
-fpu : yes 
-fpu_exception : yes 
-cpuid level : 13 
-wp : yes 
-flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc aperfmperf eagerfpu pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer aes xsave avx lahf_lm ida arat xsaveopt pln pts dtherm tpr_shadow vnmi flexpriority ept vpid 
-bogomips : 4399.82 
-clflush size : 64 
-cache_alignment : 64 
-address sizes : 36 bits physical, 48 bits virtual 
-power management: 
- 
-processor : 6 
-vendor_id : GenuineIntel 
-cpu family : 6 
-model : 42 
-model name : Intel(R) Core(TM) i7-2720QM CPU @ 2.20GHz 
-stepping : 7 
-microcode : 0x1a 
-cpu MHz : 800.000 
-cache size : 6144 KB 
-physical id : 0 
-siblings : 8 
-core id : 2 
-cpu cores : 4 
-apicid : 5 
-initial apicid : 5 
-fpu : yes 
-fpu_exception : yes 
-cpuid level : 13 
-wp : yes 
-flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc aperfmperf eagerfpu pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer aes xsave avx lahf_lm ida arat xsaveopt pln pts dtherm tpr_shadow vnmi flexpriority ept vpid 
-bogomips : 4399.82 
-clflush size : 64 
-cache_alignment : 64 
-address sizes : 36 bits physical, 48 bits virtual 
-power management: 
- 
-processor : 7 
-vendor_id : GenuineIntel 
-cpu family : 6 
-model : 42 
-model name : Intel(R) Core(TM) i7-2720QM CPU @ 2.20GHz 
-stepping : 7 
-microcode : 0x1a 
-cpu MHz : 800.000 
-cache size : 6144 KB 
-physical id : 0 
-siblings : 8 
-core id : 3 
-cpu cores : 4 
-apicid : 7 
-initial apicid : 7 
-fpu : yes 
-fpu_exception : yes 
-cpuid level : 13 
-wp : yes 
-flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc aperfmperf eagerfpu pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer aes xsave avx lahf_lm ida arat xsaveopt pln pts dtherm tpr_shadow vnmi flexpriority ept vpid 
-bogomips : 4399.82 
-clflush size : 64 
-cache_alignment : 64 
-address sizes : 36 bits physical, 48 bits virtual 
-power management: 
- 
-MemTotal:       16342996 kB 
-MemFree:        11695544 kB 
-Buffers:          152688 kB 
-Cached:          3177940 kB 
-SwapCached:            0 kB 
-Active:          3487676 kB 
-Inactive:         664212 kB 
-Active(anon):     822444 kB 
-Inactive(anon):    14272 kB 
-Active(file):    2665232 kB 
-Inactive(file):   649940 kB 
-Unevictable:          64 kB 
-Mlocked:              64 kB 
-SwapTotal:             0 kB 
-SwapFree:              0 kB 
-Dirty:                52 kB 
-Writeback:             0 kB 
-AnonPages:        821364 kB 
-Mapped:           305164 kB 
-Shmem:             15460 kB 
-Slab:             166356 kB 
-SReclaimable:     129424 kB 
-SUnreclaim:        36932 kB 
-KernelStack:        4208 kB 
-PageTables:        34672 kB 
-NFS_Unstable:          0 kB 
-Bounce:                0 kB 
-WritebackTmp:          0 kB 
-CommitLimit:     8171496 kB 
-Committed_AS:    3925800 kB 
-VmallocTotal:   34359738367 kB 
-VmallocUsed:      219248 kB 
-VmallocChunk:   34359500196 kB 
-HardwareCorrupted:     0 kB 
-AnonHugePages:    260096 kB 
-HugePages_Total:       0 
-HugePages_Free:        0 
-HugePages_Rsvd:        0 
-HugePages_Surp:        0 
-Hugepagesize:       2048 kB 
-DirectMap4k:      263376 kB 
-DirectMap2M:    16422912 kB 
- 
- 
-</code> 
- 
- 
-++++ 
  
  
 +==== Intel HD Graphics Gen 7 OpenGL 3.3 / ES 3.0 ====
  
  
-==== Intel HD Graphics 4000 Gen 7 OpenGL 3.3 / ES 3.0 ==== 
  
 ++++ Intel HD Graphics 4000 Gen 7 OpenGL 3.3| ++++ Intel HD Graphics 4000 Gen 7 OpenGL 3.3|
行 23495: 行 23807:
  
  
-==== Intel HD Graphics Gen 7 (BayTrail-D Celeron J1900) OpenGL 3.3 / ES 3.0 ==== 
  
 ++++ Intel HD Graphics Gen 7 (BayTrail-D Celeron J1900) OpenGL 3.3| ++++ Intel HD Graphics Gen 7 (BayTrail-D Celeron J1900) OpenGL 3.3|
行 23878: 行 24189:
  
 ++++ ++++
 +
 +
 +
 +
 +
 +
 +++++ Intel HD Graphics Gen 7 (BayTrail-D Celeron J1900) OpenGL 3.3|
 +
 +<code>
 +J1900
 +
 +
 +GL_VERSION: 3.3 (Core Profile) Mesa 11.2.0
 +GL_RENDERER: Mesa DRI Intel(R) Bay Trail 
 +GL_VENDOR: Intel Open Source Technology Center
 +GL_SHADING_LANGUAGE_VERSION: 3.30
 +
 +
 +
 +Extension:
 +GL_3DFX_texture_compression_FXT1
 +GL_AMD_conservative_depth
 +GL_AMD_draw_buffers_blend
 +GL_AMD_performance_monitor
 +GL_AMD_seamless_cubemap_per_texture
 +GL_AMD_shader_trinary_minmax
 +GL_AMD_vertex_shader_layer
 +GL_AMD_vertex_shader_viewport_index
 +GL_ANGLE_texture_compression_dxt3
 +GL_ANGLE_texture_compression_dxt5
 +GL_APPLE_object_purgeable
 +GL_ARB_ES2_compatibility
 +GL_ARB_ES3_compatibility
 +GL_ARB_arrays_of_arrays
 +GL_ARB_base_instance
 +GL_ARB_blend_func_extended
 +GL_ARB_buffer_storage
 +GL_ARB_clear_buffer_object
 +GL_ARB_clear_texture
 +GL_ARB_clip_control
 +GL_ARB_compressed_texture_pixel_storage
 +GL_ARB_conditional_render_inverted
 +GL_ARB_conservative_depth
 +GL_ARB_copy_buffer
 +GL_ARB_copy_image
 +GL_ARB_debug_output
 +GL_ARB_depth_buffer_float
 +GL_ARB_depth_clamp
 +GL_ARB_derivative_control
 +GL_ARB_direct_state_access
 +GL_ARB_draw_buffers
 +GL_ARB_draw_buffers_blend
 +GL_ARB_draw_elements_base_vertex
 +GL_ARB_draw_indirect
 +GL_ARB_draw_instanced
 +GL_ARB_explicit_attrib_location
 +GL_ARB_explicit_uniform_location
 +GL_ARB_fragment_coord_conventions
 +GL_ARB_fragment_layer_viewport
 +GL_ARB_fragment_shader
 +GL_ARB_framebuffer_no_attachments
 +GL_ARB_framebuffer_object
 +GL_ARB_framebuffer_sRGB
 +GL_ARB_get_program_binary
 +GL_ARB_get_texture_sub_image
 +GL_ARB_gpu_shader5
 +GL_ARB_half_float_pixel
 +GL_ARB_half_float_vertex
 +GL_ARB_instanced_arrays
 +GL_ARB_internalformat_query
 +GL_ARB_invalidate_subdata
 +GL_ARB_map_buffer_alignment
 +GL_ARB_map_buffer_range
 +GL_ARB_multi_bind
 +GL_ARB_multi_draw_indirect
 +GL_ARB_occlusion_query2
 +GL_ARB_pipeline_statistics_query
 +GL_ARB_pixel_buffer_object
 +GL_ARB_point_sprite
 +GL_ARB_program_interface_query
 +GL_ARB_provoking_vertex
 +GL_ARB_robustness
 +GL_ARB_sample_shading
 +GL_ARB_sampler_objects
 +GL_ARB_seamless_cube_map
 +GL_ARB_seamless_cubemap_per_texture
 +GL_ARB_separate_shader_objects
 +GL_ARB_shader_atomic_counters
 +GL_ARB_shader_bit_encoding
 +GL_ARB_shader_clock
 +GL_ARB_shader_draw_parameters
 +GL_ARB_shader_image_load_store
 +GL_ARB_shader_image_size
 +GL_ARB_shader_objects
 +GL_ARB_shader_storage_buffer_object
 +GL_ARB_shader_subroutine
 +GL_ARB_shader_texture_image_samples
 +GL_ARB_shader_texture_lod
 +GL_ARB_shading_language_420pack
 +GL_ARB_shading_language_packing
 +GL_ARB_sync
 +GL_ARB_tessellation_shader
 +GL_ARB_texture_barrier
 +GL_ARB_texture_buffer_object
 +GL_ARB_texture_buffer_object_rgb32
 +GL_ARB_texture_buffer_range
 +GL_ARB_texture_compression_bptc
 +GL_ARB_texture_compression_rgtc
 +GL_ARB_texture_cube_map_array
 +GL_ARB_texture_float
 +GL_ARB_texture_gather
 +GL_ARB_texture_mirror_clamp_to_edge
 +GL_ARB_texture_multisample
 +GL_ARB_texture_non_power_of_two
 +GL_ARB_texture_query_levels
 +GL_ARB_texture_query_lod
 +GL_ARB_texture_rectangle
 +GL_ARB_texture_rg
 +GL_ARB_texture_rgb10_a2ui
 +GL_ARB_texture_storage
 +GL_ARB_texture_storage_multisample
 +GL_ARB_texture_swizzle
 +GL_ARB_texture_view
 +GL_ARB_timer_query
 +GL_ARB_transform_feedback2
 +GL_ARB_transform_feedback3
 +GL_ARB_transform_feedback_instanced
 +GL_ARB_uniform_buffer_object
 +GL_ARB_vertex_array_bgra
 +GL_ARB_vertex_array_object
 +GL_ARB_vertex_attrib_binding
 +GL_ARB_vertex_shader
 +GL_ARB_vertex_type_10f_11f_11f_rev
 +GL_ARB_vertex_type_2_10_10_10_rev
 +GL_ARB_viewport_array
 +GL_ATI_blend_equation_separate
 +GL_ATI_texture_float
 +GL_EXT_abgr
 +GL_EXT_blend_equation_separate
 +GL_EXT_draw_buffers2
 +GL_EXT_draw_instanced
 +GL_EXT_framebuffer_blit
 +GL_EXT_framebuffer_multisample
 +GL_EXT_framebuffer_multisample_blit_scaled
 +GL_EXT_framebuffer_sRGB
 +GL_EXT_packed_depth_stencil
 +GL_EXT_packed_float
 +GL_EXT_pixel_buffer_object
 +GL_EXT_polygon_offset_clamp
 +GL_EXT_provoking_vertex
 +GL_EXT_shader_integer_mix
 +GL_EXT_shader_samples_identical
 +GL_EXT_texture_array
 +GL_EXT_texture_compression_dxt1
 +GL_EXT_texture_compression_rgtc
 +GL_EXT_texture_compression_s3tc
 +GL_EXT_texture_filter_anisotropic
 +GL_EXT_texture_integer
 +GL_EXT_texture_sRGB
 +GL_EXT_texture_sRGB_decode
 +GL_EXT_texture_shared_exponent
 +GL_EXT_texture_snorm
 +GL_EXT_texture_swizzle
 +GL_EXT_timer_query
 +GL_EXT_transform_feedback
 +GL_EXT_vertex_array_bgra
 +GL_IBM_multimode_draw_arrays
 +GL_INTEL_performance_query
 +GL_KHR_context_flush_control
 +GL_KHR_debug
 +GL_MESA_pack_invert
 +GL_MESA_texture_signed_rgba
 +GL_NV_conditional_render
 +GL_NV_depth_clamp
 +GL_NV_packed_depth_stencil
 +GL_NV_texture_barrier
 +GL_OES_EGL_image
 +GL_OES_read_format
 +GL_S3_s3tc
 +
 +
 +
 +### GL4:
 +GL_MAX_CLIP_DISTANCES                    8
 +GL_SUBPIXEL_BITS                         4
 +GL_MAX_3D_TEXTURE_SIZE                   2048
 +GL_MAX_TEXTURE_SIZE                      8192
 +GL_MAX_ARRAY_TEXTURE_LAYERS              2048
 +GL_MAX_TEXTURE_LOD_BIAS                  14.000000
 +GL_MAX_CUBE_MAP_TEXTURE_SIZE             8192
 +GL_MAX_RENDERBUFFER_SIZE                 8192
 +GL_MAX_VIEWPORT_DIMS                     16384
 +=== GL4:elements
 +GL_MAX_ELEMENTS_INDICES                  3000
 +GL_MAX_ELEMENTS_VERTICES                 3000
 +=== GL4:vertex
 +GL_MAX_VERTEX_ATTRIBS                    16
 +GL_MAX_VERTEX_OUTPUT_COMPONENTS          128
 +=== GL4:texture
 +GL_MAX_TEXTURE_BUFFER_SIZE               134217728
 +GL_MAX_RECTANGLE_TEXTURE_SIZE            4096
 +=== GL4:tessellator TCSH Hull Shader
 +=== GL4:tessellator TESH Domain Shader
 +=== GL4:geometry shader
 +GL_MAX_GEOMETRY_INPUT_COMPONENTS         64
 +GL_MAX_GEOMETRY_OUTPUT_COMPONENTS        128
 +GL_MAX_GEOMETRY_OUTPUT_VERTICES          256
 +GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS  1024
 +GL_MAX_VERTEX_STREAMS                    4
 +=== GL4:pixel
 +GL_MAX_FRAGMENT_INPUT_COMPONENTS         128
 +GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET     -8
 +GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET     7
 +=== GL4:compute
 +=== GL4:program
 +GL_MIN_PROGRAM_TEXEL_OFFSET              -8
 +GL_MAX_PROGRAM_TEXEL_OFFSET              7
 +GL_MAX_VARYING_COMPONENTS                128
 +GL_MAX_SERVER_WAIT_TIMEOUT               2147483647
 +GL_MAX_DRAW_BUFFERS                      8
 +GL_MAX_DUAL_SOURCE_DRAW_BUFFERS          1
 +GL_MAX_COLOR_ATTACHMENTS                 8
 +=== GL4:output stream
 +GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 64
 +GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 4
 +GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 16
 +GL_MAX_TRANSFORM_FEEDBACK_BUFFERS        4
 +=== GL4:atomic counter
 +=== GL4:shader storage block
 +=== GL4:uniform block
 +GL_MAX_VERTEX_UNIFORM_COMPONENTS         16384
 +GL_MAX_VERTEX_UNIFORM_VECTORS            4096
 +GL_MAX_VERTEX_UNIFORM_BLOCKS             14
 +GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 245760
 +GL_MAX_FRAGMENT_UNIFORM_COMPONENTS       16384
 +GL_MAX_FRAGMENT_UNIFORM_VECTORS          4096
 +GL_MAX_FRAGMENT_UNIFORM_BLOCKS           14
 +GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 245760
 +GL_MAX_GEOMETRY_UNIFORM_COMPONENTS       16384
 +GL_MAX_GEOMETRY_UNIFORM_BLOCKS           14
 +GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 245760
 +GL_MAX_UNIFORM_BUFFER_BINDINGS           70
 +GL_MAX_UNIFORM_BLOCK_SIZE                65536
 +GL_MAX_COMBINED_UNIFORM_BLOCKS           70
 +=== GL4:tex
 +GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS        16
 +GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS      16
 +GL_MAX_TEXTURE_IMAGE_UNITS               16
 +GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS      80
 +
 +
 +
 +TextureFormat 5
 +00=86b0  GL_COMPRESSED_RGB_FXT1_3DFX
 +01=86b1  GL_COMPRESSED_RGBA_FXT1_3DFX
 +02=83f0  GL_COMPRESSED_RGB_S3TC_DXT1_EXT
 +03=83f2  GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
 +04=83f3  GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
 +
 +
 +
 +HW Texture Format=6000000f
 + TextureCache::FORMAT_DXT1
 + TextureCache::FORMAT_DXT35
 + TextureCache::FORMAT_RGTC
 + TextureCache::FORMAT_BPTC
 + TextureCache::FORMAT_DX_BGRA
 +
 +
 +
 +</code>
 +
 +++++
 +
 +
 +
 +
 +
 +
 +
  
  
行 24026: 行 24617:
  
 ++++ ++++
- 
- 
  
  
行 24035: 行 24624:
  
  
-++++ Intel HD Graphics Gen 7.5 (Haswell) OpenGL 3.3|+++++ Intel HD Graphics 4600 Gen 7.5 (Haswell) OpenGL 3.3|
  
 <code> <code>
行 24747: 行 25336:
 ++++ ++++
  
 +----
  
  
 +==== RADEON HD 5850 OpenGL 4.4 (14.12) ====
  
-==== RADEON R3 (HD 8400) OpenGL 4.4 (14.12) ==== 
  
- +++++RADEON HD 5850 OpenGL 4.4 (14.12)|
-++++RADEON R3 (HD 8400) OpenGL 4.4 (14.12)|+
  
 <code> <code>
-Ubuntu 14.04LTS x64 Athron 5350 Kabini+Ubuntu 14.04LTS x64
  
  
 GL_VERSION: 4.4.13283 Core Profile/Debug Context 14.501.1003 GL_VERSION: 4.4.13283 Core Profile/Debug Context 14.501.1003
-GL_RENDERER: AMD Radeon HD 8400 / R3 Series+GL_RENDERER: AMD Radeon HD 5800 Series 
 GL_VENDOR: ATI Technologies Inc. GL_VENDOR: ATI Technologies Inc.
 GL_SHADING_LANGUAGE_VERSION: 4.40 GL_SHADING_LANGUAGE_VERSION: 4.40
 +
  
  
 Extension: Extension:
 GL_AMDX_debug_output GL_AMDX_debug_output
-GL_AMD_blend_minmax_factor+GL_AMDX_vertex_shader_tessellator
 GL_AMD_conservative_depth GL_AMD_conservative_depth
 GL_AMD_debug_output GL_AMD_debug_output
 GL_AMD_depth_clamp_separate GL_AMD_depth_clamp_separate
 GL_AMD_draw_buffers_blend GL_AMD_draw_buffers_blend
-GL_AMD_framebuffer_sample_positions 
-GL_AMD_gcn_shader 
-GL_AMD_gpu_shader_int64 
-GL_AMD_interleaved_elements 
 GL_AMD_multi_draw_indirect GL_AMD_multi_draw_indirect
 GL_AMD_name_gen_delete GL_AMD_name_gen_delete
-GL_AMD_occlusion_query_event 
 GL_AMD_performance_monitor GL_AMD_performance_monitor
 GL_AMD_pinned_memory GL_AMD_pinned_memory
行 24784: 行 25369:
 GL_AMD_sample_positions GL_AMD_sample_positions
 GL_AMD_seamless_cubemap_per_texture GL_AMD_seamless_cubemap_per_texture
-GL_AMD_shader_atomic_counter_ops 
 GL_AMD_shader_stencil_export GL_AMD_shader_stencil_export
-GL_AMD_shader_stencil_value_export 
 GL_AMD_shader_trace GL_AMD_shader_trace
-GL_AMD_shader_trinary_minmax 
-GL_AMD_stencil_operation_extended 
 GL_AMD_texture_cube_map_array GL_AMD_texture_cube_map_array
 GL_AMD_texture_texture4 GL_AMD_texture_texture4
 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback3_lines_triangles
-GL_AMD_transform_feedback4 
 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_layer
 +GL_AMD_vertex_shader_tessellator
 GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_viewport_index
 GL_ARB_ES2_compatibility GL_ARB_ES2_compatibility
行 24800: 行 25381:
 GL_ARB_arrays_of_arrays GL_ARB_arrays_of_arrays
 GL_ARB_base_instance GL_ARB_base_instance
-GL_ARB_bindless_texture 
 GL_ARB_blend_func_extended GL_ARB_blend_func_extended
 GL_ARB_buffer_storage GL_ARB_buffer_storage
行 24842: 行 25422:
 GL_ARB_half_float_vertex GL_ARB_half_float_vertex
 GL_ARB_imaging GL_ARB_imaging
-GL_ARB_indirect_parameters 
 GL_ARB_instanced_arrays GL_ARB_instanced_arrays
 GL_ARB_internalformat_query GL_ARB_internalformat_query
行 24868: 行 25447:
 GL_ARB_shader_atomic_counters GL_ARB_shader_atomic_counters
 GL_ARB_shader_bit_encoding GL_ARB_shader_bit_encoding
-GL_ARB_shader_draw_parameters 
-GL_ARB_shader_group_vote 
 GL_ARB_shader_image_load_store GL_ARB_shader_image_load_store
 GL_ARB_shader_image_size GL_ARB_shader_image_size
行 24954: 行 25531:
 GL_EXT_copy_buffer GL_EXT_copy_buffer
 GL_EXT_copy_texture GL_EXT_copy_texture
-GL_EXT_depth_bounds_test 
 GL_EXT_direct_state_access GL_EXT_direct_state_access
 GL_EXT_draw_buffers2 GL_EXT_draw_buffers2
行 25016: 行 25592:
 GL_EXT_vertex_attrib_64bit GL_EXT_vertex_attrib_64bit
 GL_IBM_texture_mirrored_repeat GL_IBM_texture_mirrored_repeat
-GL_INTEL_fragment_shader_ordering 
 GL_KHR_debug GL_KHR_debug
 GL_KTX_buffer_region GL_KTX_buffer_region
行 25035: 行 25610:
 GL_SUN_multi_draw_arrays GL_SUN_multi_draw_arrays
 GL_WIN_swap_hint GL_WIN_swap_hint
 +
  
  
行 25086: 行 25662:
 GL_MAX_COMPUTE_WORK_GROUP_SIZE          [0] 1024 GL_MAX_COMPUTE_WORK_GROUP_SIZE          [0] 1024
 GL_MAX_COMPUTE_WORK_GROUP_SIZE          [1] 1024 GL_MAX_COMPUTE_WORK_GROUP_SIZE          [1] 1024
-GL_MAX_COMPUTE_WORK_GROUP_SIZE          [2] 1024 +GL_MAX_COMPUTE_WORK_GROUP_SIZE          [2] 64 
-GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS       32+GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS       18
 GL_MAX_COMPUTE_SHARED_MEMORY_SIZE        32768 GL_MAX_COMPUTE_SHARED_MEMORY_SIZE        32768
-GL_MAX_COMPUTE_IMAGE_UNIFORMS            32+GL_MAX_COMPUTE_IMAGE_UNIFORMS            8
 === GL4:program === GL4:program
 GL_MIN_PROGRAM_TEXEL_OFFSET              -8 GL_MIN_PROGRAM_TEXEL_OFFSET              -8
行 25098: 行 25674:
 GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS      4096 GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS      4096
 GL_MAX_UNIFORM_LOCATIONS                 4096 GL_MAX_UNIFORM_LOCATIONS                 4096
-GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES  40 +GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES  8 
-GL_MAX_IMAGE_UNITS                       32 +GL_MAX_IMAGE_UNITS                       8 
-GL_MAX_IMAGE_SAMPLES                     8+GL_MAX_IMAGE_SAMPLES                     0
 GL_MAX_VERTEX_IMAGE_UNIFORMS             0 GL_MAX_VERTEX_IMAGE_UNIFORMS             0
 GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS       0 GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS       0
 GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS    0 GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS    0
 GL_MAX_GEOMETRY_IMAGE_UNIFORMS           0 GL_MAX_GEOMETRY_IMAGE_UNIFORMS           0
-GL_MAX_FRAGMENT_IMAGE_UNIFORMS           32 +GL_MAX_FRAGMENT_IMAGE_UNIFORMS           8 
-GL_MAX_COMBINED_IMAGE_UNIFORMS           32+GL_MAX_COMBINED_IMAGE_UNIFORMS           8
 GL_MAX_SAMPLE_MASK_WORDS                 1 GL_MAX_SAMPLE_MASK_WORDS                 1
 GL_MAX_SAMPLES                           8 GL_MAX_SAMPLES                           8
行 25142: 行 25718:
 GL_MAX_COMBINED_ATOMIC_COUNTERS          8 GL_MAX_COMBINED_ATOMIC_COUNTERS          8
 === GL4:shader storage block === GL4:shader storage block
-GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS      16 +GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS      8 
-GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS    16 +GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS    8 
-GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 16 +GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 8 
-GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 16 +GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 8 
-GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS    16 +GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS    8 
-GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS     16 +GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS     8 
-GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS    16+GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS    8
 GL_MAX_SHADER_STORAGE_BLOCK_SIZE         2147483647 GL_MAX_SHADER_STORAGE_BLOCK_SIZE         2147483647
-GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS    16+GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS    8
 GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 256 GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 256
 === GL4:uniform block === GL4:uniform block
行 25156: 行 25732:
 GL_MAX_VERTEX_UNIFORM_VECTORS            4096 GL_MAX_VERTEX_UNIFORM_VECTORS            4096
 GL_MAX_VERTEX_UNIFORM_BLOCKS             15 GL_MAX_VERTEX_UNIFORM_BLOCKS             15
-GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 536887292+GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 262144
 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS       16384 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS       16384
 GL_MAX_FRAGMENT_UNIFORM_VECTORS          4096 GL_MAX_FRAGMENT_UNIFORM_VECTORS          4096
 GL_MAX_FRAGMENT_UNIFORM_BLOCKS           15 GL_MAX_FRAGMENT_UNIFORM_BLOCKS           15
-GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 536887292+GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 262144
 GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS   16384 GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS   16384
 GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS       15 GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS       15
-GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 536887292+GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 262144
 GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 16384 GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 16384
 GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS    15 GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS    15
-GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 536887292+GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 262144
 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS       16384 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS       16384
 GL_MAX_GEOMETRY_UNIFORM_BLOCKS           15 GL_MAX_GEOMETRY_UNIFORM_BLOCKS           15
-GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 536887292+GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 262144
 GL_MAX_COMPUTE_UNIFORM_COMPONENTS        16384 GL_MAX_COMPUTE_UNIFORM_COMPONENTS        16384
 GL_MAX_COMPUTE_UNIFORM_BLOCKS            16 GL_MAX_COMPUTE_UNIFORM_BLOCKS            16
 GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 16384 GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 16384
 GL_MAX_UNIFORM_BUFFER_BINDINGS           91 GL_MAX_UNIFORM_BUFFER_BINDINGS           91
-GL_MAX_UNIFORM_BLOCK_SIZE                2147483647+GL_MAX_UNIFORM_BLOCK_SIZE                65536
 GL_MAX_COMBINED_UNIFORM_BLOCKS           91 GL_MAX_COMBINED_UNIFORM_BLOCKS           91
 === GL4:tex === GL4:tex
-GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS        32 +GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS        18 
-GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS  32 +GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS  18 
-GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 32 +GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 18 
-GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS      32 +GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS      18 
-GL_MAX_TEXTURE_IMAGE_UNITS               32 +GL_MAX_TEXTURE_IMAGE_UNITS               18 
-GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS      192+GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS      108 
  
  
行 25215: 行 25792:
 FORMAT_LATC FORMAT_LATC
 FORMAT_BPTC FORMAT_BPTC
- 
- 
- 
- 
  
 </code> </code>
行 25226: 行 25799:
  
  
 +==== RADEON HD 6750M OpenGL 4.3 ====
  
- +++++RADEON HD 6750M OpenGL 4.3|
- +
- +
- +
- +
- +
-==== RADEON HD 5850 OpenGL 4.4 (14.12) ==== +
- +
- +
-++++RADEON HD 5850 OpenGL 4.4 (14.12)|+
  
 <code> <code>
-Ubuntu 14.04LTS x64+Ubuntu 14.04 x64
  
  
-GL_VERSION: 4.4.13283 Core Profile/Debug Context 14.501.1003 +GL_VERSION: 4.3.12798 Core Profile/Debug Context 13.35.1005 
-GL_RENDERER: AMD Radeon HD 5800 Series +GL_RENDERER: AMD Radeon 6600M and 6700M Series
 GL_VENDOR: ATI Technologies Inc. GL_VENDOR: ATI Technologies Inc.
-GL_SHADING_LANGUAGE_VERSION: 4.40 +GL_SHADING_LANGUAGE_VERSION: 4.30
- +
  
 Extension: Extension:
行 25276: 行 25839:
 GL_ARB_base_instance GL_ARB_base_instance
 GL_ARB_blend_func_extended GL_ARB_blend_func_extended
-GL_ARB_buffer_storage 
 GL_ARB_clear_buffer_object GL_ARB_clear_buffer_object
 GL_ARB_clear_texture GL_ARB_clear_texture
-GL_ARB_clip_control 
 GL_ARB_color_buffer_float GL_ARB_color_buffer_float
 GL_ARB_compressed_texture_pixel_storage GL_ARB_compressed_texture_pixel_storage
 GL_ARB_compute_shader GL_ARB_compute_shader
-GL_ARB_conditional_render_inverted 
 GL_ARB_conservative_depth GL_ARB_conservative_depth
 GL_ARB_copy_buffer GL_ARB_copy_buffer
行 25291: 行 25851:
 GL_ARB_depth_clamp GL_ARB_depth_clamp
 GL_ARB_depth_texture GL_ARB_depth_texture
-GL_ARB_derivative_control 
 GL_ARB_draw_buffers GL_ARB_draw_buffers
 GL_ARB_draw_buffers_blend GL_ARB_draw_buffers_blend
行 25297: 行 25856:
 GL_ARB_draw_indirect GL_ARB_draw_indirect
 GL_ARB_draw_instanced GL_ARB_draw_instanced
-GL_ARB_enhanced_layouts 
 GL_ARB_explicit_attrib_location GL_ARB_explicit_attrib_location
 GL_ARB_explicit_uniform_location GL_ARB_explicit_uniform_location
行 25310: 行 25868:
 GL_ARB_geometry_shader4 GL_ARB_geometry_shader4
 GL_ARB_get_program_binary GL_ARB_get_program_binary
-GL_ARB_get_texture_sub_image 
 GL_ARB_gpu_shader5 GL_ARB_gpu_shader5
 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_fp64
行 25357: 行 25914:
 GL_ARB_sync GL_ARB_sync
 GL_ARB_tessellation_shader GL_ARB_tessellation_shader
-GL_ARB_texture_barrier 
 GL_ARB_texture_border_clamp GL_ARB_texture_border_clamp
 GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object
行 25383: 行 25939:
 GL_ARB_texture_rgb10_a2ui GL_ARB_texture_rgb10_a2ui
 GL_ARB_texture_snorm GL_ARB_texture_snorm
-GL_ARB_texture_stencil8 
 GL_ARB_texture_storage GL_ARB_texture_storage
 GL_ARB_texture_storage_multisample GL_ARB_texture_storage_multisample
行 25444: 行 25999:
 GL_EXT_pixel_buffer_object GL_EXT_pixel_buffer_object
 GL_EXT_point_parameters GL_EXT_point_parameters
-GL_EXT_polygon_offset_clamp 
 GL_EXT_provoking_vertex GL_EXT_provoking_vertex
 GL_EXT_rescale_normal GL_EXT_rescale_normal
行 25619: 行 26173:
 GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS     8 GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS     8
 GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS    8 GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS    8
-GL_MAX_SHADER_STORAGE_BLOCK_SIZE         2147483647+GL_MAX_SHADER_STORAGE_BLOCK_SIZE         16777216
 GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS    8 GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS    8
 GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 256 GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 256
行 25640: 行 26194:
 GL_MAX_GEOMETRY_UNIFORM_BLOCKS           15 GL_MAX_GEOMETRY_UNIFORM_BLOCKS           15
 GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 262144 GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 262144
-GL_MAX_COMPUTE_UNIFORM_COMPONENTS        16384+GL_MAX_COMPUTE_UNIFORM_COMPONENTS        1024
 GL_MAX_COMPUTE_UNIFORM_BLOCKS            16 GL_MAX_COMPUTE_UNIFORM_BLOCKS            16
-GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 16384 +GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 1024 
-GL_MAX_UNIFORM_BUFFER_BINDINGS           91+GL_MAX_UNIFORM_BUFFER_BINDINGS           75
 GL_MAX_UNIFORM_BLOCK_SIZE                65536 GL_MAX_UNIFORM_BLOCK_SIZE                65536
-GL_MAX_COMBINED_UNIFORM_BLOCKS           91+GL_MAX_COMBINED_UNIFORM_BLOCKS           75
 === GL4:tex === GL4:tex
 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS        18 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS        18
行 25654: 行 26208:
 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS      108 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS      108
  
 +
 +
 +TextureFormat 18
 +00=8e8c  GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
 +01=8e8d  GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
 +02=8e8e  GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
 +03=8e8f  GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
 +04=83f0  GL_COMPRESSED_RGB_S3TC_DXT1_EXT
 +05=83f1  GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
 +06=83f2  GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
 +07=83f3  GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
 +08=9274  GL_COMPRESSED_RGB8_ETC2
 +09=9275  GL_COMPRESSED_SRGB8_ETC2
 +10=9276  GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
 +11=9277  GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
 +12=9278  GL_COMPRESSED_RGBA8_ETC2_EAC
 +13=9279  GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
 +14=9270  GL_COMPRESSED_R11_EAC
 +15=9271  GL_COMPRESSED_SIGNED_R11_EAC
 +16=9272  GL_COMPRESSED_RG11_EAC
 +17=9273  GL_COMPRESSED_SIGNED_RG11_EAC
 +
 +
 + FORMAT_DXT1
 + FORMAT_DXT35
 + FORMAT_3DC
 + FORMAT_ETC2EAC
 + FORMAT_RGTC
 + FORMAT_LATC
 + FORMAT_BPTC
 +
 +
 +
 +processor : 0
 +vendor_id : GenuineIntel
 +cpu family : 6
 +model : 42
 +model name : Intel(R) Core(TM) i7-2720QM CPU @ 2.20GHz
 +stepping : 7
 +microcode : 0x1a
 +cpu MHz : 800.000
 +cache size : 6144 KB
 +physical id : 0
 +siblings : 8
 +core id : 0
 +cpu cores : 4
 +apicid : 0
 +initial apicid : 0
 +fpu : yes
 +fpu_exception : yes
 +cpuid level : 13
 +wp : yes
 +flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc aperfmperf eagerfpu pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer aes xsave avx lahf_lm ida arat xsaveopt pln pts dtherm tpr_shadow vnmi flexpriority ept vpid
 +bogomips : 4399.82
 +clflush size : 64
 +cache_alignment : 64
 +address sizes : 36 bits physical, 48 bits virtual
 +power management:
 +
 +processor : 1
 +vendor_id : GenuineIntel
 +cpu family : 6
 +model : 42
 +model name : Intel(R) Core(TM) i7-2720QM CPU @ 2.20GHz
 +stepping : 7
 +microcode : 0x1a
 +cpu MHz : 800.000
 +cache size : 6144 KB
 +physical id : 0
 +siblings : 8
 +core id : 1
 +cpu cores : 4
 +apicid : 2
 +initial apicid : 2
 +fpu : yes
 +fpu_exception : yes
 +cpuid level : 13
 +wp : yes
 +flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc aperfmperf eagerfpu pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer aes xsave avx lahf_lm ida arat xsaveopt pln pts dtherm tpr_shadow vnmi flexpriority ept vpid
 +bogomips : 4399.82
 +clflush size : 64
 +cache_alignment : 64
 +address sizes : 36 bits physical, 48 bits virtual
 +power management:
 +
 +processor : 2
 +vendor_id : GenuineIntel
 +cpu family : 6
 +model : 42
 +model name : Intel(R) Core(TM) i7-2720QM CPU @ 2.20GHz
 +stepping : 7
 +microcode : 0x1a
 +cpu MHz : 800.000
 +cache size : 6144 KB
 +physical id : 0
 +siblings : 8
 +core id : 2
 +cpu cores : 4
 +apicid : 4
 +initial apicid : 4
 +fpu : yes
 +fpu_exception : yes
 +cpuid level : 13
 +wp : yes
 +flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc aperfmperf eagerfpu pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer aes xsave avx lahf_lm ida arat xsaveopt pln pts dtherm tpr_shadow vnmi flexpriority ept vpid
 +bogomips : 4399.82
 +clflush size : 64
 +cache_alignment : 64
 +address sizes : 36 bits physical, 48 bits virtual
 +power management:
 +
 +processor : 3
 +vendor_id : GenuineIntel
 +cpu family : 6
 +model : 42
 +model name : Intel(R) Core(TM) i7-2720QM CPU @ 2.20GHz
 +stepping : 7
 +microcode : 0x1a
 +cpu MHz : 800.000
 +cache size : 6144 KB
 +physical id : 0
 +siblings : 8
 +core id : 3
 +cpu cores : 4
 +apicid : 6
 +initial apicid : 6
 +fpu : yes
 +fpu_exception : yes
 +cpuid level : 13
 +wp : yes
 +flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc aperfmperf eagerfpu pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer aes xsave avx lahf_lm ida arat xsaveopt pln pts dtherm tpr_shadow vnmi flexpriority ept vpid
 +bogomips : 4399.82
 +clflush size : 64
 +cache_alignment : 64
 +address sizes : 36 bits physical, 48 bits virtual
 +power management:
 +
 +processor : 4
 +vendor_id : GenuineIntel
 +cpu family : 6
 +model : 42
 +model name : Intel(R) Core(TM) i7-2720QM CPU @ 2.20GHz
 +stepping : 7
 +microcode : 0x1a
 +cpu MHz : 800.000
 +cache size : 6144 KB
 +physical id : 0
 +siblings : 8
 +core id : 0
 +cpu cores : 4
 +apicid : 1
 +initial apicid : 1
 +fpu : yes
 +fpu_exception : yes
 +cpuid level : 13
 +wp : yes
 +flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc aperfmperf eagerfpu pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer aes xsave avx lahf_lm ida arat xsaveopt pln pts dtherm tpr_shadow vnmi flexpriority ept vpid
 +bogomips : 4399.82
 +clflush size : 64
 +cache_alignment : 64
 +address sizes : 36 bits physical, 48 bits virtual
 +power management:
 +
 +processor : 5
 +vendor_id : GenuineIntel
 +cpu family : 6
 +model : 42
 +model name : Intel(R) Core(TM) i7-2720QM CPU @ 2.20GHz
 +stepping : 7
 +microcode : 0x1a
 +cpu MHz : 800.000
 +cache size : 6144 KB
 +physical id : 0
 +siblings : 8
 +core id : 1
 +cpu cores : 4
 +apicid : 3
 +initial apicid : 3
 +fpu : yes
 +fpu_exception : yes
 +cpuid level : 13
 +wp : yes
 +flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc aperfmperf eagerfpu pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer aes xsave avx lahf_lm ida arat xsaveopt pln pts dtherm tpr_shadow vnmi flexpriority ept vpid
 +bogomips : 4399.82
 +clflush size : 64
 +cache_alignment : 64
 +address sizes : 36 bits physical, 48 bits virtual
 +power management:
 +
 +processor : 6
 +vendor_id : GenuineIntel
 +cpu family : 6
 +model : 42
 +model name : Intel(R) Core(TM) i7-2720QM CPU @ 2.20GHz
 +stepping : 7
 +microcode : 0x1a
 +cpu MHz : 800.000
 +cache size : 6144 KB
 +physical id : 0
 +siblings : 8
 +core id : 2
 +cpu cores : 4
 +apicid : 5
 +initial apicid : 5
 +fpu : yes
 +fpu_exception : yes
 +cpuid level : 13
 +wp : yes
 +flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc aperfmperf eagerfpu pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer aes xsave avx lahf_lm ida arat xsaveopt pln pts dtherm tpr_shadow vnmi flexpriority ept vpid
 +bogomips : 4399.82
 +clflush size : 64
 +cache_alignment : 64
 +address sizes : 36 bits physical, 48 bits virtual
 +power management:
 +
 +processor : 7
 +vendor_id : GenuineIntel
 +cpu family : 6
 +model : 42
 +model name : Intel(R) Core(TM) i7-2720QM CPU @ 2.20GHz
 +stepping : 7
 +microcode : 0x1a
 +cpu MHz : 800.000
 +cache size : 6144 KB
 +physical id : 0
 +siblings : 8
 +core id : 3
 +cpu cores : 4
 +apicid : 7
 +initial apicid : 7
 +fpu : yes
 +fpu_exception : yes
 +cpuid level : 13
 +wp : yes
 +flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc aperfmperf eagerfpu pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer aes xsave avx lahf_lm ida arat xsaveopt pln pts dtherm tpr_shadow vnmi flexpriority ept vpid
 +bogomips : 4399.82
 +clflush size : 64
 +cache_alignment : 64
 +address sizes : 36 bits physical, 48 bits virtual
 +power management:
 +
 +MemTotal:       16342996 kB
 +MemFree:        11695544 kB
 +Buffers:          152688 kB
 +Cached:          3177940 kB
 +SwapCached:            0 kB
 +Active:          3487676 kB
 +Inactive:         664212 kB
 +Active(anon):     822444 kB
 +Inactive(anon):    14272 kB
 +Active(file):    2665232 kB
 +Inactive(file):   649940 kB
 +Unevictable:          64 kB
 +Mlocked:              64 kB
 +SwapTotal:             0 kB
 +SwapFree:              0 kB
 +Dirty:                52 kB
 +Writeback:             0 kB
 +AnonPages:        821364 kB
 +Mapped:           305164 kB
 +Shmem:             15460 kB
 +Slab:             166356 kB
 +SReclaimable:     129424 kB
 +SUnreclaim:        36932 kB
 +KernelStack:        4208 kB
 +PageTables:        34672 kB
 +NFS_Unstable:          0 kB
 +Bounce:                0 kB
 +WritebackTmp:          0 kB
 +CommitLimit:     8171496 kB
 +Committed_AS:    3925800 kB
 +VmallocTotal:   34359738367 kB
 +VmallocUsed:      219248 kB
 +VmallocChunk:   34359500196 kB
 +HardwareCorrupted:     0 kB
 +AnonHugePages:    260096 kB
 +HugePages_Total:       0
 +HugePages_Free:        0
 +HugePages_Rsvd:        0
 +HugePages_Surp:        0
 +Hugepagesize:       2048 kB
 +DirectMap4k:      263376 kB
 +DirectMap2M:    16422912 kB
 +
 +
 +</code>
 +
 +
 +++++
 +
 +
 +
 +
 +
 +
 +==== RADEON R3 (HD 8400) OpenGL 4.4 (14.12) ====
 +
 +
 +++++RADEON R3 (HD 8400) OpenGL 4.4 (14.12)|
 +
 +<code>
 +Ubuntu 14.04LTS x64 Athron 5350 Kabini
 +
 +
 +GL_VERSION: 4.4.13283 Core Profile/Debug Context 14.501.1003
 +GL_RENDERER: AMD Radeon HD 8400 / R3 Series
 +GL_VENDOR: ATI Technologies Inc.
 +GL_SHADING_LANGUAGE_VERSION: 4.40
 +
 +
 +Extension:
 +GL_AMDX_debug_output
 +GL_AMD_blend_minmax_factor
 +GL_AMD_conservative_depth
 +GL_AMD_debug_output
 +GL_AMD_depth_clamp_separate
 +GL_AMD_draw_buffers_blend
 +GL_AMD_framebuffer_sample_positions
 +GL_AMD_gcn_shader
 +GL_AMD_gpu_shader_int64
 +GL_AMD_interleaved_elements
 +GL_AMD_multi_draw_indirect
 +GL_AMD_name_gen_delete
 +GL_AMD_occlusion_query_event
 +GL_AMD_performance_monitor
 +GL_AMD_pinned_memory
 +GL_AMD_query_buffer_object
 +GL_AMD_sample_positions
 +GL_AMD_seamless_cubemap_per_texture
 +GL_AMD_shader_atomic_counter_ops
 +GL_AMD_shader_stencil_export
 +GL_AMD_shader_stencil_value_export
 +GL_AMD_shader_trace
 +GL_AMD_shader_trinary_minmax
 +GL_AMD_stencil_operation_extended
 +GL_AMD_texture_cube_map_array
 +GL_AMD_texture_texture4
 +GL_AMD_transform_feedback3_lines_triangles
 +GL_AMD_transform_feedback4
 +GL_AMD_vertex_shader_layer
 +GL_AMD_vertex_shader_viewport_index
 +GL_ARB_ES2_compatibility
 +GL_ARB_ES3_compatibility
 +GL_ARB_arrays_of_arrays
 +GL_ARB_base_instance
 +GL_ARB_bindless_texture
 +GL_ARB_blend_func_extended
 +GL_ARB_buffer_storage
 +GL_ARB_clear_buffer_object
 +GL_ARB_clear_texture
 +GL_ARB_clip_control
 +GL_ARB_color_buffer_float
 +GL_ARB_compressed_texture_pixel_storage
 +GL_ARB_compute_shader
 +GL_ARB_conditional_render_inverted
 +GL_ARB_conservative_depth
 +GL_ARB_copy_buffer
 +GL_ARB_copy_image
 +GL_ARB_debug_output
 +GL_ARB_depth_buffer_float
 +GL_ARB_depth_clamp
 +GL_ARB_depth_texture
 +GL_ARB_derivative_control
 +GL_ARB_draw_buffers
 +GL_ARB_draw_buffers_blend
 +GL_ARB_draw_elements_base_vertex
 +GL_ARB_draw_indirect
 +GL_ARB_draw_instanced
 +GL_ARB_enhanced_layouts
 +GL_ARB_explicit_attrib_location
 +GL_ARB_explicit_uniform_location
 +GL_ARB_fragment_coord_conventions
 +GL_ARB_fragment_layer_viewport
 +GL_ARB_fragment_program
 +GL_ARB_fragment_program_shadow
 +GL_ARB_fragment_shader
 +GL_ARB_framebuffer_no_attachments
 +GL_ARB_framebuffer_object
 +GL_ARB_framebuffer_sRGB
 +GL_ARB_geometry_shader4
 +GL_ARB_get_program_binary
 +GL_ARB_get_texture_sub_image
 +GL_ARB_gpu_shader5
 +GL_ARB_gpu_shader_fp64
 +GL_ARB_half_float_pixel
 +GL_ARB_half_float_vertex
 +GL_ARB_imaging
 +GL_ARB_indirect_parameters
 +GL_ARB_instanced_arrays
 +GL_ARB_internalformat_query
 +GL_ARB_internalformat_query2
 +GL_ARB_invalidate_subdata
 +GL_ARB_map_buffer_alignment
 +GL_ARB_map_buffer_range
 +GL_ARB_multi_bind
 +GL_ARB_multi_draw_indirect
 +GL_ARB_multisample
 +GL_ARB_multitexture
 +GL_ARB_occlusion_query
 +GL_ARB_occlusion_query2
 +GL_ARB_pixel_buffer_object
 +GL_ARB_point_parameters
 +GL_ARB_point_sprite
 +GL_ARB_program_interface_query
 +GL_ARB_provoking_vertex
 +GL_ARB_query_buffer_object
 +GL_ARB_sample_shading
 +GL_ARB_sampler_objects
 +GL_ARB_seamless_cube_map
 +GL_ARB_seamless_cubemap_per_texture
 +GL_ARB_separate_shader_objects
 +GL_ARB_shader_atomic_counters
 +GL_ARB_shader_bit_encoding
 +GL_ARB_shader_draw_parameters
 +GL_ARB_shader_group_vote
 +GL_ARB_shader_image_load_store
 +GL_ARB_shader_image_size
 +GL_ARB_shader_objects
 +GL_ARB_shader_precision
 +GL_ARB_shader_stencil_export
 +GL_ARB_shader_storage_buffer_object
 +GL_ARB_shader_subroutine
 +GL_ARB_shader_texture_lod
 +GL_ARB_shading_language_100
 +GL_ARB_shading_language_420pack
 +GL_ARB_shading_language_packing
 +GL_ARB_shadow
 +GL_ARB_shadow_ambient
 +GL_ARB_stencil_texturing
 +GL_ARB_sync
 +GL_ARB_tessellation_shader
 +GL_ARB_texture_barrier
 +GL_ARB_texture_border_clamp
 +GL_ARB_texture_buffer_object
 +GL_ARB_texture_buffer_object_rgb32
 +GL_ARB_texture_buffer_range
 +GL_ARB_texture_compression
 +GL_ARB_texture_compression_bptc
 +GL_ARB_texture_compression_rgtc
 +GL_ARB_texture_cube_map
 +GL_ARB_texture_cube_map_array
 +GL_ARB_texture_env_add
 +GL_ARB_texture_env_combine
 +GL_ARB_texture_env_crossbar
 +GL_ARB_texture_env_dot3
 +GL_ARB_texture_float
 +GL_ARB_texture_gather
 +GL_ARB_texture_mirror_clamp_to_edge
 +GL_ARB_texture_mirrored_repeat
 +GL_ARB_texture_multisample
 +GL_ARB_texture_non_power_of_two
 +GL_ARB_texture_query_levels
 +GL_ARB_texture_query_lod
 +GL_ARB_texture_rectangle
 +GL_ARB_texture_rg
 +GL_ARB_texture_rgb10_a2ui
 +GL_ARB_texture_snorm
 +GL_ARB_texture_stencil8
 +GL_ARB_texture_storage
 +GL_ARB_texture_storage_multisample
 +GL_ARB_texture_swizzle
 +GL_ARB_texture_view
 +GL_ARB_timer_query
 +GL_ARB_transform_feedback2
 +GL_ARB_transform_feedback3
 +GL_ARB_transform_feedback_instanced
 +GL_ARB_transpose_matrix
 +GL_ARB_uniform_buffer_object
 +GL_ARB_vertex_array_bgra
 +GL_ARB_vertex_array_object
 +GL_ARB_vertex_attrib_64bit
 +GL_ARB_vertex_attrib_binding
 +GL_ARB_vertex_buffer_object
 +GL_ARB_vertex_program
 +GL_ARB_vertex_shader
 +GL_ARB_vertex_type_10f_11f_11f_rev
 +GL_ARB_vertex_type_2_10_10_10_rev
 +GL_ARB_viewport_array
 +GL_ARB_window_pos
 +GL_ATI_draw_buffers
 +GL_ATI_envmap_bumpmap
 +GL_ATI_fragment_shader
 +GL_ATI_meminfo
 +GL_ATI_separate_stencil
 +GL_ATI_texture_compression_3dc
 +GL_ATI_texture_env_combine3
 +GL_ATI_texture_float
 +GL_ATI_texture_mirror_once
 +GL_EXT_abgr
 +GL_EXT_bgra
 +GL_EXT_bindable_uniform
 +GL_EXT_blend_color
 +GL_EXT_blend_equation_separate
 +GL_EXT_blend_func_separate
 +GL_EXT_blend_minmax
 +GL_EXT_blend_subtract
 +GL_EXT_compiled_vertex_array
 +GL_EXT_copy_buffer
 +GL_EXT_copy_texture
 +GL_EXT_depth_bounds_test
 +GL_EXT_direct_state_access
 +GL_EXT_draw_buffers2
 +GL_EXT_draw_instanced
 +GL_EXT_draw_range_elements
 +GL_EXT_fog_coord
 +GL_EXT_framebuffer_blit
 +GL_EXT_framebuffer_multisample
 +GL_EXT_framebuffer_object
 +GL_EXT_framebuffer_sRGB
 +GL_EXT_geometry_shader4
 +GL_EXT_gpu_program_parameters
 +GL_EXT_gpu_shader4
 +GL_EXT_histogram
 +GL_EXT_multi_draw_arrays
 +GL_EXT_packed_depth_stencil
 +GL_EXT_packed_float
 +GL_EXT_packed_pixels
 +GL_EXT_pixel_buffer_object
 +GL_EXT_point_parameters
 +GL_EXT_polygon_offset_clamp
 +GL_EXT_provoking_vertex
 +GL_EXT_rescale_normal
 +GL_EXT_secondary_color
 +GL_EXT_separate_specular_color
 +GL_EXT_shader_image_load_store
 +GL_EXT_shader_integer_mix
 +GL_EXT_shadow_funcs
 +GL_EXT_stencil_wrap
 +GL_EXT_subtexture
 +GL_EXT_texgen_reflection
 +GL_EXT_texture3D
 +GL_EXT_texture_array
 +GL_EXT_texture_buffer_object
 +GL_EXT_texture_compression_bptc
 +GL_EXT_texture_compression_latc
 +GL_EXT_texture_compression_rgtc
 +GL_EXT_texture_compression_s3tc
 +GL_EXT_texture_cube_map
 +GL_EXT_texture_edge_clamp
 +GL_EXT_texture_env_add
 +GL_EXT_texture_env_combine
 +GL_EXT_texture_env_dot3
 +GL_EXT_texture_filter_anisotropic
 +GL_EXT_texture_integer
 +GL_EXT_texture_lod
 +GL_EXT_texture_lod_bias
 +GL_EXT_texture_mirror_clamp
 +GL_EXT_texture_object
 +GL_EXT_texture_rectangle
 +GL_EXT_texture_sRGB
 +GL_EXT_texture_sRGB_decode
 +GL_EXT_texture_shared_exponent
 +GL_EXT_texture_snorm
 +GL_EXT_texture_storage
 +GL_EXT_texture_swizzle
 +GL_EXT_timer_query
 +GL_EXT_transform_feedback
 +GL_EXT_vertex_array
 +GL_EXT_vertex_array_bgra
 +GL_EXT_vertex_attrib_64bit
 +GL_IBM_texture_mirrored_repeat
 +GL_INTEL_fragment_shader_ordering
 +GL_KHR_debug
 +GL_KTX_buffer_region
 +GL_NV_blend_square
 +GL_NV_conditional_render
 +GL_NV_copy_depth_to_color
 +GL_NV_copy_image
 +GL_NV_depth_buffer_float
 +GL_NV_explicit_multisample
 +GL_NV_float_buffer
 +GL_NV_half_float
 +GL_NV_primitive_restart
 +GL_NV_texgen_reflection
 +GL_NV_texture_barrier
 +GL_SGIS_generate_mipmap
 +GL_SGIS_texture_edge_clamp
 +GL_SGIS_texture_lod
 +GL_SUN_multi_draw_arrays
 +GL_WIN_swap_hint
 +
 +
 +
 +### GL4:
 +GL_MAX_CLIP_DISTANCES                    8
 +GL_SUBPIXEL_BITS                         8
 +GL_MAX_3D_TEXTURE_SIZE                   2048
 +GL_MAX_TEXTURE_SIZE                      16384
 +GL_MAX_ARRAY_TEXTURE_LAYERS              2048
 +GL_MAX_TEXTURE_LOD_BIAS                  16.000000
 +GL_MAX_CUBE_MAP_TEXTURE_SIZE             16384
 +GL_MAX_RENDERBUFFER_SIZE                 16384
 +GL_MAX_VIEWPORT_DIMS                     16384
 +=== GL4:elements
 +GL_MAX_ELEMENTS_INDICES                  16777215
 +GL_MAX_ELEMENTS_VERTICES                 2147483647
 +=== GL4:vertex
 +GL_MAX_VERTEX_ATTRIBS                    29
 +GL_MAX_VERTEX_OUTPUT_COMPONENTS          128
 +GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET     2047
 +GL_MAX_VERTEX_ATTRIB_BINDINGS            29
 +=== GL4:texture
 +GL_MAX_TEXTURE_BUFFER_SIZE               268435456
 +GL_MAX_RECTANGLE_TEXTURE_SIZE            16384
 +=== GL4:tessellator TCSH Hull Shader
 +GL_MAX_TESS_GEN_LEVEL                    64
 +GL_MAX_PATCH_VERTICES                    32
 +GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS    128
 +GL_MAX_TESS_PATCH_COMPONENTS             120
 +GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 4096
 +GL_MAX_TESS_CONTROL_INPUT_COMPONENTS     128
 +=== GL4:tessellator TESH Domain Shader
 +GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 128
 +GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS  128
 +=== GL4:geometry shader
 +GL_MAX_GEOMETRY_INPUT_COMPONENTS         128
 +GL_MAX_GEOMETRY_OUTPUT_COMPONENTS        128
 +GL_MAX_GEOMETRY_OUTPUT_VERTICES          1024
 +GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS  16384
 +GL_MAX_GEOMETRY_SHADER_INVOCATIONS       127
 +GL_MAX_VERTEX_STREAMS                    4
 +=== GL4:pixel
 +GL_MAX_FRAGMENT_INPUT_COMPONENTS         128
 +GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET     -32
 +GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET     31
 +=== GL4:compute
 +GL_MAX_COMPUTE_WORK_GROUP_COUNT         [0] 65535
 +GL_MAX_COMPUTE_WORK_GROUP_COUNT         [1] 65535
 +GL_MAX_COMPUTE_WORK_GROUP_COUNT         [2] 65535
 +GL_MAX_COMPUTE_WORK_GROUP_SIZE          [0] 1024
 +GL_MAX_COMPUTE_WORK_GROUP_SIZE          [1] 1024
 +GL_MAX_COMPUTE_WORK_GROUP_SIZE          [2] 1024
 +GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS       32
 +GL_MAX_COMPUTE_SHARED_MEMORY_SIZE        32768
 +GL_MAX_COMPUTE_IMAGE_UNIFORMS            32
 +=== GL4:program
 +GL_MIN_PROGRAM_TEXEL_OFFSET              -8
 +GL_MAX_PROGRAM_TEXEL_OFFSET              7
 +GL_MAX_VARYING_COMPONENTS                128
 +GL_MAX_VARYING_VECTORS                   32
 +GL_MAX_SUBROUTINES                       4096
 +GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS      4096
 +GL_MAX_UNIFORM_LOCATIONS                 4096
 +GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES  40
 +GL_MAX_IMAGE_UNITS                       32
 +GL_MAX_IMAGE_SAMPLES                     8
 +GL_MAX_VERTEX_IMAGE_UNIFORMS             0
 +GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS       0
 +GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS    0
 +GL_MAX_GEOMETRY_IMAGE_UNIFORMS           0
 +GL_MAX_FRAGMENT_IMAGE_UNIFORMS           32
 +GL_MAX_COMBINED_IMAGE_UNIFORMS           32
 +GL_MAX_SAMPLE_MASK_WORDS                 1
 +GL_MAX_SAMPLES                           8
 +GL_MAX_COLOR_TEXTURE_SAMPLES             8
 +GL_MAX_DEPTH_TEXTURE_SAMPLES             8
 +GL_MAX_INTEGER_SAMPLES                   8
 +GL_MAX_SERVER_WAIT_TIMEOUT               2147483647
 +GL_MIN_FRAGMENT_INTERPOLATION_OFFSET     -0.500000
 +GL_MAX_FRAGMENT_INTERPOLATION_OFFSET     0.500000
 +GL_FRAGMENT_INTERPOLATION_OFFSET_BITS    4
 +GL_MAX_DRAW_BUFFERS                      8
 +GL_MAX_DUAL_SOURCE_DRAW_BUFFERS          1
 +GL_MAX_COLOR_ATTACHMENTS                 8
 +=== GL4:output stream
 +GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 64
 +GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 4
 +GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 4
 +GL_MAX_TRANSFORM_FEEDBACK_BUFFERS        4
 +=== GL4:atomic counter
 +GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS     8
 +GL_MAX_VERTEX_ATOMIC_COUNTERS            8
 +GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS   8
 +GL_MAX_FRAGMENT_ATOMIC_COUNTERS          8
 +GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 8
 +GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS      8
 +GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 8
 +GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS   8
 +GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS   8
 +GL_MAX_GEOMETRY_ATOMIC_COUNTERS          8
 +GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS    8
 +GL_MAX_COMPUTE_ATOMIC_COUNTERS           8
 +GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS    8
 +GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE        32
 +GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS   8
 +GL_MAX_COMBINED_ATOMIC_COUNTERS          8
 +=== GL4:shader storage block
 +GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS      16
 +GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS    16
 +GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 16
 +GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 16
 +GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS    16
 +GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS     16
 +GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS    16
 +GL_MAX_SHADER_STORAGE_BLOCK_SIZE         2147483647
 +GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS    16
 +GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 256
 +=== GL4:uniform block
 +GL_MAX_VERTEX_UNIFORM_COMPONENTS         16384
 +GL_MAX_VERTEX_UNIFORM_VECTORS            4096
 +GL_MAX_VERTEX_UNIFORM_BLOCKS             15
 +GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 536887292
 +GL_MAX_FRAGMENT_UNIFORM_COMPONENTS       16384
 +GL_MAX_FRAGMENT_UNIFORM_VECTORS          4096
 +GL_MAX_FRAGMENT_UNIFORM_BLOCKS           15
 +GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 536887292
 +GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS   16384
 +GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS       15
 +GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 536887292
 +GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 16384
 +GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS    15
 +GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 536887292
 +GL_MAX_GEOMETRY_UNIFORM_COMPONENTS       16384
 +GL_MAX_GEOMETRY_UNIFORM_BLOCKS           15
 +GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 536887292
 +GL_MAX_COMPUTE_UNIFORM_COMPONENTS        16384
 +GL_MAX_COMPUTE_UNIFORM_BLOCKS            16
 +GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 16384
 +GL_MAX_UNIFORM_BUFFER_BINDINGS           91
 +GL_MAX_UNIFORM_BLOCK_SIZE                2147483647
 +GL_MAX_COMBINED_UNIFORM_BLOCKS           91
 +=== GL4:tex
 +GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS        32
 +GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS  32
 +GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 32
 +GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS      32
 +GL_MAX_TEXTURE_IMAGE_UNITS               32
 +GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS      192
  
  
行 25686: 行 26968:
 FORMAT_LATC FORMAT_LATC
 FORMAT_BPTC FORMAT_BPTC
 +
 +
 +
 +
  
 </code> </code>
  
 ++++ ++++
 +
 +
 +
 +
 +
 +
 +
 +
  
  
行 26181: 行 27475:
  
 ++++ ++++
 +
 +
 +
 +
 +----
 +
  
 ==== GeForce GT 240 OpenGL 3.3 (331.113) ==== ==== GeForce GT 240 OpenGL 3.3 (331.113) ====
行 26560: 行 27860:
  
  
-==== GeForce GTX 650 ====+==== GeForce GTX 650 Kepler ====
  
  
行 28361: 行 29661:
  
  
-==== GeForce GTX 750 Ti ====+==== GeForce GTX 750 Ti (Maxwell GM1xx) ====
  
  
行 28919: 行 30219:
 ++++ ++++
  
-==== GeForce GTX 960 ====+==== GeForce GTX 960 (Maxwell GM2xx) ====
  
 ++++GeForce GTX 960 OpenGL 4.5 (367.44)| ++++GeForce GTX 960 OpenGL 4.5 (367.44)|
opengl/gpuextensions.1472574467.txt.gz · 最終更新: 2016/08/31 01:27 by oga

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