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opengl:gpuextensions [2016/08/31 01:48]
oga [RADEON HD 7750 GCN 1.0]
opengl:gpuextensions [2016/08/31 02:14]
oga [RADEON R3 (HD 8400) GCN 1.1 (Athlron 5350 kabini)]
行 13033: 行 13033:
  
 ++++ ++++
 +
 +
 +
 +
 +
 +
 +++++RADEON R3 (RADEON HD 8400) OpenGL 4.5 Windows 10 x64 (16.300.2311.0)|
 +
 +
 +<code>
 +
 +WGL Extension:
 +WGL_ARB_extensions_string
 +WGL_ARB_pixel_format
 +WGL_ATI_pixel_format_float
 +WGL_ARB_pixel_format_float
 +WGL_ARB_multisample
 +WGL_EXT_swap_control
 +WGL_EXT_swap_control_tear
 +WGL_ARB_pbuffer
 +WGL_ARB_render_texture
 +WGL_ARB_make_current_read
 +WGL_EXT_extensions_string
 +WGL_ARB_buffer_region
 +WGL_EXT_framebuffer_sRGB
 +WGL_ATI_render_texture_rectangle
 +WGL_EXT_pixel_format_packed_float
 +WGL_I3D_genlock
 +WGL_NV_swap_group
 +WGL_ARB_create_context
 +WGL_AMD_gpu_association
 +WGL_AMDX_gpu_association
 +WGL_ARB_create_context_profile
 +WGL_ARB_context_flush_control
 +WGL_NV_DX_interop
 +WGL_NV_DX_interop2
 +WGL_NV_float_buffer
 +
 +
 +
 +
 +
 +GL_VERSION: 4.5.13447 Core Profile/Debug Context 16.300.2311.0
 +GL_RENDERER: AMD Radeon HD 8400 / R3 Series
 +GL_VENDOR: ATI Technologies Inc.
 +GL_SHADING_LANGUAGE_VERSION: 4.50
 +
 +
 +
 +Extension:
 +GL_AMDX_debug_output
 +GL_AMD_blend_minmax_factor
 +GL_AMD_conservative_depth
 +GL_AMD_debug_output
 +GL_AMD_depth_clamp_separate
 +GL_AMD_draw_buffers_blend
 +GL_AMD_framebuffer_sample_positions
 +GL_AMD_gcn_shader
 +GL_AMD_gpu_shader_int64
 +GL_AMD_interleaved_elements
 +GL_AMD_multi_draw_indirect
 +GL_AMD_name_gen_delete
 +GL_AMD_occlusion_query_event
 +GL_AMD_performance_monitor
 +GL_AMD_pinned_memory
 +GL_AMD_query_buffer_object
 +GL_AMD_sample_positions
 +GL_AMD_seamless_cubemap_per_texture
 +GL_AMD_shader_atomic_counter_ops
 +GL_AMD_shader_stencil_export
 +GL_AMD_shader_stencil_value_export
 +GL_AMD_shader_trace
 +GL_AMD_shader_trinary_minmax
 +GL_AMD_sparse_texture
 +GL_AMD_sparse_texture_pool
 +GL_AMD_stencil_operation_extended
 +GL_AMD_texture_cube_map_array
 +GL_AMD_texture_texture4
 +GL_AMD_transform_feedback3_lines_triangles
 +GL_AMD_transform_feedback4
 +GL_AMD_vertex_shader_layer
 +GL_AMD_vertex_shader_viewport_index
 +GL_ARB_ES2_compatibility
 +GL_ARB_ES3_1_compatibility
 +GL_ARB_ES3_compatibility
 +GL_ARB_arrays_of_arrays
 +GL_ARB_base_instance
 +GL_ARB_bindless_texture
 +GL_ARB_blend_func_extended
 +GL_ARB_buffer_storage
 +GL_ARB_clear_buffer_object
 +GL_ARB_clear_texture
 +GL_ARB_clip_control
 +GL_ARB_color_buffer_float
 +GL_ARB_compressed_texture_pixel_storage
 +GL_ARB_compute_shader
 +GL_ARB_conditional_render_inverted
 +GL_ARB_conservative_depth
 +GL_ARB_copy_buffer
 +GL_ARB_copy_image
 +GL_ARB_cull_distance
 +GL_ARB_debug_output
 +GL_ARB_depth_buffer_float
 +GL_ARB_depth_clamp
 +GL_ARB_depth_texture
 +GL_ARB_derivative_control
 +GL_ARB_direct_state_access
 +GL_ARB_draw_buffers
 +GL_ARB_draw_buffers_blend
 +GL_ARB_draw_elements_base_vertex
 +GL_ARB_draw_indirect
 +GL_ARB_draw_instanced
 +GL_ARB_enhanced_layouts
 +GL_ARB_explicit_attrib_location
 +GL_ARB_explicit_uniform_location
 +GL_ARB_fragment_coord_conventions
 +GL_ARB_fragment_layer_viewport
 +GL_ARB_fragment_program
 +GL_ARB_fragment_program_shadow
 +GL_ARB_fragment_shader
 +GL_ARB_framebuffer_no_attachments
 +GL_ARB_framebuffer_object
 +GL_ARB_framebuffer_sRGB
 +GL_ARB_geometry_shader4
 +GL_ARB_get_program_binary
 +GL_ARB_get_texture_sub_image
 +GL_ARB_gpu_shader5
 +GL_ARB_gpu_shader_fp64
 +GL_ARB_half_float_pixel
 +GL_ARB_half_float_vertex
 +GL_ARB_imaging
 +GL_ARB_indirect_parameters
 +GL_ARB_instanced_arrays
 +GL_ARB_internalformat_query
 +GL_ARB_internalformat_query2
 +GL_ARB_invalidate_subdata
 +GL_ARB_map_buffer_alignment
 +GL_ARB_map_buffer_range
 +GL_ARB_multi_bind
 +GL_ARB_multi_draw_indirect
 +GL_ARB_multisample
 +GL_ARB_multitexture
 +GL_ARB_occlusion_query
 +GL_ARB_occlusion_query2
 +GL_ARB_pipeline_statistics_query
 +GL_ARB_pixel_buffer_object
 +GL_ARB_point_parameters
 +GL_ARB_point_sprite
 +GL_ARB_program_interface_query
 +GL_ARB_provoking_vertex
 +GL_ARB_query_buffer_object
 +GL_ARB_robust_buffer_access_behavior
 +GL_ARB_sample_shading
 +GL_ARB_sampler_objects
 +GL_ARB_seamless_cube_map
 +GL_ARB_seamless_cubemap_per_texture
 +GL_ARB_separate_shader_objects
 +GL_ARB_shader_atomic_counters
 +GL_ARB_shader_ballot
 +GL_ARB_shader_bit_encoding
 +GL_ARB_shader_draw_parameters
 +GL_ARB_shader_group_vote
 +GL_ARB_shader_image_load_store
 +GL_ARB_shader_image_size
 +GL_ARB_shader_objects
 +GL_ARB_shader_precision
 +GL_ARB_shader_stencil_export
 +GL_ARB_shader_storage_buffer_object
 +GL_ARB_shader_subroutine
 +GL_ARB_shader_texture_image_samples
 +GL_ARB_shader_texture_lod
 +GL_ARB_shading_language_100
 +GL_ARB_shading_language_420pack
 +GL_ARB_shading_language_packing
 +GL_ARB_shadow
 +GL_ARB_shadow_ambient
 +GL_ARB_sparse_buffer
 +GL_ARB_sparse_texture
 +GL_ARB_stencil_texturing
 +GL_ARB_sync
 +GL_ARB_tessellation_shader
 +GL_ARB_texture_barrier
 +GL_ARB_texture_border_clamp
 +GL_ARB_texture_buffer_object
 +GL_ARB_texture_buffer_object_rgb32
 +GL_ARB_texture_buffer_range
 +GL_ARB_texture_compression
 +GL_ARB_texture_compression_bptc
 +GL_ARB_texture_compression_rgtc
 +GL_ARB_texture_cube_map
 +GL_ARB_texture_cube_map_array
 +GL_ARB_texture_env_add
 +GL_ARB_texture_env_combine
 +GL_ARB_texture_env_crossbar
 +GL_ARB_texture_env_dot3
 +GL_ARB_texture_float
 +GL_ARB_texture_gather
 +GL_ARB_texture_mirror_clamp_to_edge
 +GL_ARB_texture_mirrored_repeat
 +GL_ARB_texture_multisample
 +GL_ARB_texture_non_power_of_two
 +GL_ARB_texture_query_levels
 +GL_ARB_texture_query_lod
 +GL_ARB_texture_rectangle
 +GL_ARB_texture_rg
 +GL_ARB_texture_rgb10_a2ui
 +GL_ARB_texture_snorm
 +GL_ARB_texture_stencil8
 +GL_ARB_texture_storage
 +GL_ARB_texture_storage_multisample
 +GL_ARB_texture_swizzle
 +GL_ARB_texture_view
 +GL_ARB_timer_query
 +GL_ARB_transform_feedback2
 +GL_ARB_transform_feedback3
 +GL_ARB_transform_feedback_instanced
 +GL_ARB_transform_feedback_overflow_query
 +GL_ARB_transpose_matrix
 +GL_ARB_uniform_buffer_object
 +GL_ARB_vertex_array_bgra
 +GL_ARB_vertex_array_object
 +GL_ARB_vertex_attrib_64bit
 +GL_ARB_vertex_attrib_binding
 +GL_ARB_vertex_buffer_object
 +GL_ARB_vertex_program
 +GL_ARB_vertex_shader
 +GL_ARB_vertex_type_10f_11f_11f_rev
 +GL_ARB_vertex_type_2_10_10_10_rev
 +GL_ARB_viewport_array
 +GL_ARB_window_pos
 +GL_ATI_draw_buffers
 +GL_ATI_envmap_bumpmap
 +GL_ATI_fragment_shader
 +GL_ATI_separate_stencil
 +GL_ATI_texture_compression_3dc
 +GL_ATI_texture_env_combine3
 +GL_ATI_texture_float
 +GL_ATI_texture_mirror_once
 +GL_EXT_abgr
 +GL_EXT_bgra
 +GL_EXT_bindable_uniform
 +GL_EXT_blend_color
 +GL_EXT_blend_equation_separate
 +GL_EXT_blend_func_separate
 +GL_EXT_blend_minmax
 +GL_EXT_blend_subtract
 +GL_EXT_compiled_vertex_array
 +GL_EXT_copy_buffer
 +GL_EXT_copy_texture
 +GL_EXT_depth_bounds_test
 +GL_EXT_direct_state_access
 +GL_EXT_draw_buffers2
 +GL_EXT_draw_instanced
 +GL_EXT_draw_range_elements
 +GL_EXT_fog_coord
 +GL_EXT_framebuffer_blit
 +GL_EXT_framebuffer_multisample
 +GL_EXT_framebuffer_object
 +GL_EXT_framebuffer_sRGB
 +GL_EXT_geometry_shader4
 +GL_EXT_gpu_program_parameters
 +GL_EXT_gpu_shader4
 +GL_EXT_histogram
 +GL_EXT_multi_draw_arrays
 +GL_EXT_packed_depth_stencil
 +GL_EXT_packed_float
 +GL_EXT_packed_pixels
 +GL_EXT_pixel_buffer_object
 +GL_EXT_point_parameters
 +GL_EXT_polygon_offset_clamp
 +GL_EXT_provoking_vertex
 +GL_EXT_rescale_normal
 +GL_EXT_secondary_color
 +GL_EXT_separate_specular_color
 +GL_EXT_shader_image_load_store
 +GL_EXT_shader_integer_mix
 +GL_EXT_shadow_funcs
 +GL_EXT_stencil_wrap
 +GL_EXT_subtexture
 +GL_EXT_texgen_reflection
 +GL_EXT_texture3D
 +GL_EXT_texture_array
 +GL_EXT_texture_buffer_object
 +GL_EXT_texture_compression_bptc
 +GL_EXT_texture_compression_latc
 +GL_EXT_texture_compression_rgtc
 +GL_EXT_texture_compression_s3tc
 +GL_EXT_texture_cube_map
 +GL_EXT_texture_edge_clamp
 +GL_EXT_texture_env_add
 +GL_EXT_texture_env_combine
 +GL_EXT_texture_env_dot3
 +GL_EXT_texture_filter_anisotropic
 +GL_EXT_texture_integer
 +GL_EXT_texture_lod
 +GL_EXT_texture_lod_bias
 +GL_EXT_texture_mirror_clamp
 +GL_EXT_texture_object
 +GL_EXT_texture_rectangle
 +GL_EXT_texture_sRGB
 +GL_EXT_texture_sRGB_decode
 +GL_EXT_texture_shared_exponent
 +GL_EXT_texture_snorm
 +GL_EXT_texture_storage
 +GL_EXT_texture_swizzle
 +GL_EXT_timer_query
 +GL_EXT_transform_feedback
 +GL_EXT_vertex_array
 +GL_EXT_vertex_array_bgra
 +GL_EXT_vertex_attrib_64bit
 +GL_IBM_texture_mirrored_repeat
 +GL_INTEL_fragment_shader_ordering
 +GL_KHR_context_flush_control
 +GL_KHR_debug
 +GL_KHR_robust_buffer_access_behavior
 +GL_KHR_robustness
 +GL_KTX_buffer_region
 +GL_NV_blend_square
 +GL_NV_conditional_render
 +GL_NV_copy_depth_to_color
 +GL_NV_copy_image
 +GL_NV_depth_buffer_float
 +GL_NV_explicit_multisample
 +GL_NV_float_buffer
 +GL_NV_half_float
 +GL_NV_primitive_restart
 +GL_NV_texgen_reflection
 +GL_NV_texture_barrier
 +GL_OES_EGL_image
 +GL_SGIS_generate_mipmap
 +GL_SGIS_texture_edge_clamp
 +GL_SGIS_texture_lod
 +GL_SUN_multi_draw_arrays
 +GL_WIN_swap_hint
 +WGL_EXT_swap_control
 +
 +
 +
 +
 +### GL4:
 +GL_MAX_CLIP_DISTANCES                    8
 +GL_SUBPIXEL_BITS                         8
 +GL_MAX_3D_TEXTURE_SIZE                   2048
 +GL_MAX_TEXTURE_SIZE                      16384
 +GL_MAX_ARRAY_TEXTURE_LAYERS              2048
 +GL_MAX_TEXTURE_LOD_BIAS                  16.000000
 +GL_MAX_CUBE_MAP_TEXTURE_SIZE             16384
 +GL_MAX_RENDERBUFFER_SIZE                 16384
 +GL_MAX_VIEWPORT_DIMS                     16384
 +=== GL4:elements
 +GL_MAX_ELEMENTS_INDICES                  2147483647
 +GL_MAX_ELEMENTS_VERTICES                 2147483647
 +=== GL4:vertex
 +GL_MAX_VERTEX_ATTRIBS                    29
 +GL_MAX_VERTEX_OUTPUT_COMPONENTS          128
 +GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET     2047
 +GL_MAX_VERTEX_ATTRIB_BINDINGS            29
 +=== GL4:texture
 +GL_MAX_TEXTURE_BUFFER_SIZE               268435456
 +GL_MAX_RECTANGLE_TEXTURE_SIZE            16384
 +=== GL4:tessellator TCSH Hull Shader
 +GL_MAX_TESS_GEN_LEVEL                    64
 +GL_MAX_PATCH_VERTICES                    32
 +GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS    128
 +GL_MAX_TESS_PATCH_COMPONENTS             120
 +GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 4096
 +GL_MAX_TESS_CONTROL_INPUT_COMPONENTS     128
 +=== GL4:tessellator TESH Domain Shader
 +GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 128
 +GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS  128
 +=== GL4:geometry shader
 +GL_MAX_GEOMETRY_INPUT_COMPONENTS         128
 +GL_MAX_GEOMETRY_OUTPUT_COMPONENTS        128
 +GL_MAX_GEOMETRY_OUTPUT_VERTICES          1023
 +GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS  4095
 +GL_MAX_GEOMETRY_SHADER_INVOCATIONS       127
 +GL_MAX_VERTEX_STREAMS                    4
 +=== GL4:pixel
 +GL_MAX_FRAGMENT_INPUT_COMPONENTS         128
 +GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET     -32
 +GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET     31
 +=== GL4:compute
 +GL_MAX_COMPUTE_WORK_GROUP_COUNT         [0] 65535
 +GL_MAX_COMPUTE_WORK_GROUP_COUNT         [1] 65535
 +GL_MAX_COMPUTE_WORK_GROUP_COUNT         [2] 65535
 +GL_MAX_COMPUTE_WORK_GROUP_SIZE          [0] 1024
 +GL_MAX_COMPUTE_WORK_GROUP_SIZE          [1] 1024
 +GL_MAX_COMPUTE_WORK_GROUP_SIZE          [2] 1024
 +GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS       32
 +GL_MAX_COMPUTE_SHARED_MEMORY_SIZE        32768
 +GL_MAX_COMPUTE_IMAGE_UNIFORMS            16
 +=== GL4:program
 +GL_MIN_PROGRAM_TEXEL_OFFSET              -8
 +GL_MAX_PROGRAM_TEXEL_OFFSET              7
 +GL_MAX_VARYING_COMPONENTS                128
 +GL_MAX_VARYING_VECTORS                   32
 +GL_MAX_SUBROUTINES                       4096
 +GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS      4096
 +GL_MAX_UNIFORM_LOCATIONS                 4096
 +GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES  104
 +GL_MAX_IMAGE_UNITS                       96
 +GL_MAX_IMAGE_SAMPLES                     8
 +GL_MAX_VERTEX_IMAGE_UNIFORMS             16
 +GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS       16
 +GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS    16
 +GL_MAX_GEOMETRY_IMAGE_UNIFORMS           16
 +GL_MAX_FRAGMENT_IMAGE_UNIFORMS           16
 +GL_MAX_COMBINED_IMAGE_UNIFORMS           96
 +GL_MAX_SAMPLE_MASK_WORDS                 1
 +GL_MAX_SAMPLES                           8
 +GL_MAX_COLOR_TEXTURE_SAMPLES             8
 +GL_MAX_DEPTH_TEXTURE_SAMPLES             8
 +GL_MAX_INTEGER_SAMPLES                   8
 +GL_MAX_SERVER_WAIT_TIMEOUT               2147483647
 +GL_MIN_FRAGMENT_INTERPOLATION_OFFSET     -0.500000
 +GL_MAX_FRAGMENT_INTERPOLATION_OFFSET     0.500000
 +GL_FRAGMENT_INTERPOLATION_OFFSET_BITS    4
 +GL_MAX_DRAW_BUFFERS                      8
 +GL_MAX_DUAL_SOURCE_DRAW_BUFFERS          1
 +GL_MAX_COLOR_ATTACHMENTS                 8
 +=== GL4:output stream
 +GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 128
 +GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 4
 +GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 4
 +GL_MAX_TRANSFORM_FEEDBACK_BUFFERS        4
 +=== GL4:atomic counter
 +GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS     8
 +GL_MAX_VERTEX_ATOMIC_COUNTERS            8
 +GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS   8
 +GL_MAX_FRAGMENT_ATOMIC_COUNTERS          8
 +GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 8
 +GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS      8
 +GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 8
 +GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS   8
 +GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS   8
 +GL_MAX_GEOMETRY_ATOMIC_COUNTERS          8
 +GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS    8
 +GL_MAX_COMPUTE_ATOMIC_COUNTERS           8
 +GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS    8
 +GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE        32
 +GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS   8
 +GL_MAX_COMBINED_ATOMIC_COUNTERS          8
 +=== GL4:shader storage block
 +GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS      16
 +GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS    16
 +GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 16
 +GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 16
 +GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS    16
 +GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS     16
 +GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS    96
 +GL_MAX_SHADER_STORAGE_BLOCK_SIZE         2147483647
 +GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS    96
 +GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 16
 +=== GL4:uniform block
 +GL_MAX_VERTEX_UNIFORM_COMPONENTS         16384
 +GL_MAX_VERTEX_UNIFORM_VECTORS            4096
 +GL_MAX_VERTEX_UNIFORM_BLOCKS             15
 +GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 2147483389
 +GL_MAX_FRAGMENT_UNIFORM_COMPONENTS       16384
 +GL_MAX_FRAGMENT_UNIFORM_VECTORS          4096
 +GL_MAX_FRAGMENT_UNIFORM_BLOCKS           15
 +GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 2147483389
 +GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS   16384
 +GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS       15
 +GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 2147483389
 +GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 16384
 +GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS    15
 +GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 2147483389
 +GL_MAX_GEOMETRY_UNIFORM_COMPONENTS       16384
 +GL_MAX_GEOMETRY_UNIFORM_BLOCKS           15
 +GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 2147483389
 +GL_MAX_COMPUTE_UNIFORM_COMPONENTS        16384
 +GL_MAX_COMPUTE_UNIFORM_BLOCKS            15
 +GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 2147483389
 +GL_MAX_UNIFORM_BUFFER_BINDINGS           90
 +GL_MAX_UNIFORM_BLOCK_SIZE                572657868
 +GL_MAX_COMBINED_UNIFORM_BLOCKS           90
 +=== GL4:tex
 +GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS        32
 +GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS  32
 +GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 32
 +GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS      32
 +GL_MAX_TEXTURE_IMAGE_UNITS               32
 +GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS      192
 +
 +
 +
 +TextureFormat 18
 +00=8e8c  GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
 +01=8e8d  GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
 +02=8e8e  GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
 +03=8e8f  GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
 +04=83f0  GL_COMPRESSED_RGB_S3TC_DXT1_EXT
 +05=83f1  GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
 +06=83f2  GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
 +07=83f3  GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
 +08=9274  GL_COMPRESSED_RGB8_ETC2
 +09=9275  GL_COMPRESSED_SRGB8_ETC2
 +10=9276  GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
 +11=9277  GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
 +12=9278  GL_COMPRESSED_RGBA8_ETC2_EAC
 +13=9279  GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
 +14=9270  GL_COMPRESSED_R11_EAC
 +15=9271  GL_COMPRESSED_SIGNED_R11_EAC
 +16=9272  GL_COMPRESSED_RG11_EAC
 +17=9273  GL_COMPRESSED_SIGNED_RG11_EAC
 +
 +
 +
 +HW Texture Format=60000c2f
 + TextureCache::FORMAT_DXT1
 + TextureCache::FORMAT_DXT35
 + TextureCache::FORMAT_3DC
 + TextureCache::FORMAT_ETC2EAC
 + TextureCache::FORMAT_RGTC
 + TextureCache::FORMAT_LATC
 + TextureCache::FORMAT_BPTC
 + TextureCache::FORMAT_DX_BGRA
 +
 +
 +
 +</code>
 +
 +++++
 +
 +
 +
 +
  
  
opengl/gpuextensions.txt · 最終更新: 2016/08/31 02:16 by oga