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opengl:gpuextensions [2016/08/31 01:45] – [Intel HD Graphics 4000 Gen 7 OpenGL 3.3 / ES 3.0] ogaopengl:gpuextensions [2016/08/31 01:45] – [Intel HD Graphics Gen 7 OpenGL 3.3 / ES 3.0] oga
行 22434: 行 22434:
  
 ==== Intel HD Graphics Gen 7 OpenGL 3.3 / ES 3.0 ==== ==== Intel HD Graphics Gen 7 OpenGL 3.3 / ES 3.0 ====
 +
 +
 +
 +++++ Intel HD Graphics 4000 Gen 7 OpenGL 3.3|
 +
 +<code>
 +Linux Ubuntu 14.04 x64
 +
 +
 +GL_VERSION: 3.3 (Core Profile) Mesa 10.1.0
 +GL_RENDERER: Mesa DRI Intel(R) Ivybridge Mobile 
 +GL_VENDOR: Intel Open Source Technology Center
 +GL_SHADING_LANGUAGE_VERSION: 3.30
 +
 +
 +Extension:
 +GL_ARB_ES2_compatibility
 +GL_ARB_ES3_compatibility
 +GL_ARB_base_instance
 +GL_ARB_blend_func_extended
 +GL_ARB_clear_buffer_object
 +GL_ARB_copy_buffer
 +GL_ARB_conservative_depth
 +GL_ARB_debug_output
 +GL_ARB_depth_buffer_float
 +GL_ARB_depth_clamp
 +GL_ARB_draw_buffers
 +GL_ARB_draw_buffers_blend
 +GL_ARB_draw_elements_base_vertex
 +GL_ARB_draw_indirect
 +GL_ARB_draw_instanced
 +GL_ARB_explicit_attrib_location
 +GL_ARB_fragment_coord_conventions
 +GL_ARB_fragment_shader
 +GL_ARB_framebuffer_object
 +GL_ARB_framebuffer_sRGB
 +GL_ARB_get_program_binary
 +GL_ARB_half_float_pixel
 +GL_ARB_half_float_vertex
 +GL_ARB_instanced_arrays
 +GL_ARB_internalformat_query
 +GL_ARB_invalidate_subdata
 +GL_ARB_map_buffer_alignment
 +GL_ARB_map_buffer_range
 +GL_ARB_multi_draw_indirect
 +GL_ARB_occlusion_query2
 +GL_ARB_pixel_buffer_object
 +GL_ARB_point_sprite
 +GL_ARB_provoking_vertex
 +GL_ARB_robustness
 +GL_ARB_sample_shading
 +GL_ARB_sampler_objects
 +GL_ARB_seamless_cube_map
 +GL_ARB_shader_atomic_counters
 +GL_ARB_shader_bit_encoding
 +GL_ARB_shader_objects
 +GL_ARB_shader_texture_lod
 +GL_ARB_shading_language_packing
 +GL_ARB_shading_language_420pack
 +GL_ARB_sync
 +GL_ARB_texture_buffer_object
 +GL_ARB_texture_buffer_object_rgb32
 +GL_ARB_texture_buffer_range
 +GL_ARB_texture_compression_rgtc
 +GL_ARB_texture_cube_map_array
 +GL_ARB_texture_float
 +GL_ARB_texture_gather
 +GL_ARB_texture_mirror_clamp_to_edge
 +GL_ARB_texture_multisample
 +GL_ARB_texture_non_power_of_two
 +GL_ARB_texture_query_levels
 +GL_ARB_texture_query_lod
 +GL_ARB_texture_rectangle
 +GL_ARB_texture_rgb10_a2ui
 +GL_ARB_texture_rg
 +GL_ARB_texture_storage
 +GL_ARB_texture_storage_multisample
 +GL_ARB_texture_swizzle
 +GL_ARB_timer_query
 +GL_ARB_transform_feedback2
 +GL_ARB_transform_feedback3
 +GL_ARB_transform_feedback_instanced
 +GL_ARB_uniform_buffer_object
 +GL_ARB_vertex_array_bgra
 +GL_ARB_vertex_array_object
 +GL_ARB_vertex_attrib_binding
 +GL_ARB_vertex_shader
 +GL_ARB_vertex_type_10f_11f_11f_rev
 +GL_ARB_vertex_type_2_10_10_10_rev
 +GL_ARB_viewport_array
 +GL_EXT_abgr
 +GL_EXT_blend_equation_separate
 +GL_EXT_draw_buffers2
 +GL_EXT_draw_instanced
 +GL_EXT_framebuffer_blit
 +GL_EXT_framebuffer_multisample
 +GL_EXT_framebuffer_multisample_blit_scaled
 +GL_EXT_framebuffer_sRGB
 +GL_EXT_packed_depth_stencil
 +GL_EXT_packed_float
 +GL_EXT_pixel_buffer_object
 +GL_EXT_provoking_vertex
 +GL_EXT_shader_integer_mix
 +GL_EXT_texture_array
 +GL_EXT_texture_compression_dxt1
 +GL_ANGLE_texture_compression_dxt3
 +GL_ANGLE_texture_compression_dxt5
 +GL_EXT_texture_compression_rgtc
 +GL_EXT_texture_compression_s3tc
 +GL_EXT_texture_filter_anisotropic
 +GL_EXT_texture_integer
 +GL_EXT_texture_shared_exponent
 +GL_EXT_texture_snorm
 +GL_EXT_texture_sRGB
 +GL_EXT_texture_sRGB_decode
 +GL_EXT_texture_swizzle
 +GL_EXT_timer_query
 +GL_EXT_transform_feedback
 +GL_EXT_vertex_array_bgra
 +GL_OES_EGL_image
 +GL_OES_read_format
 +GL_KHR_debug
 +GL_3DFX_texture_compression_FXT1
 +GL_AMD_conservative_depth
 +GL_AMD_draw_buffers_blend
 +GL_AMD_performance_monitor
 +GL_AMD_seamless_cubemap_per_texture
 +GL_AMD_shader_trinary_minmax
 +GL_AMD_vertex_shader_layer
 +GL_APPLE_object_purgeable
 +GL_ATI_blend_equation_separate
 +GL_ATI_texture_float
 +GL_IBM_multimode_draw_arrays
 +GL_MESA_pack_invert
 +GL_MESA_texture_signed_rgba
 +GL_MESA_ycbcr_texture
 +GL_NV_conditional_render
 +GL_NV_depth_clamp
 +GL_NV_packed_depth_stencil
 +GL_S3_s3tc
 +
 +
 +
 +
 +### GL3:
 +GL_MAX_CLIP_DISTANCES                    8
 +GL_SUBPIXEL_BITS                         4
 +GL_MAX_3D_TEXTURE_SIZE                   256
 +GL_MAX_TEXTURE_SIZE                      8192
 +GL_MAX_ARRAY_TEXTURE_LAYERS              2048
 +GL_MAX_TEXTURE_LOD_BIAS                  14.000000
 +GL_MAX_CUBE_MAP_TEXTURE_SIZE             2048
 +GL_MAX_RENDERBUFFER_SIZE                 8192
 +GL_MAX_VIEWPORT_DIMS                     16384
 +=== GL3:elements
 +GL_MAX_ELEMENTS_INDICES                  3000
 +GL_MAX_ELEMENTS_VERTICES                 3000
 +=== GL3:vertex
 +GL_MAX_VERTEX_ATTRIBS                    16
 +GL_MAX_VERTEX_OUTPUT_COMPONENTS          128
 +=== GL3:texture
 +GL_MAX_TEXTURE_BUFFER_SIZE               65536
 +GL_MAX_RECTANGLE_TEXTURE_SIZE            4096
 +=== GL3:tessellator TCSH Hull Shader
 +=== GL3:tessellator TESH Domain Shader
 +=== GL3:geometry shader
 +GL_MAX_GEOMETRY_INPUT_COMPONENTS         64
 +GL_MAX_GEOMETRY_OUTPUT_COMPONENTS        128
 +GL_MAX_GEOMETRY_OUTPUT_VERTICES          256
 +GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS  1024
 +GL_MAX_VERTEX_STREAMS                    1
 +=== GL3:pixel
 +GL_MAX_FRAGMENT_INPUT_COMPONENTS         128
 +GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET     -8
 +GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET     7
 +=== GL3:compute
 +=== GL3:program
 +GL_MIN_PROGRAM_TEXEL_OFFSET              -8
 +GL_MAX_PROGRAM_TEXEL_OFFSET              7
 +GL_MAX_VARYING_COMPONENTS                128
 +GL_MAX_SERVER_WAIT_TIMEOUT               2147483647
 +GL_MAX_DRAW_BUFFERS                      8
 +GL_MAX_DUAL_SOURCE_DRAW_BUFFERS          1
 +GL_MAX_COLOR_ATTACHMENTS                 8
 +=== GL3:output stream
 +GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 64
 +GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 4
 +GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 16
 +GL_MAX_TRANSFORM_FEEDBACK_BUFFERS        4
 +=== GL3:atomic counter
 +=== GL3:shader storage block
 +=== GL3:uniform block
 +GL_MAX_VERTEX_UNIFORM_COMPONENTS         16384
 +GL_MAX_VERTEX_UNIFORM_VECTORS            4096
 +GL_MAX_VERTEX_UNIFORM_BLOCKS             12
 +GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 65536
 +GL_MAX_FRAGMENT_UNIFORM_COMPONENTS       16384
 +GL_MAX_FRAGMENT_UNIFORM_VECTORS          4096
 +GL_MAX_FRAGMENT_UNIFORM_BLOCKS           12
 +GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 65536
 +GL_MAX_GEOMETRY_UNIFORM_COMPONENTS       16384
 +GL_MAX_GEOMETRY_UNIFORM_BLOCKS           12
 +GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 65536
 +GL_MAX_UNIFORM_BUFFER_BINDINGS           36
 +GL_MAX_UNIFORM_BLOCK_SIZE                16384
 +GL_MAX_COMBINED_UNIFORM_BLOCKS           36
 +=== GL3:tex
 +GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS        16
 +GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS      16
 +GL_MAX_TEXTURE_IMAGE_UNITS               16
 +GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS      48
 +
 +
 +
 +TextureFormat 5
 +00=86b0  GL_COMPRESSED_RGB_FXT1_3DFX
 +01=86b1  GL_COMPRESSED_RGBA_FXT1_3DFX
 +02=83f0  GL_COMPRESSED_RGB_S3TC_DXT1_EXT
 +03=83f2  GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
 +04=83f3  GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
 +</code>
 +
 +++++
 +
 +
 +
 +
 +++++ Intel HD Graphics 4000 OpenGL ES 3.0|
 +
 +<code>
 +Linux Ubuntu 14.04 x64
 +
 +GL_VERSION: OpenGL ES 3.0 Mesa 10.1.0
 +GL_RENDERER: Mesa DRI Intel(R) Ivybridge Mobile 
 +GL_VENDOR: Intel Open Source Technology Center
 +GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.0
 +
 +
 +Extension:
 +GL_EXT_discard_framebuffer
 +GL_EXT_blend_minmax
 +GL_EXT_map_buffer_range
 +GL_EXT_multi_draw_arrays
 +GL_EXT_shader_integer_mix
 +GL_EXT_texture_compression_dxt1
 +GL_ANGLE_texture_compression_dxt3
 +GL_ANGLE_texture_compression_dxt5
 +GL_EXT_texture_filter_anisotropic
 +GL_EXT_texture_format_BGRA8888
 +GL_EXT_texture_rg
 +GL_EXT_read_format_bgra
 +GL_EXT_texture_type_2_10_10_10_REV
 +GL_EXT_unpack_subimage
 +GL_EXT_color_buffer_float
 +GL_OES_compressed_ETC1_RGB8_texture
 +GL_OES_depth24
 +GL_OES_depth_texture
 +GL_OES_depth_texture_cube_map
 +GL_OES_EGL_image
 +GL_OES_EGL_image_external
 +GL_OES_element_index_uint
 +GL_OES_fbo_render_mipmap
 +GL_OES_get_program_binary
 +GL_OES_mapbuffer
 +GL_OES_packed_depth_stencil
 +GL_OES_rgb8_rgba8
 +GL_OES_standard_derivatives
 +GL_OES_stencil8
 +GL_OES_surfaceless_context
 +GL_OES_texture_3D
 +GL_OES_texture_npot
 +GL_OES_vertex_array_object
 +GL_APPLE_texture_max_level
 +GL_NV_draw_buffers
 +GL_NV_fbo_color_attachments
 +GL_NV_read_buffer
 +
 +
 +Precision:
 + 0: [127 127] 23
 + 1: [127 127] 23
 + 2: [127 127] 23
 + 3: [24 24] 0
 + 4: [24 24] 0
 + 5: [24 24] 0
 + 6: [127 127] 23
 + 7: [127 127] 23
 + 8: [127 127] 23
 + 9: [31 30] 0
 +10: [31 30] 0
 +11: [31 30] 0
 +
 +
 +=== GL3:texture
 +GL_MAX_3D_TEXTURE_SIZE                   256
 +GL_MAX_TEXTURE_SIZE                      8192
 +GL_MAX_ARRAY_TEXTURE_LAYERS              2048
 +GL_MAX_TEXTURE_LOD_BIAS                  14.000000
 +GL_MAX_CUBE_MAP_TEXTURE_SIZE             2048
 +GL_MAX_RENDERBUFFER_SIZE                 8192
 +GL_MAX_DRAW_BUFFERS                      8
 +GL_MAX_COLOR_ATTACHMENTS                 8
 +GL_MAX_VIEWPORT_DIMS                     16384
 +=== GL3:elements
 +GL_MAX_ELEMENTS_INDICES                  3000
 +GL_MAX_ELEMENTS_VERTICES                 3000
 +GL_MAX_SERVER_WAIT_TIMEOUT               2147483647
 +=== GL3:vertex
 +GL_MAX_VERTEX_ATTRIBS                    16
 +GL_MAX_VERTEX_OUTPUT_COMPONENTS          128
 +=== GL3:pixel
 +GL_MAX_FRAGMENT_INPUT_COMPONENTS         128
 +=== GL3:program
 +GL_MIN_PROGRAM_TEXEL_OFFSET              -8
 +GL_MAX_PROGRAM_TEXEL_OFFSET              7
 +GL_MAX_VARYING_COMPONENTS                128
 +GL_MAX_VARYING_VECTORS                   32
 +=== GL3:output stream
 +GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 64
 +GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 4
 +GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 16
 +GL_MAX_SAMPLES                           8
 +=== GL3:uniform block
 +GL_MAX_VERTEX_UNIFORM_COMPONENTS         16384
 +GL_MAX_VERTEX_UNIFORM_VECTORS            4096
 +GL_MAX_VERTEX_UNIFORM_BLOCKS             12
 +GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 65536
 +GL_MAX_FRAGMENT_UNIFORM_COMPONENTS       16384
 +GL_MAX_FRAGMENT_UNIFORM_VECTORS          4096
 +GL_MAX_FRAGMENT_UNIFORM_BLOCKS           12
 +GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 65536
 +GL_MAX_UNIFORM_BUFFER_BINDINGS           36
 +GL_MAX_UNIFORM_BLOCK_SIZE                16384
 +GL_MAX_COMBINED_UNIFORM_BLOCKS           36
 +=== GL3:tex
 +GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS        16
 +GL_MAX_TEXTURE_IMAGE_UNITS               16
 +GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS      48
 +
 +
 +TextureFormat 17
 +00=86b0  GL_COMPRESSED_RGB_FXT1_3DFX
 +01=86b1  GL_COMPRESSED_RGBA_FXT1_3DFX
 +02=83f0  GL_COMPRESSED_RGB_S3TC_DXT1_EXT
 +03=83f2  GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
 +04=83f3  GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
 +05=83f1  GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
 +06=8d64  GL_ETC1_RGB8_OES
 +07=9274  GL_COMPRESSED_RGB8_ETC2
 +08=9275  GL_COMPRESSED_SRGB8_ETC2
 +09=9278  GL_COMPRESSED_RGBA8_ETC2_EAC
 +10=9279  GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
 +11=9270  GL_COMPRESSED_R11_EAC
 +12=9272  GL_COMPRESSED_RG11_EAC
 +13=9271  GL_COMPRESSED_SIGNED_R11_EAC
 +14=9273  GL_COMPRESSED_SIGNED_RG11_EAC
 +15=9276  GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
 +16=9277  GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
 +</code>
 +
 +++++
 +
 +
  
 ++++ Intel HD Graphics Gen 7 (BayTrail-D Celeron J1900) OpenGL 3.3| ++++ Intel HD Graphics Gen 7 (BayTrail-D Celeron J1900) OpenGL 3.3|
opengl/gpuextensions.txt · 最終更新: 2016/08/31 02:16 by oga

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