opengl:gpuextensions
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opengl:gpuextensions [2016/08/31 01:38] – [RADEON HD 5850 OpenGL 4.4 (14.12)] oga | opengl:gpuextensions [2016/08/31 02:14] – [RADEON R3 (HD 8400) GCN 1.1 (Athlron 5350 kabini)] oga | ||
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- | ++++RADEON HD 7750(GCN1.0) OpenGL 4.5 Windows 10| | + | ++++RADEON HD 7750(GCN1.0) OpenGL 4.5/ |
< | < | ||
行 11190: | 行 11190: | ||
+ | ++++RADEON HD 7750(GCN1.0) OpenGL 4.5 Windows 10| | ||
+ | < | ||
+ | GL_VERSION: 4.5.13447 Core Profile/ | ||
+ | GL_RENDERER: | ||
+ | GL_VENDOR: ATI Technologies Inc. | ||
+ | GL_SHADING_LANGUAGE_VERSION: | ||
+ | |||
+ | |||
+ | Extension: | ||
+ | GL_AMDX_debug_output | ||
+ | GL_AMD_blend_minmax_factor | ||
+ | GL_AMD_conservative_depth | ||
+ | GL_AMD_debug_output | ||
+ | GL_AMD_depth_clamp_separate | ||
+ | GL_AMD_draw_buffers_blend | ||
+ | GL_AMD_framebuffer_sample_positions | ||
+ | GL_AMD_gcn_shader | ||
+ | GL_AMD_gpu_shader_int64 | ||
+ | GL_AMD_interleaved_elements | ||
+ | GL_AMD_multi_draw_indirect | ||
+ | GL_AMD_name_gen_delete | ||
+ | GL_AMD_performance_monitor | ||
+ | GL_AMD_pinned_memory | ||
+ | GL_AMD_query_buffer_object | ||
+ | GL_AMD_sample_positions | ||
+ | GL_AMD_seamless_cubemap_per_texture | ||
+ | GL_AMD_shader_atomic_counter_ops | ||
+ | GL_AMD_shader_stencil_export | ||
+ | GL_AMD_shader_stencil_value_export | ||
+ | GL_AMD_shader_trinary_minmax | ||
+ | GL_AMD_sparse_texture | ||
+ | GL_AMD_stencil_operation_extended | ||
+ | GL_AMD_texture_cube_map_array | ||
+ | GL_AMD_texture_texture4 | ||
+ | GL_AMD_transform_feedback3_lines_triangles | ||
+ | GL_AMD_transform_feedback4 | ||
+ | GL_AMD_vertex_shader_layer | ||
+ | GL_AMD_vertex_shader_viewport_index | ||
+ | GL_ARB_ES2_compatibility | ||
+ | GL_ARB_ES3_1_compatibility | ||
+ | GL_ARB_ES3_compatibility | ||
+ | GL_ARB_arrays_of_arrays | ||
+ | GL_ARB_base_instance | ||
+ | GL_ARB_bindless_texture | ||
+ | GL_ARB_blend_func_extended | ||
+ | GL_ARB_buffer_storage | ||
+ | GL_ARB_clear_buffer_object | ||
+ | GL_ARB_clear_texture | ||
+ | GL_ARB_clip_control | ||
+ | GL_ARB_color_buffer_float | ||
+ | GL_ARB_compressed_texture_pixel_storage | ||
+ | GL_ARB_compute_shader | ||
+ | GL_ARB_conditional_render_inverted | ||
+ | GL_ARB_conservative_depth | ||
+ | GL_ARB_copy_buffer | ||
+ | GL_ARB_copy_image | ||
+ | GL_ARB_cull_distance | ||
+ | GL_ARB_debug_output | ||
+ | GL_ARB_depth_buffer_float | ||
+ | GL_ARB_depth_clamp | ||
+ | GL_ARB_depth_texture | ||
+ | GL_ARB_derivative_control | ||
+ | GL_ARB_direct_state_access | ||
+ | GL_ARB_draw_buffers | ||
+ | GL_ARB_draw_buffers_blend | ||
+ | GL_ARB_draw_elements_base_vertex | ||
+ | GL_ARB_draw_indirect | ||
+ | GL_ARB_draw_instanced | ||
+ | GL_ARB_enhanced_layouts | ||
+ | GL_ARB_explicit_attrib_location | ||
+ | GL_ARB_explicit_uniform_location | ||
+ | GL_ARB_fragment_coord_conventions | ||
+ | GL_ARB_fragment_layer_viewport | ||
+ | GL_ARB_fragment_program | ||
+ | GL_ARB_fragment_program_shadow | ||
+ | GL_ARB_fragment_shader | ||
+ | GL_ARB_framebuffer_no_attachments | ||
+ | GL_ARB_framebuffer_object | ||
+ | GL_ARB_framebuffer_sRGB | ||
+ | GL_ARB_geometry_shader4 | ||
+ | GL_ARB_get_program_binary | ||
+ | GL_ARB_get_texture_sub_image | ||
+ | GL_ARB_gpu_shader5 | ||
+ | GL_ARB_gpu_shader_fp64 | ||
+ | GL_ARB_half_float_pixel | ||
+ | GL_ARB_half_float_vertex | ||
+ | GL_ARB_imaging | ||
+ | GL_ARB_indirect_parameters | ||
+ | GL_ARB_instanced_arrays | ||
+ | GL_ARB_internalformat_query | ||
+ | GL_ARB_internalformat_query2 | ||
+ | GL_ARB_invalidate_subdata | ||
+ | GL_ARB_map_buffer_alignment | ||
+ | GL_ARB_map_buffer_range | ||
+ | GL_ARB_multi_bind | ||
+ | GL_ARB_multi_draw_indirect | ||
+ | GL_ARB_multisample | ||
+ | GL_ARB_multitexture | ||
+ | GL_ARB_occlusion_query | ||
+ | GL_ARB_occlusion_query2 | ||
+ | GL_ARB_pipeline_statistics_query | ||
+ | GL_ARB_pixel_buffer_object | ||
+ | GL_ARB_point_parameters | ||
+ | GL_ARB_point_sprite | ||
+ | GL_ARB_program_interface_query | ||
+ | GL_ARB_provoking_vertex | ||
+ | GL_ARB_query_buffer_object | ||
+ | GL_ARB_robust_buffer_access_behavior | ||
+ | GL_ARB_sample_shading | ||
+ | GL_ARB_sampler_objects | ||
+ | GL_ARB_seamless_cube_map | ||
+ | GL_ARB_seamless_cubemap_per_texture | ||
+ | GL_ARB_separate_shader_objects | ||
+ | GL_ARB_shader_atomic_counters | ||
+ | GL_ARB_shader_ballot | ||
+ | GL_ARB_shader_bit_encoding | ||
+ | GL_ARB_shader_draw_parameters | ||
+ | GL_ARB_shader_group_vote | ||
+ | GL_ARB_shader_image_load_store | ||
+ | GL_ARB_shader_image_size | ||
+ | GL_ARB_shader_objects | ||
+ | GL_ARB_shader_precision | ||
+ | GL_ARB_shader_stencil_export | ||
+ | GL_ARB_shader_storage_buffer_object | ||
+ | GL_ARB_shader_subroutine | ||
+ | GL_ARB_shader_texture_image_samples | ||
+ | GL_ARB_shader_texture_lod | ||
+ | GL_ARB_shading_language_100 | ||
+ | GL_ARB_shading_language_420pack | ||
+ | GL_ARB_shading_language_packing | ||
+ | GL_ARB_shadow | ||
+ | GL_ARB_shadow_ambient | ||
+ | GL_ARB_sparse_buffer | ||
+ | GL_ARB_sparse_texture | ||
+ | GL_ARB_stencil_texturing | ||
+ | GL_ARB_sync | ||
+ | GL_ARB_tessellation_shader | ||
+ | GL_ARB_texture_barrier | ||
+ | GL_ARB_texture_border_clamp | ||
+ | GL_ARB_texture_buffer_object | ||
+ | GL_ARB_texture_buffer_object_rgb32 | ||
+ | GL_ARB_texture_buffer_range | ||
+ | GL_ARB_texture_compression | ||
+ | GL_ARB_texture_compression_bptc | ||
+ | GL_ARB_texture_compression_rgtc | ||
+ | GL_ARB_texture_cube_map | ||
+ | GL_ARB_texture_cube_map_array | ||
+ | GL_ARB_texture_env_add | ||
+ | GL_ARB_texture_env_combine | ||
+ | GL_ARB_texture_env_crossbar | ||
+ | GL_ARB_texture_env_dot3 | ||
+ | GL_ARB_texture_float | ||
+ | GL_ARB_texture_gather | ||
+ | GL_ARB_texture_mirror_clamp_to_edge | ||
+ | GL_ARB_texture_mirrored_repeat | ||
+ | GL_ARB_texture_multisample | ||
+ | GL_ARB_texture_non_power_of_two | ||
+ | GL_ARB_texture_query_levels | ||
+ | GL_ARB_texture_query_lod | ||
+ | GL_ARB_texture_rectangle | ||
+ | GL_ARB_texture_rg | ||
+ | GL_ARB_texture_rgb10_a2ui | ||
+ | GL_ARB_texture_snorm | ||
+ | GL_ARB_texture_stencil8 | ||
+ | GL_ARB_texture_storage | ||
+ | GL_ARB_texture_storage_multisample | ||
+ | GL_ARB_texture_swizzle | ||
+ | GL_ARB_texture_view | ||
+ | GL_ARB_timer_query | ||
+ | GL_ARB_transform_feedback2 | ||
+ | GL_ARB_transform_feedback3 | ||
+ | GL_ARB_transform_feedback_instanced | ||
+ | GL_ARB_transform_feedback_overflow_query | ||
+ | GL_ARB_transpose_matrix | ||
+ | GL_ARB_uniform_buffer_object | ||
+ | GL_ARB_vertex_array_bgra | ||
+ | GL_ARB_vertex_array_object | ||
+ | GL_ARB_vertex_attrib_64bit | ||
+ | GL_ARB_vertex_attrib_binding | ||
+ | GL_ARB_vertex_buffer_object | ||
+ | GL_ARB_vertex_program | ||
+ | GL_ARB_vertex_shader | ||
+ | GL_ARB_vertex_type_10f_11f_11f_rev | ||
+ | GL_ARB_vertex_type_2_10_10_10_rev | ||
+ | GL_ARB_viewport_array | ||
+ | GL_ARB_window_pos | ||
+ | GL_ATI_draw_buffers | ||
+ | GL_ATI_envmap_bumpmap | ||
+ | GL_ATI_fragment_shader | ||
+ | GL_ATI_separate_stencil | ||
+ | GL_ATI_texture_compression_3dc | ||
+ | GL_ATI_texture_env_combine3 | ||
+ | GL_ATI_texture_float | ||
+ | GL_ATI_texture_mirror_once | ||
+ | GL_EXT_abgr | ||
+ | GL_EXT_bgra | ||
+ | GL_EXT_bindable_uniform | ||
+ | GL_EXT_blend_color | ||
+ | GL_EXT_blend_equation_separate | ||
+ | GL_EXT_blend_func_separate | ||
+ | GL_EXT_blend_minmax | ||
+ | GL_EXT_blend_subtract | ||
+ | GL_EXT_compiled_vertex_array | ||
+ | GL_EXT_copy_buffer | ||
+ | GL_EXT_copy_texture | ||
+ | GL_EXT_depth_bounds_test | ||
+ | GL_EXT_direct_state_access | ||
+ | GL_EXT_draw_buffers2 | ||
+ | GL_EXT_draw_instanced | ||
+ | GL_EXT_draw_range_elements | ||
+ | GL_EXT_fog_coord | ||
+ | GL_EXT_framebuffer_blit | ||
+ | GL_EXT_framebuffer_multisample | ||
+ | GL_EXT_framebuffer_object | ||
+ | GL_EXT_framebuffer_sRGB | ||
+ | GL_EXT_geometry_shader4 | ||
+ | GL_EXT_gpu_program_parameters | ||
+ | GL_EXT_gpu_shader4 | ||
+ | GL_EXT_histogram | ||
+ | GL_EXT_multi_draw_arrays | ||
+ | GL_EXT_packed_depth_stencil | ||
+ | GL_EXT_packed_float | ||
+ | GL_EXT_packed_pixels | ||
+ | GL_EXT_pixel_buffer_object | ||
+ | GL_EXT_point_parameters | ||
+ | GL_EXT_polygon_offset_clamp | ||
+ | GL_EXT_provoking_vertex | ||
+ | GL_EXT_rescale_normal | ||
+ | GL_EXT_secondary_color | ||
+ | GL_EXT_separate_specular_color | ||
+ | GL_EXT_shader_image_load_store | ||
+ | GL_EXT_shader_integer_mix | ||
+ | GL_EXT_shadow_funcs | ||
+ | GL_EXT_stencil_wrap | ||
+ | GL_EXT_subtexture | ||
+ | GL_EXT_texgen_reflection | ||
+ | GL_EXT_texture3D | ||
+ | GL_EXT_texture_array | ||
+ | GL_EXT_texture_buffer_object | ||
+ | GL_EXT_texture_compression_bptc | ||
+ | GL_EXT_texture_compression_latc | ||
+ | GL_EXT_texture_compression_rgtc | ||
+ | GL_EXT_texture_compression_s3tc | ||
+ | GL_EXT_texture_cube_map | ||
+ | GL_EXT_texture_edge_clamp | ||
+ | GL_EXT_texture_env_add | ||
+ | GL_EXT_texture_env_combine | ||
+ | GL_EXT_texture_env_dot3 | ||
+ | GL_EXT_texture_filter_anisotropic | ||
+ | GL_EXT_texture_integer | ||
+ | GL_EXT_texture_lod | ||
+ | GL_EXT_texture_lod_bias | ||
+ | GL_EXT_texture_mirror_clamp | ||
+ | GL_EXT_texture_object | ||
+ | GL_EXT_texture_rectangle | ||
+ | GL_EXT_texture_sRGB | ||
+ | GL_EXT_texture_sRGB_decode | ||
+ | GL_EXT_texture_shared_exponent | ||
+ | GL_EXT_texture_snorm | ||
+ | GL_EXT_texture_storage | ||
+ | GL_EXT_texture_swizzle | ||
+ | GL_EXT_timer_query | ||
+ | GL_EXT_transform_feedback | ||
+ | GL_EXT_vertex_array | ||
+ | GL_EXT_vertex_array_bgra | ||
+ | GL_EXT_vertex_attrib_64bit | ||
+ | GL_IBM_texture_mirrored_repeat | ||
+ | GL_INTEL_fragment_shader_ordering | ||
+ | GL_KHR_context_flush_control | ||
+ | GL_KHR_debug | ||
+ | GL_KHR_robust_buffer_access_behavior | ||
+ | GL_KHR_robustness | ||
+ | GL_KTX_buffer_region | ||
+ | GL_NV_blend_square | ||
+ | GL_NV_conditional_render | ||
+ | GL_NV_copy_depth_to_color | ||
+ | GL_NV_copy_image | ||
+ | GL_NV_depth_buffer_float | ||
+ | GL_NV_explicit_multisample | ||
+ | GL_NV_float_buffer | ||
+ | GL_NV_half_float | ||
+ | GL_NV_primitive_restart | ||
+ | GL_NV_texgen_reflection | ||
+ | GL_NV_texture_barrier | ||
+ | GL_OES_EGL_image | ||
+ | GL_SGIS_generate_mipmap | ||
+ | GL_SGIS_texture_edge_clamp | ||
+ | GL_SGIS_texture_lod | ||
+ | GL_SUN_multi_draw_arrays | ||
+ | GL_WIN_swap_hint | ||
+ | WGL_EXT_swap_control | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ### GL4: | ||
+ | GL_MAX_CLIP_DISTANCES | ||
+ | GL_SUBPIXEL_BITS | ||
+ | GL_MAX_3D_TEXTURE_SIZE | ||
+ | GL_MAX_TEXTURE_SIZE | ||
+ | GL_MAX_ARRAY_TEXTURE_LAYERS | ||
+ | GL_MAX_TEXTURE_LOD_BIAS | ||
+ | GL_MAX_CUBE_MAP_TEXTURE_SIZE | ||
+ | GL_MAX_RENDERBUFFER_SIZE | ||
+ | GL_MAX_VIEWPORT_DIMS | ||
+ | === GL4: | ||
+ | GL_MAX_ELEMENTS_INDICES | ||
+ | GL_MAX_ELEMENTS_VERTICES | ||
+ | === GL4:vertex | ||
+ | GL_MAX_VERTEX_ATTRIBS | ||
+ | GL_MAX_VERTEX_OUTPUT_COMPONENTS | ||
+ | GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET | ||
+ | GL_MAX_VERTEX_ATTRIB_BINDINGS | ||
+ | === GL4:texture | ||
+ | GL_MAX_TEXTURE_BUFFER_SIZE | ||
+ | GL_MAX_RECTANGLE_TEXTURE_SIZE | ||
+ | === GL4: | ||
+ | GL_MAX_TESS_GEN_LEVEL | ||
+ | GL_MAX_PATCH_VERTICES | ||
+ | GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS | ||
+ | GL_MAX_TESS_PATCH_COMPONENTS | ||
+ | GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 4096 | ||
+ | GL_MAX_TESS_CONTROL_INPUT_COMPONENTS | ||
+ | === GL4: | ||
+ | GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 128 | ||
+ | GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS | ||
+ | === GL4: | ||
+ | GL_MAX_GEOMETRY_INPUT_COMPONENTS | ||
+ | GL_MAX_GEOMETRY_OUTPUT_COMPONENTS | ||
+ | GL_MAX_GEOMETRY_OUTPUT_VERTICES | ||
+ | GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS | ||
+ | GL_MAX_GEOMETRY_SHADER_INVOCATIONS | ||
+ | GL_MAX_VERTEX_STREAMS | ||
+ | === GL4:pixel | ||
+ | GL_MAX_FRAGMENT_INPUT_COMPONENTS | ||
+ | GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET | ||
+ | GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET | ||
+ | === GL4:compute | ||
+ | GL_MAX_COMPUTE_WORK_GROUP_COUNT | ||
+ | GL_MAX_COMPUTE_WORK_GROUP_COUNT | ||
+ | GL_MAX_COMPUTE_WORK_GROUP_COUNT | ||
+ | GL_MAX_COMPUTE_WORK_GROUP_SIZE | ||
+ | GL_MAX_COMPUTE_WORK_GROUP_SIZE | ||
+ | GL_MAX_COMPUTE_WORK_GROUP_SIZE | ||
+ | GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS | ||
+ | GL_MAX_COMPUTE_SHARED_MEMORY_SIZE | ||
+ | GL_MAX_COMPUTE_IMAGE_UNIFORMS | ||
+ | === GL4:program | ||
+ | GL_MIN_PROGRAM_TEXEL_OFFSET | ||
+ | GL_MAX_PROGRAM_TEXEL_OFFSET | ||
+ | GL_MAX_VARYING_COMPONENTS | ||
+ | GL_MAX_VARYING_VECTORS | ||
+ | GL_MAX_SUBROUTINES | ||
+ | GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS | ||
+ | GL_MAX_UNIFORM_LOCATIONS | ||
+ | GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES | ||
+ | GL_MAX_IMAGE_UNITS | ||
+ | GL_MAX_IMAGE_SAMPLES | ||
+ | GL_MAX_VERTEX_IMAGE_UNIFORMS | ||
+ | GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS | ||
+ | GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS | ||
+ | GL_MAX_GEOMETRY_IMAGE_UNIFORMS | ||
+ | GL_MAX_FRAGMENT_IMAGE_UNIFORMS | ||
+ | GL_MAX_COMBINED_IMAGE_UNIFORMS | ||
+ | GL_MAX_SAMPLE_MASK_WORDS | ||
+ | GL_MAX_SAMPLES | ||
+ | GL_MAX_COLOR_TEXTURE_SAMPLES | ||
+ | GL_MAX_DEPTH_TEXTURE_SAMPLES | ||
+ | GL_MAX_INTEGER_SAMPLES | ||
+ | GL_MAX_SERVER_WAIT_TIMEOUT | ||
+ | GL_MIN_FRAGMENT_INTERPOLATION_OFFSET | ||
+ | GL_MAX_FRAGMENT_INTERPOLATION_OFFSET | ||
+ | GL_FRAGMENT_INTERPOLATION_OFFSET_BITS | ||
+ | GL_MAX_DRAW_BUFFERS | ||
+ | GL_MAX_DUAL_SOURCE_DRAW_BUFFERS | ||
+ | GL_MAX_COLOR_ATTACHMENTS | ||
+ | === GL4:output stream | ||
+ | GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 128 | ||
+ | GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 4 | ||
+ | GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 4 | ||
+ | GL_MAX_TRANSFORM_FEEDBACK_BUFFERS | ||
+ | === GL4:atomic counter | ||
+ | GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS | ||
+ | GL_MAX_VERTEX_ATOMIC_COUNTERS | ||
+ | GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS | ||
+ | GL_MAX_FRAGMENT_ATOMIC_COUNTERS | ||
+ | GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 8 | ||
+ | GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS | ||
+ | GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 8 | ||
+ | GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS | ||
+ | GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS | ||
+ | GL_MAX_GEOMETRY_ATOMIC_COUNTERS | ||
+ | GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS | ||
+ | GL_MAX_COMPUTE_ATOMIC_COUNTERS | ||
+ | GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS | ||
+ | GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE | ||
+ | GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS | ||
+ | GL_MAX_COMBINED_ATOMIC_COUNTERS | ||
+ | === GL4:shader storage block | ||
+ | GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS | ||
+ | GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS | ||
+ | GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 16 | ||
+ | GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 16 | ||
+ | GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS | ||
+ | GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS | ||
+ | GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS | ||
+ | GL_MAX_SHADER_STORAGE_BLOCK_SIZE | ||
+ | GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS | ||
+ | GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 16 | ||
+ | === GL4:uniform block | ||
+ | GL_MAX_VERTEX_UNIFORM_COMPONENTS | ||
+ | GL_MAX_VERTEX_UNIFORM_VECTORS | ||
+ | GL_MAX_VERTEX_UNIFORM_BLOCKS | ||
+ | GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 2147483389 | ||
+ | GL_MAX_FRAGMENT_UNIFORM_COMPONENTS | ||
+ | GL_MAX_FRAGMENT_UNIFORM_VECTORS | ||
+ | GL_MAX_FRAGMENT_UNIFORM_BLOCKS | ||
+ | GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 2147483389 | ||
+ | GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS | ||
+ | GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS | ||
+ | GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 2147483389 | ||
+ | GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 16384 | ||
+ | GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS | ||
+ | GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 2147483389 | ||
+ | GL_MAX_GEOMETRY_UNIFORM_COMPONENTS | ||
+ | GL_MAX_GEOMETRY_UNIFORM_BLOCKS | ||
+ | GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 2147483389 | ||
+ | GL_MAX_COMPUTE_UNIFORM_COMPONENTS | ||
+ | GL_MAX_COMPUTE_UNIFORM_BLOCKS | ||
+ | GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 2147483389 | ||
+ | GL_MAX_UNIFORM_BUFFER_BINDINGS | ||
+ | GL_MAX_UNIFORM_BLOCK_SIZE | ||
+ | GL_MAX_COMBINED_UNIFORM_BLOCKS | ||
+ | === GL4:tex | ||
+ | GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS | ||
+ | GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS | ||
+ | GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 32 | ||
+ | GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS | ||
+ | GL_MAX_TEXTURE_IMAGE_UNITS | ||
+ | GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS | ||
+ | |||
+ | |||
+ | |||
+ | TextureFormat 18 | ||
+ | 00=8e8c | ||
+ | 01=8e8d | ||
+ | 02=8e8e | ||
+ | 03=8e8f | ||
+ | 04=83f0 | ||
+ | 05=83f1 | ||
+ | 06=83f2 | ||
+ | 07=83f3 | ||
+ | 08=9274 | ||
+ | 09=9275 | ||
+ | 10=9276 | ||
+ | 11=9277 | ||
+ | 12=9278 | ||
+ | 13=9279 | ||
+ | 14=9270 | ||
+ | 15=9271 | ||
+ | 16=9272 | ||
+ | 17=9273 | ||
+ | |||
+ | |||
+ | |||
+ | HW Texture Format=60000c2f | ||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | |||
+ | |||
+ | |||
+ | </ | ||
+ | |||
+ | |||
+ | |||
+ | ++++ | ||
行 12551: | 行 13033: | ||
++++ | ++++ | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ++++RADEON R3 (RADEON HD 8400) OpenGL 4.5 Windows 10 x64 (16.300.2311.0)| | ||
+ | |||
+ | |||
+ | < | ||
+ | |||
+ | WGL Extension: | ||
+ | WGL_ARB_extensions_string | ||
+ | WGL_ARB_pixel_format | ||
+ | WGL_ATI_pixel_format_float | ||
+ | WGL_ARB_pixel_format_float | ||
+ | WGL_ARB_multisample | ||
+ | WGL_EXT_swap_control | ||
+ | WGL_EXT_swap_control_tear | ||
+ | WGL_ARB_pbuffer | ||
+ | WGL_ARB_render_texture | ||
+ | WGL_ARB_make_current_read | ||
+ | WGL_EXT_extensions_string | ||
+ | WGL_ARB_buffer_region | ||
+ | WGL_EXT_framebuffer_sRGB | ||
+ | WGL_ATI_render_texture_rectangle | ||
+ | WGL_EXT_pixel_format_packed_float | ||
+ | WGL_I3D_genlock | ||
+ | WGL_NV_swap_group | ||
+ | WGL_ARB_create_context | ||
+ | WGL_AMD_gpu_association | ||
+ | WGL_AMDX_gpu_association | ||
+ | WGL_ARB_create_context_profile | ||
+ | WGL_ARB_context_flush_control | ||
+ | WGL_NV_DX_interop | ||
+ | WGL_NV_DX_interop2 | ||
+ | WGL_NV_float_buffer | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | GL_VERSION: 4.5.13447 Core Profile/ | ||
+ | GL_RENDERER: | ||
+ | GL_VENDOR: ATI Technologies Inc. | ||
+ | GL_SHADING_LANGUAGE_VERSION: | ||
+ | |||
+ | |||
+ | |||
+ | Extension: | ||
+ | GL_AMDX_debug_output | ||
+ | GL_AMD_blend_minmax_factor | ||
+ | GL_AMD_conservative_depth | ||
+ | GL_AMD_debug_output | ||
+ | GL_AMD_depth_clamp_separate | ||
+ | GL_AMD_draw_buffers_blend | ||
+ | GL_AMD_framebuffer_sample_positions | ||
+ | GL_AMD_gcn_shader | ||
+ | GL_AMD_gpu_shader_int64 | ||
+ | GL_AMD_interleaved_elements | ||
+ | GL_AMD_multi_draw_indirect | ||
+ | GL_AMD_name_gen_delete | ||
+ | GL_AMD_occlusion_query_event | ||
+ | GL_AMD_performance_monitor | ||
+ | GL_AMD_pinned_memory | ||
+ | GL_AMD_query_buffer_object | ||
+ | GL_AMD_sample_positions | ||
+ | GL_AMD_seamless_cubemap_per_texture | ||
+ | GL_AMD_shader_atomic_counter_ops | ||
+ | GL_AMD_shader_stencil_export | ||
+ | GL_AMD_shader_stencil_value_export | ||
+ | GL_AMD_shader_trace | ||
+ | GL_AMD_shader_trinary_minmax | ||
+ | GL_AMD_sparse_texture | ||
+ | GL_AMD_sparse_texture_pool | ||
+ | GL_AMD_stencil_operation_extended | ||
+ | GL_AMD_texture_cube_map_array | ||
+ | GL_AMD_texture_texture4 | ||
+ | GL_AMD_transform_feedback3_lines_triangles | ||
+ | GL_AMD_transform_feedback4 | ||
+ | GL_AMD_vertex_shader_layer | ||
+ | GL_AMD_vertex_shader_viewport_index | ||
+ | GL_ARB_ES2_compatibility | ||
+ | GL_ARB_ES3_1_compatibility | ||
+ | GL_ARB_ES3_compatibility | ||
+ | GL_ARB_arrays_of_arrays | ||
+ | GL_ARB_base_instance | ||
+ | GL_ARB_bindless_texture | ||
+ | GL_ARB_blend_func_extended | ||
+ | GL_ARB_buffer_storage | ||
+ | GL_ARB_clear_buffer_object | ||
+ | GL_ARB_clear_texture | ||
+ | GL_ARB_clip_control | ||
+ | GL_ARB_color_buffer_float | ||
+ | GL_ARB_compressed_texture_pixel_storage | ||
+ | GL_ARB_compute_shader | ||
+ | GL_ARB_conditional_render_inverted | ||
+ | GL_ARB_conservative_depth | ||
+ | GL_ARB_copy_buffer | ||
+ | GL_ARB_copy_image | ||
+ | GL_ARB_cull_distance | ||
+ | GL_ARB_debug_output | ||
+ | GL_ARB_depth_buffer_float | ||
+ | GL_ARB_depth_clamp | ||
+ | GL_ARB_depth_texture | ||
+ | GL_ARB_derivative_control | ||
+ | GL_ARB_direct_state_access | ||
+ | GL_ARB_draw_buffers | ||
+ | GL_ARB_draw_buffers_blend | ||
+ | GL_ARB_draw_elements_base_vertex | ||
+ | GL_ARB_draw_indirect | ||
+ | GL_ARB_draw_instanced | ||
+ | GL_ARB_enhanced_layouts | ||
+ | GL_ARB_explicit_attrib_location | ||
+ | GL_ARB_explicit_uniform_location | ||
+ | GL_ARB_fragment_coord_conventions | ||
+ | GL_ARB_fragment_layer_viewport | ||
+ | GL_ARB_fragment_program | ||
+ | GL_ARB_fragment_program_shadow | ||
+ | GL_ARB_fragment_shader | ||
+ | GL_ARB_framebuffer_no_attachments | ||
+ | GL_ARB_framebuffer_object | ||
+ | GL_ARB_framebuffer_sRGB | ||
+ | GL_ARB_geometry_shader4 | ||
+ | GL_ARB_get_program_binary | ||
+ | GL_ARB_get_texture_sub_image | ||
+ | GL_ARB_gpu_shader5 | ||
+ | GL_ARB_gpu_shader_fp64 | ||
+ | GL_ARB_half_float_pixel | ||
+ | GL_ARB_half_float_vertex | ||
+ | GL_ARB_imaging | ||
+ | GL_ARB_indirect_parameters | ||
+ | GL_ARB_instanced_arrays | ||
+ | GL_ARB_internalformat_query | ||
+ | GL_ARB_internalformat_query2 | ||
+ | GL_ARB_invalidate_subdata | ||
+ | GL_ARB_map_buffer_alignment | ||
+ | GL_ARB_map_buffer_range | ||
+ | GL_ARB_multi_bind | ||
+ | GL_ARB_multi_draw_indirect | ||
+ | GL_ARB_multisample | ||
+ | GL_ARB_multitexture | ||
+ | GL_ARB_occlusion_query | ||
+ | GL_ARB_occlusion_query2 | ||
+ | GL_ARB_pipeline_statistics_query | ||
+ | GL_ARB_pixel_buffer_object | ||
+ | GL_ARB_point_parameters | ||
+ | GL_ARB_point_sprite | ||
+ | GL_ARB_program_interface_query | ||
+ | GL_ARB_provoking_vertex | ||
+ | GL_ARB_query_buffer_object | ||
+ | GL_ARB_robust_buffer_access_behavior | ||
+ | GL_ARB_sample_shading | ||
+ | GL_ARB_sampler_objects | ||
+ | GL_ARB_seamless_cube_map | ||
+ | GL_ARB_seamless_cubemap_per_texture | ||
+ | GL_ARB_separate_shader_objects | ||
+ | GL_ARB_shader_atomic_counters | ||
+ | GL_ARB_shader_ballot | ||
+ | GL_ARB_shader_bit_encoding | ||
+ | GL_ARB_shader_draw_parameters | ||
+ | GL_ARB_shader_group_vote | ||
+ | GL_ARB_shader_image_load_store | ||
+ | GL_ARB_shader_image_size | ||
+ | GL_ARB_shader_objects | ||
+ | GL_ARB_shader_precision | ||
+ | GL_ARB_shader_stencil_export | ||
+ | GL_ARB_shader_storage_buffer_object | ||
+ | GL_ARB_shader_subroutine | ||
+ | GL_ARB_shader_texture_image_samples | ||
+ | GL_ARB_shader_texture_lod | ||
+ | GL_ARB_shading_language_100 | ||
+ | GL_ARB_shading_language_420pack | ||
+ | GL_ARB_shading_language_packing | ||
+ | GL_ARB_shadow | ||
+ | GL_ARB_shadow_ambient | ||
+ | GL_ARB_sparse_buffer | ||
+ | GL_ARB_sparse_texture | ||
+ | GL_ARB_stencil_texturing | ||
+ | GL_ARB_sync | ||
+ | GL_ARB_tessellation_shader | ||
+ | GL_ARB_texture_barrier | ||
+ | GL_ARB_texture_border_clamp | ||
+ | GL_ARB_texture_buffer_object | ||
+ | GL_ARB_texture_buffer_object_rgb32 | ||
+ | GL_ARB_texture_buffer_range | ||
+ | GL_ARB_texture_compression | ||
+ | GL_ARB_texture_compression_bptc | ||
+ | GL_ARB_texture_compression_rgtc | ||
+ | GL_ARB_texture_cube_map | ||
+ | GL_ARB_texture_cube_map_array | ||
+ | GL_ARB_texture_env_add | ||
+ | GL_ARB_texture_env_combine | ||
+ | GL_ARB_texture_env_crossbar | ||
+ | GL_ARB_texture_env_dot3 | ||
+ | GL_ARB_texture_float | ||
+ | GL_ARB_texture_gather | ||
+ | GL_ARB_texture_mirror_clamp_to_edge | ||
+ | GL_ARB_texture_mirrored_repeat | ||
+ | GL_ARB_texture_multisample | ||
+ | GL_ARB_texture_non_power_of_two | ||
+ | GL_ARB_texture_query_levels | ||
+ | GL_ARB_texture_query_lod | ||
+ | GL_ARB_texture_rectangle | ||
+ | GL_ARB_texture_rg | ||
+ | GL_ARB_texture_rgb10_a2ui | ||
+ | GL_ARB_texture_snorm | ||
+ | GL_ARB_texture_stencil8 | ||
+ | GL_ARB_texture_storage | ||
+ | GL_ARB_texture_storage_multisample | ||
+ | GL_ARB_texture_swizzle | ||
+ | GL_ARB_texture_view | ||
+ | GL_ARB_timer_query | ||
+ | GL_ARB_transform_feedback2 | ||
+ | GL_ARB_transform_feedback3 | ||
+ | GL_ARB_transform_feedback_instanced | ||
+ | GL_ARB_transform_feedback_overflow_query | ||
+ | GL_ARB_transpose_matrix | ||
+ | GL_ARB_uniform_buffer_object | ||
+ | GL_ARB_vertex_array_bgra | ||
+ | GL_ARB_vertex_array_object | ||
+ | GL_ARB_vertex_attrib_64bit | ||
+ | GL_ARB_vertex_attrib_binding | ||
+ | GL_ARB_vertex_buffer_object | ||
+ | GL_ARB_vertex_program | ||
+ | GL_ARB_vertex_shader | ||
+ | GL_ARB_vertex_type_10f_11f_11f_rev | ||
+ | GL_ARB_vertex_type_2_10_10_10_rev | ||
+ | GL_ARB_viewport_array | ||
+ | GL_ARB_window_pos | ||
+ | GL_ATI_draw_buffers | ||
+ | GL_ATI_envmap_bumpmap | ||
+ | GL_ATI_fragment_shader | ||
+ | GL_ATI_separate_stencil | ||
+ | GL_ATI_texture_compression_3dc | ||
+ | GL_ATI_texture_env_combine3 | ||
+ | GL_ATI_texture_float | ||
+ | GL_ATI_texture_mirror_once | ||
+ | GL_EXT_abgr | ||
+ | GL_EXT_bgra | ||
+ | GL_EXT_bindable_uniform | ||
+ | GL_EXT_blend_color | ||
+ | GL_EXT_blend_equation_separate | ||
+ | GL_EXT_blend_func_separate | ||
+ | GL_EXT_blend_minmax | ||
+ | GL_EXT_blend_subtract | ||
+ | GL_EXT_compiled_vertex_array | ||
+ | GL_EXT_copy_buffer | ||
+ | GL_EXT_copy_texture | ||
+ | GL_EXT_depth_bounds_test | ||
+ | GL_EXT_direct_state_access | ||
+ | GL_EXT_draw_buffers2 | ||
+ | GL_EXT_draw_instanced | ||
+ | GL_EXT_draw_range_elements | ||
+ | GL_EXT_fog_coord | ||
+ | GL_EXT_framebuffer_blit | ||
+ | GL_EXT_framebuffer_multisample | ||
+ | GL_EXT_framebuffer_object | ||
+ | GL_EXT_framebuffer_sRGB | ||
+ | GL_EXT_geometry_shader4 | ||
+ | GL_EXT_gpu_program_parameters | ||
+ | GL_EXT_gpu_shader4 | ||
+ | GL_EXT_histogram | ||
+ | GL_EXT_multi_draw_arrays | ||
+ | GL_EXT_packed_depth_stencil | ||
+ | GL_EXT_packed_float | ||
+ | GL_EXT_packed_pixels | ||
+ | GL_EXT_pixel_buffer_object | ||
+ | GL_EXT_point_parameters | ||
+ | GL_EXT_polygon_offset_clamp | ||
+ | GL_EXT_provoking_vertex | ||
+ | GL_EXT_rescale_normal | ||
+ | GL_EXT_secondary_color | ||
+ | GL_EXT_separate_specular_color | ||
+ | GL_EXT_shader_image_load_store | ||
+ | GL_EXT_shader_integer_mix | ||
+ | GL_EXT_shadow_funcs | ||
+ | GL_EXT_stencil_wrap | ||
+ | GL_EXT_subtexture | ||
+ | GL_EXT_texgen_reflection | ||
+ | GL_EXT_texture3D | ||
+ | GL_EXT_texture_array | ||
+ | GL_EXT_texture_buffer_object | ||
+ | GL_EXT_texture_compression_bptc | ||
+ | GL_EXT_texture_compression_latc | ||
+ | GL_EXT_texture_compression_rgtc | ||
+ | GL_EXT_texture_compression_s3tc | ||
+ | GL_EXT_texture_cube_map | ||
+ | GL_EXT_texture_edge_clamp | ||
+ | GL_EXT_texture_env_add | ||
+ | GL_EXT_texture_env_combine | ||
+ | GL_EXT_texture_env_dot3 | ||
+ | GL_EXT_texture_filter_anisotropic | ||
+ | GL_EXT_texture_integer | ||
+ | GL_EXT_texture_lod | ||
+ | GL_EXT_texture_lod_bias | ||
+ | GL_EXT_texture_mirror_clamp | ||
+ | GL_EXT_texture_object | ||
+ | GL_EXT_texture_rectangle | ||
+ | GL_EXT_texture_sRGB | ||
+ | GL_EXT_texture_sRGB_decode | ||
+ | GL_EXT_texture_shared_exponent | ||
+ | GL_EXT_texture_snorm | ||
+ | GL_EXT_texture_storage | ||
+ | GL_EXT_texture_swizzle | ||
+ | GL_EXT_timer_query | ||
+ | GL_EXT_transform_feedback | ||
+ | GL_EXT_vertex_array | ||
+ | GL_EXT_vertex_array_bgra | ||
+ | GL_EXT_vertex_attrib_64bit | ||
+ | GL_IBM_texture_mirrored_repeat | ||
+ | GL_INTEL_fragment_shader_ordering | ||
+ | GL_KHR_context_flush_control | ||
+ | GL_KHR_debug | ||
+ | GL_KHR_robust_buffer_access_behavior | ||
+ | GL_KHR_robustness | ||
+ | GL_KTX_buffer_region | ||
+ | GL_NV_blend_square | ||
+ | GL_NV_conditional_render | ||
+ | GL_NV_copy_depth_to_color | ||
+ | GL_NV_copy_image | ||
+ | GL_NV_depth_buffer_float | ||
+ | GL_NV_explicit_multisample | ||
+ | GL_NV_float_buffer | ||
+ | GL_NV_half_float | ||
+ | GL_NV_primitive_restart | ||
+ | GL_NV_texgen_reflection | ||
+ | GL_NV_texture_barrier | ||
+ | GL_OES_EGL_image | ||
+ | GL_SGIS_generate_mipmap | ||
+ | GL_SGIS_texture_edge_clamp | ||
+ | GL_SGIS_texture_lod | ||
+ | GL_SUN_multi_draw_arrays | ||
+ | GL_WIN_swap_hint | ||
+ | WGL_EXT_swap_control | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ### GL4: | ||
+ | GL_MAX_CLIP_DISTANCES | ||
+ | GL_SUBPIXEL_BITS | ||
+ | GL_MAX_3D_TEXTURE_SIZE | ||
+ | GL_MAX_TEXTURE_SIZE | ||
+ | GL_MAX_ARRAY_TEXTURE_LAYERS | ||
+ | GL_MAX_TEXTURE_LOD_BIAS | ||
+ | GL_MAX_CUBE_MAP_TEXTURE_SIZE | ||
+ | GL_MAX_RENDERBUFFER_SIZE | ||
+ | GL_MAX_VIEWPORT_DIMS | ||
+ | === GL4: | ||
+ | GL_MAX_ELEMENTS_INDICES | ||
+ | GL_MAX_ELEMENTS_VERTICES | ||
+ | === GL4:vertex | ||
+ | GL_MAX_VERTEX_ATTRIBS | ||
+ | GL_MAX_VERTEX_OUTPUT_COMPONENTS | ||
+ | GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET | ||
+ | GL_MAX_VERTEX_ATTRIB_BINDINGS | ||
+ | === GL4:texture | ||
+ | GL_MAX_TEXTURE_BUFFER_SIZE | ||
+ | GL_MAX_RECTANGLE_TEXTURE_SIZE | ||
+ | === GL4: | ||
+ | GL_MAX_TESS_GEN_LEVEL | ||
+ | GL_MAX_PATCH_VERTICES | ||
+ | GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS | ||
+ | GL_MAX_TESS_PATCH_COMPONENTS | ||
+ | GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 4096 | ||
+ | GL_MAX_TESS_CONTROL_INPUT_COMPONENTS | ||
+ | === GL4: | ||
+ | GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 128 | ||
+ | GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS | ||
+ | === GL4: | ||
+ | GL_MAX_GEOMETRY_INPUT_COMPONENTS | ||
+ | GL_MAX_GEOMETRY_OUTPUT_COMPONENTS | ||
+ | GL_MAX_GEOMETRY_OUTPUT_VERTICES | ||
+ | GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS | ||
+ | GL_MAX_GEOMETRY_SHADER_INVOCATIONS | ||
+ | GL_MAX_VERTEX_STREAMS | ||
+ | === GL4:pixel | ||
+ | GL_MAX_FRAGMENT_INPUT_COMPONENTS | ||
+ | GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET | ||
+ | GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET | ||
+ | === GL4:compute | ||
+ | GL_MAX_COMPUTE_WORK_GROUP_COUNT | ||
+ | GL_MAX_COMPUTE_WORK_GROUP_COUNT | ||
+ | GL_MAX_COMPUTE_WORK_GROUP_COUNT | ||
+ | GL_MAX_COMPUTE_WORK_GROUP_SIZE | ||
+ | GL_MAX_COMPUTE_WORK_GROUP_SIZE | ||
+ | GL_MAX_COMPUTE_WORK_GROUP_SIZE | ||
+ | GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS | ||
+ | GL_MAX_COMPUTE_SHARED_MEMORY_SIZE | ||
+ | GL_MAX_COMPUTE_IMAGE_UNIFORMS | ||
+ | === GL4:program | ||
+ | GL_MIN_PROGRAM_TEXEL_OFFSET | ||
+ | GL_MAX_PROGRAM_TEXEL_OFFSET | ||
+ | GL_MAX_VARYING_COMPONENTS | ||
+ | GL_MAX_VARYING_VECTORS | ||
+ | GL_MAX_SUBROUTINES | ||
+ | GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS | ||
+ | GL_MAX_UNIFORM_LOCATIONS | ||
+ | GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES | ||
+ | GL_MAX_IMAGE_UNITS | ||
+ | GL_MAX_IMAGE_SAMPLES | ||
+ | GL_MAX_VERTEX_IMAGE_UNIFORMS | ||
+ | GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS | ||
+ | GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS | ||
+ | GL_MAX_GEOMETRY_IMAGE_UNIFORMS | ||
+ | GL_MAX_FRAGMENT_IMAGE_UNIFORMS | ||
+ | GL_MAX_COMBINED_IMAGE_UNIFORMS | ||
+ | GL_MAX_SAMPLE_MASK_WORDS | ||
+ | GL_MAX_SAMPLES | ||
+ | GL_MAX_COLOR_TEXTURE_SAMPLES | ||
+ | GL_MAX_DEPTH_TEXTURE_SAMPLES | ||
+ | GL_MAX_INTEGER_SAMPLES | ||
+ | GL_MAX_SERVER_WAIT_TIMEOUT | ||
+ | GL_MIN_FRAGMENT_INTERPOLATION_OFFSET | ||
+ | GL_MAX_FRAGMENT_INTERPOLATION_OFFSET | ||
+ | GL_FRAGMENT_INTERPOLATION_OFFSET_BITS | ||
+ | GL_MAX_DRAW_BUFFERS | ||
+ | GL_MAX_DUAL_SOURCE_DRAW_BUFFERS | ||
+ | GL_MAX_COLOR_ATTACHMENTS | ||
+ | === GL4:output stream | ||
+ | GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 128 | ||
+ | GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 4 | ||
+ | GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 4 | ||
+ | GL_MAX_TRANSFORM_FEEDBACK_BUFFERS | ||
+ | === GL4:atomic counter | ||
+ | GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS | ||
+ | GL_MAX_VERTEX_ATOMIC_COUNTERS | ||
+ | GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS | ||
+ | GL_MAX_FRAGMENT_ATOMIC_COUNTERS | ||
+ | GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 8 | ||
+ | GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS | ||
+ | GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 8 | ||
+ | GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS | ||
+ | GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS | ||
+ | GL_MAX_GEOMETRY_ATOMIC_COUNTERS | ||
+ | GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS | ||
+ | GL_MAX_COMPUTE_ATOMIC_COUNTERS | ||
+ | GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS | ||
+ | GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE | ||
+ | GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS | ||
+ | GL_MAX_COMBINED_ATOMIC_COUNTERS | ||
+ | === GL4:shader storage block | ||
+ | GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS | ||
+ | GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS | ||
+ | GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 16 | ||
+ | GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 16 | ||
+ | GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS | ||
+ | GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS | ||
+ | GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS | ||
+ | GL_MAX_SHADER_STORAGE_BLOCK_SIZE | ||
+ | GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS | ||
+ | GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 16 | ||
+ | === GL4:uniform block | ||
+ | GL_MAX_VERTEX_UNIFORM_COMPONENTS | ||
+ | GL_MAX_VERTEX_UNIFORM_VECTORS | ||
+ | GL_MAX_VERTEX_UNIFORM_BLOCKS | ||
+ | GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 2147483389 | ||
+ | GL_MAX_FRAGMENT_UNIFORM_COMPONENTS | ||
+ | GL_MAX_FRAGMENT_UNIFORM_VECTORS | ||
+ | GL_MAX_FRAGMENT_UNIFORM_BLOCKS | ||
+ | GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 2147483389 | ||
+ | GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS | ||
+ | GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS | ||
+ | GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 2147483389 | ||
+ | GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 16384 | ||
+ | GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS | ||
+ | GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 2147483389 | ||
+ | GL_MAX_GEOMETRY_UNIFORM_COMPONENTS | ||
+ | GL_MAX_GEOMETRY_UNIFORM_BLOCKS | ||
+ | GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 2147483389 | ||
+ | GL_MAX_COMPUTE_UNIFORM_COMPONENTS | ||
+ | GL_MAX_COMPUTE_UNIFORM_BLOCKS | ||
+ | GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 2147483389 | ||
+ | GL_MAX_UNIFORM_BUFFER_BINDINGS | ||
+ | GL_MAX_UNIFORM_BLOCK_SIZE | ||
+ | GL_MAX_COMBINED_UNIFORM_BLOCKS | ||
+ | === GL4:tex | ||
+ | GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS | ||
+ | GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS | ||
+ | GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 32 | ||
+ | GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS | ||
+ | GL_MAX_TEXTURE_IMAGE_UNITS | ||
+ | GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS | ||
+ | |||
+ | |||
+ | |||
+ | TextureFormat 18 | ||
+ | 00=8e8c | ||
+ | 01=8e8d | ||
+ | 02=8e8e | ||
+ | 03=8e8f | ||
+ | 04=83f0 | ||
+ | 05=83f1 | ||
+ | 06=83f2 | ||
+ | 07=83f3 | ||
+ | 08=9274 | ||
+ | 09=9275 | ||
+ | 10=9276 | ||
+ | 11=9277 | ||
+ | 12=9278 | ||
+ | 13=9279 | ||
+ | 14=9270 | ||
+ | 15=9271 | ||
+ | 16=9272 | ||
+ | 17=9273 | ||
+ | |||
+ | |||
+ | |||
+ | HW Texture Format=60000c2f | ||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | |||
+ | |||
+ | |||
+ | </ | ||
+ | |||
+ | ++++ | ||
+ | |||
+ | |||
+ | |||
+ | |||
行 22432: | 行 23442: | ||
- | ==== Intel HD Graphics | + | |
+ | ==== Intel HD Graphics Gen 7 OpenGL 3.3 / ES 3.0 ==== | ||
+ | |||
++++ Intel HD Graphics 4000 Gen 7 OpenGL 3.3| | ++++ Intel HD Graphics 4000 Gen 7 OpenGL 3.3| | ||
行 22794: | 行 23807: | ||
- | ==== Intel HD Graphics Gen 7 (BayTrail-D Celeron J1900) OpenGL 3.3 / ES 3.0 ==== | ||
++++ Intel HD Graphics Gen 7 (BayTrail-D Celeron J1900) OpenGL 3.3| | ++++ Intel HD Graphics Gen 7 (BayTrail-D Celeron J1900) OpenGL 3.3| | ||
行 23177: | 行 24189: | ||
++++ | ++++ | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ++++ Intel HD Graphics Gen 7 (BayTrail-D Celeron J1900) OpenGL 3.3| | ||
+ | |||
+ | < | ||
+ | J1900 | ||
+ | |||
+ | |||
+ | GL_VERSION: 3.3 (Core Profile) Mesa 11.2.0 | ||
+ | GL_RENDERER: | ||
+ | GL_VENDOR: Intel Open Source Technology Center | ||
+ | GL_SHADING_LANGUAGE_VERSION: | ||
+ | |||
+ | |||
+ | |||
+ | Extension: | ||
+ | GL_3DFX_texture_compression_FXT1 | ||
+ | GL_AMD_conservative_depth | ||
+ | GL_AMD_draw_buffers_blend | ||
+ | GL_AMD_performance_monitor | ||
+ | GL_AMD_seamless_cubemap_per_texture | ||
+ | GL_AMD_shader_trinary_minmax | ||
+ | GL_AMD_vertex_shader_layer | ||
+ | GL_AMD_vertex_shader_viewport_index | ||
+ | GL_ANGLE_texture_compression_dxt3 | ||
+ | GL_ANGLE_texture_compression_dxt5 | ||
+ | GL_APPLE_object_purgeable | ||
+ | GL_ARB_ES2_compatibility | ||
+ | GL_ARB_ES3_compatibility | ||
+ | GL_ARB_arrays_of_arrays | ||
+ | GL_ARB_base_instance | ||
+ | GL_ARB_blend_func_extended | ||
+ | GL_ARB_buffer_storage | ||
+ | GL_ARB_clear_buffer_object | ||
+ | GL_ARB_clear_texture | ||
+ | GL_ARB_clip_control | ||
+ | GL_ARB_compressed_texture_pixel_storage | ||
+ | GL_ARB_conditional_render_inverted | ||
+ | GL_ARB_conservative_depth | ||
+ | GL_ARB_copy_buffer | ||
+ | GL_ARB_copy_image | ||
+ | GL_ARB_debug_output | ||
+ | GL_ARB_depth_buffer_float | ||
+ | GL_ARB_depth_clamp | ||
+ | GL_ARB_derivative_control | ||
+ | GL_ARB_direct_state_access | ||
+ | GL_ARB_draw_buffers | ||
+ | GL_ARB_draw_buffers_blend | ||
+ | GL_ARB_draw_elements_base_vertex | ||
+ | GL_ARB_draw_indirect | ||
+ | GL_ARB_draw_instanced | ||
+ | GL_ARB_explicit_attrib_location | ||
+ | GL_ARB_explicit_uniform_location | ||
+ | GL_ARB_fragment_coord_conventions | ||
+ | GL_ARB_fragment_layer_viewport | ||
+ | GL_ARB_fragment_shader | ||
+ | GL_ARB_framebuffer_no_attachments | ||
+ | GL_ARB_framebuffer_object | ||
+ | GL_ARB_framebuffer_sRGB | ||
+ | GL_ARB_get_program_binary | ||
+ | GL_ARB_get_texture_sub_image | ||
+ | GL_ARB_gpu_shader5 | ||
+ | GL_ARB_half_float_pixel | ||
+ | GL_ARB_half_float_vertex | ||
+ | GL_ARB_instanced_arrays | ||
+ | GL_ARB_internalformat_query | ||
+ | GL_ARB_invalidate_subdata | ||
+ | GL_ARB_map_buffer_alignment | ||
+ | GL_ARB_map_buffer_range | ||
+ | GL_ARB_multi_bind | ||
+ | GL_ARB_multi_draw_indirect | ||
+ | GL_ARB_occlusion_query2 | ||
+ | GL_ARB_pipeline_statistics_query | ||
+ | GL_ARB_pixel_buffer_object | ||
+ | GL_ARB_point_sprite | ||
+ | GL_ARB_program_interface_query | ||
+ | GL_ARB_provoking_vertex | ||
+ | GL_ARB_robustness | ||
+ | GL_ARB_sample_shading | ||
+ | GL_ARB_sampler_objects | ||
+ | GL_ARB_seamless_cube_map | ||
+ | GL_ARB_seamless_cubemap_per_texture | ||
+ | GL_ARB_separate_shader_objects | ||
+ | GL_ARB_shader_atomic_counters | ||
+ | GL_ARB_shader_bit_encoding | ||
+ | GL_ARB_shader_clock | ||
+ | GL_ARB_shader_draw_parameters | ||
+ | GL_ARB_shader_image_load_store | ||
+ | GL_ARB_shader_image_size | ||
+ | GL_ARB_shader_objects | ||
+ | GL_ARB_shader_storage_buffer_object | ||
+ | GL_ARB_shader_subroutine | ||
+ | GL_ARB_shader_texture_image_samples | ||
+ | GL_ARB_shader_texture_lod | ||
+ | GL_ARB_shading_language_420pack | ||
+ | GL_ARB_shading_language_packing | ||
+ | GL_ARB_sync | ||
+ | GL_ARB_tessellation_shader | ||
+ | GL_ARB_texture_barrier | ||
+ | GL_ARB_texture_buffer_object | ||
+ | GL_ARB_texture_buffer_object_rgb32 | ||
+ | GL_ARB_texture_buffer_range | ||
+ | GL_ARB_texture_compression_bptc | ||
+ | GL_ARB_texture_compression_rgtc | ||
+ | GL_ARB_texture_cube_map_array | ||
+ | GL_ARB_texture_float | ||
+ | GL_ARB_texture_gather | ||
+ | GL_ARB_texture_mirror_clamp_to_edge | ||
+ | GL_ARB_texture_multisample | ||
+ | GL_ARB_texture_non_power_of_two | ||
+ | GL_ARB_texture_query_levels | ||
+ | GL_ARB_texture_query_lod | ||
+ | GL_ARB_texture_rectangle | ||
+ | GL_ARB_texture_rg | ||
+ | GL_ARB_texture_rgb10_a2ui | ||
+ | GL_ARB_texture_storage | ||
+ | GL_ARB_texture_storage_multisample | ||
+ | GL_ARB_texture_swizzle | ||
+ | GL_ARB_texture_view | ||
+ | GL_ARB_timer_query | ||
+ | GL_ARB_transform_feedback2 | ||
+ | GL_ARB_transform_feedback3 | ||
+ | GL_ARB_transform_feedback_instanced | ||
+ | GL_ARB_uniform_buffer_object | ||
+ | GL_ARB_vertex_array_bgra | ||
+ | GL_ARB_vertex_array_object | ||
+ | GL_ARB_vertex_attrib_binding | ||
+ | GL_ARB_vertex_shader | ||
+ | GL_ARB_vertex_type_10f_11f_11f_rev | ||
+ | GL_ARB_vertex_type_2_10_10_10_rev | ||
+ | GL_ARB_viewport_array | ||
+ | GL_ATI_blend_equation_separate | ||
+ | GL_ATI_texture_float | ||
+ | GL_EXT_abgr | ||
+ | GL_EXT_blend_equation_separate | ||
+ | GL_EXT_draw_buffers2 | ||
+ | GL_EXT_draw_instanced | ||
+ | GL_EXT_framebuffer_blit | ||
+ | GL_EXT_framebuffer_multisample | ||
+ | GL_EXT_framebuffer_multisample_blit_scaled | ||
+ | GL_EXT_framebuffer_sRGB | ||
+ | GL_EXT_packed_depth_stencil | ||
+ | GL_EXT_packed_float | ||
+ | GL_EXT_pixel_buffer_object | ||
+ | GL_EXT_polygon_offset_clamp | ||
+ | GL_EXT_provoking_vertex | ||
+ | GL_EXT_shader_integer_mix | ||
+ | GL_EXT_shader_samples_identical | ||
+ | GL_EXT_texture_array | ||
+ | GL_EXT_texture_compression_dxt1 | ||
+ | GL_EXT_texture_compression_rgtc | ||
+ | GL_EXT_texture_compression_s3tc | ||
+ | GL_EXT_texture_filter_anisotropic | ||
+ | GL_EXT_texture_integer | ||
+ | GL_EXT_texture_sRGB | ||
+ | GL_EXT_texture_sRGB_decode | ||
+ | GL_EXT_texture_shared_exponent | ||
+ | GL_EXT_texture_snorm | ||
+ | GL_EXT_texture_swizzle | ||
+ | GL_EXT_timer_query | ||
+ | GL_EXT_transform_feedback | ||
+ | GL_EXT_vertex_array_bgra | ||
+ | GL_IBM_multimode_draw_arrays | ||
+ | GL_INTEL_performance_query | ||
+ | GL_KHR_context_flush_control | ||
+ | GL_KHR_debug | ||
+ | GL_MESA_pack_invert | ||
+ | GL_MESA_texture_signed_rgba | ||
+ | GL_NV_conditional_render | ||
+ | GL_NV_depth_clamp | ||
+ | GL_NV_packed_depth_stencil | ||
+ | GL_NV_texture_barrier | ||
+ | GL_OES_EGL_image | ||
+ | GL_OES_read_format | ||
+ | GL_S3_s3tc | ||
+ | |||
+ | |||
+ | |||
+ | ### GL4: | ||
+ | GL_MAX_CLIP_DISTANCES | ||
+ | GL_SUBPIXEL_BITS | ||
+ | GL_MAX_3D_TEXTURE_SIZE | ||
+ | GL_MAX_TEXTURE_SIZE | ||
+ | GL_MAX_ARRAY_TEXTURE_LAYERS | ||
+ | GL_MAX_TEXTURE_LOD_BIAS | ||
+ | GL_MAX_CUBE_MAP_TEXTURE_SIZE | ||
+ | GL_MAX_RENDERBUFFER_SIZE | ||
+ | GL_MAX_VIEWPORT_DIMS | ||
+ | === GL4: | ||
+ | GL_MAX_ELEMENTS_INDICES | ||
+ | GL_MAX_ELEMENTS_VERTICES | ||
+ | === GL4:vertex | ||
+ | GL_MAX_VERTEX_ATTRIBS | ||
+ | GL_MAX_VERTEX_OUTPUT_COMPONENTS | ||
+ | === GL4:texture | ||
+ | GL_MAX_TEXTURE_BUFFER_SIZE | ||
+ | GL_MAX_RECTANGLE_TEXTURE_SIZE | ||
+ | === GL4: | ||
+ | === GL4: | ||
+ | === GL4: | ||
+ | GL_MAX_GEOMETRY_INPUT_COMPONENTS | ||
+ | GL_MAX_GEOMETRY_OUTPUT_COMPONENTS | ||
+ | GL_MAX_GEOMETRY_OUTPUT_VERTICES | ||
+ | GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS | ||
+ | GL_MAX_VERTEX_STREAMS | ||
+ | === GL4:pixel | ||
+ | GL_MAX_FRAGMENT_INPUT_COMPONENTS | ||
+ | GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET | ||
+ | GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET | ||
+ | === GL4:compute | ||
+ | === GL4:program | ||
+ | GL_MIN_PROGRAM_TEXEL_OFFSET | ||
+ | GL_MAX_PROGRAM_TEXEL_OFFSET | ||
+ | GL_MAX_VARYING_COMPONENTS | ||
+ | GL_MAX_SERVER_WAIT_TIMEOUT | ||
+ | GL_MAX_DRAW_BUFFERS | ||
+ | GL_MAX_DUAL_SOURCE_DRAW_BUFFERS | ||
+ | GL_MAX_COLOR_ATTACHMENTS | ||
+ | === GL4:output stream | ||
+ | GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 64 | ||
+ | GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 4 | ||
+ | GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 16 | ||
+ | GL_MAX_TRANSFORM_FEEDBACK_BUFFERS | ||
+ | === GL4:atomic counter | ||
+ | === GL4:shader storage block | ||
+ | === GL4:uniform block | ||
+ | GL_MAX_VERTEX_UNIFORM_COMPONENTS | ||
+ | GL_MAX_VERTEX_UNIFORM_VECTORS | ||
+ | GL_MAX_VERTEX_UNIFORM_BLOCKS | ||
+ | GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 245760 | ||
+ | GL_MAX_FRAGMENT_UNIFORM_COMPONENTS | ||
+ | GL_MAX_FRAGMENT_UNIFORM_VECTORS | ||
+ | GL_MAX_FRAGMENT_UNIFORM_BLOCKS | ||
+ | GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 245760 | ||
+ | GL_MAX_GEOMETRY_UNIFORM_COMPONENTS | ||
+ | GL_MAX_GEOMETRY_UNIFORM_BLOCKS | ||
+ | GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 245760 | ||
+ | GL_MAX_UNIFORM_BUFFER_BINDINGS | ||
+ | GL_MAX_UNIFORM_BLOCK_SIZE | ||
+ | GL_MAX_COMBINED_UNIFORM_BLOCKS | ||
+ | === GL4:tex | ||
+ | GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS | ||
+ | GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS | ||
+ | GL_MAX_TEXTURE_IMAGE_UNITS | ||
+ | GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS | ||
+ | |||
+ | |||
+ | |||
+ | TextureFormat 5 | ||
+ | 00=86b0 | ||
+ | 01=86b1 | ||
+ | 02=83f0 | ||
+ | 03=83f2 | ||
+ | 04=83f3 | ||
+ | |||
+ | |||
+ | |||
+ | HW Texture Format=6000000f | ||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | |||
+ | |||
+ | |||
+ | </ | ||
+ | |||
+ | ++++ | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
行 23325: | 行 24617: | ||
++++ | ++++ | ||
- | |||
- | |||
行 23334: | 行 24624: | ||
- | ++++ Intel HD Graphics Gen 7.5 (Haswell) OpenGL 3.3| | + | ++++ Intel HD Graphics |
< | < | ||
行 24047: | 行 25337: | ||
---- | ---- | ||
+ | |||
+ | |||
+ | ==== RADEON HD 5850 OpenGL 4.4 (14.12) ==== | ||
+ | |||
+ | |||
+ | ++++RADEON HD 5850 OpenGL 4.4 (14.12)| | ||
+ | |||
+ | < | ||
+ | Ubuntu 14.04LTS x64 | ||
+ | |||
+ | |||
+ | GL_VERSION: 4.4.13283 Core Profile/ | ||
+ | GL_RENDERER: | ||
+ | GL_VENDOR: ATI Technologies Inc. | ||
+ | GL_SHADING_LANGUAGE_VERSION: | ||
+ | |||
+ | |||
+ | |||
+ | Extension: | ||
+ | GL_AMDX_debug_output | ||
+ | GL_AMDX_vertex_shader_tessellator | ||
+ | GL_AMD_conservative_depth | ||
+ | GL_AMD_debug_output | ||
+ | GL_AMD_depth_clamp_separate | ||
+ | GL_AMD_draw_buffers_blend | ||
+ | GL_AMD_multi_draw_indirect | ||
+ | GL_AMD_name_gen_delete | ||
+ | GL_AMD_performance_monitor | ||
+ | GL_AMD_pinned_memory | ||
+ | GL_AMD_query_buffer_object | ||
+ | GL_AMD_sample_positions | ||
+ | GL_AMD_seamless_cubemap_per_texture | ||
+ | GL_AMD_shader_stencil_export | ||
+ | GL_AMD_shader_trace | ||
+ | GL_AMD_texture_cube_map_array | ||
+ | GL_AMD_texture_texture4 | ||
+ | GL_AMD_transform_feedback3_lines_triangles | ||
+ | GL_AMD_vertex_shader_layer | ||
+ | GL_AMD_vertex_shader_tessellator | ||
+ | GL_AMD_vertex_shader_viewport_index | ||
+ | GL_ARB_ES2_compatibility | ||
+ | GL_ARB_ES3_compatibility | ||
+ | GL_ARB_arrays_of_arrays | ||
+ | GL_ARB_base_instance | ||
+ | GL_ARB_blend_func_extended | ||
+ | GL_ARB_buffer_storage | ||
+ | GL_ARB_clear_buffer_object | ||
+ | GL_ARB_clear_texture | ||
+ | GL_ARB_clip_control | ||
+ | GL_ARB_color_buffer_float | ||
+ | GL_ARB_compressed_texture_pixel_storage | ||
+ | GL_ARB_compute_shader | ||
+ | GL_ARB_conditional_render_inverted | ||
+ | GL_ARB_conservative_depth | ||
+ | GL_ARB_copy_buffer | ||
+ | GL_ARB_copy_image | ||
+ | GL_ARB_debug_output | ||
+ | GL_ARB_depth_buffer_float | ||
+ | GL_ARB_depth_clamp | ||
+ | GL_ARB_depth_texture | ||
+ | GL_ARB_derivative_control | ||
+ | GL_ARB_draw_buffers | ||
+ | GL_ARB_draw_buffers_blend | ||
+ | GL_ARB_draw_elements_base_vertex | ||
+ | GL_ARB_draw_indirect | ||
+ | GL_ARB_draw_instanced | ||
+ | GL_ARB_enhanced_layouts | ||
+ | GL_ARB_explicit_attrib_location | ||
+ | GL_ARB_explicit_uniform_location | ||
+ | GL_ARB_fragment_coord_conventions | ||
+ | GL_ARB_fragment_layer_viewport | ||
+ | GL_ARB_fragment_program | ||
+ | GL_ARB_fragment_program_shadow | ||
+ | GL_ARB_fragment_shader | ||
+ | GL_ARB_framebuffer_no_attachments | ||
+ | GL_ARB_framebuffer_object | ||
+ | GL_ARB_framebuffer_sRGB | ||
+ | GL_ARB_geometry_shader4 | ||
+ | GL_ARB_get_program_binary | ||
+ | GL_ARB_get_texture_sub_image | ||
+ | GL_ARB_gpu_shader5 | ||
+ | GL_ARB_gpu_shader_fp64 | ||
+ | GL_ARB_half_float_pixel | ||
+ | GL_ARB_half_float_vertex | ||
+ | GL_ARB_imaging | ||
+ | GL_ARB_instanced_arrays | ||
+ | GL_ARB_internalformat_query | ||
+ | GL_ARB_internalformat_query2 | ||
+ | GL_ARB_invalidate_subdata | ||
+ | GL_ARB_map_buffer_alignment | ||
+ | GL_ARB_map_buffer_range | ||
+ | GL_ARB_multi_bind | ||
+ | GL_ARB_multi_draw_indirect | ||
+ | GL_ARB_multisample | ||
+ | GL_ARB_multitexture | ||
+ | GL_ARB_occlusion_query | ||
+ | GL_ARB_occlusion_query2 | ||
+ | GL_ARB_pixel_buffer_object | ||
+ | GL_ARB_point_parameters | ||
+ | GL_ARB_point_sprite | ||
+ | GL_ARB_program_interface_query | ||
+ | GL_ARB_provoking_vertex | ||
+ | GL_ARB_query_buffer_object | ||
+ | GL_ARB_sample_shading | ||
+ | GL_ARB_sampler_objects | ||
+ | GL_ARB_seamless_cube_map | ||
+ | GL_ARB_seamless_cubemap_per_texture | ||
+ | GL_ARB_separate_shader_objects | ||
+ | GL_ARB_shader_atomic_counters | ||
+ | GL_ARB_shader_bit_encoding | ||
+ | GL_ARB_shader_image_load_store | ||
+ | GL_ARB_shader_image_size | ||
+ | GL_ARB_shader_objects | ||
+ | GL_ARB_shader_precision | ||
+ | GL_ARB_shader_stencil_export | ||
+ | GL_ARB_shader_storage_buffer_object | ||
+ | GL_ARB_shader_subroutine | ||
+ | GL_ARB_shader_texture_lod | ||
+ | GL_ARB_shading_language_100 | ||
+ | GL_ARB_shading_language_420pack | ||
+ | GL_ARB_shading_language_packing | ||
+ | GL_ARB_shadow | ||
+ | GL_ARB_shadow_ambient | ||
+ | GL_ARB_stencil_texturing | ||
+ | GL_ARB_sync | ||
+ | GL_ARB_tessellation_shader | ||
+ | GL_ARB_texture_barrier | ||
+ | GL_ARB_texture_border_clamp | ||
+ | GL_ARB_texture_buffer_object | ||
+ | GL_ARB_texture_buffer_object_rgb32 | ||
+ | GL_ARB_texture_buffer_range | ||
+ | GL_ARB_texture_compression | ||
+ | GL_ARB_texture_compression_bptc | ||
+ | GL_ARB_texture_compression_rgtc | ||
+ | GL_ARB_texture_cube_map | ||
+ | GL_ARB_texture_cube_map_array | ||
+ | GL_ARB_texture_env_add | ||
+ | GL_ARB_texture_env_combine | ||
+ | GL_ARB_texture_env_crossbar | ||
+ | GL_ARB_texture_env_dot3 | ||
+ | GL_ARB_texture_float | ||
+ | GL_ARB_texture_gather | ||
+ | GL_ARB_texture_mirror_clamp_to_edge | ||
+ | GL_ARB_texture_mirrored_repeat | ||
+ | GL_ARB_texture_multisample | ||
+ | GL_ARB_texture_non_power_of_two | ||
+ | GL_ARB_texture_query_levels | ||
+ | GL_ARB_texture_query_lod | ||
+ | GL_ARB_texture_rectangle | ||
+ | GL_ARB_texture_rg | ||
+ | GL_ARB_texture_rgb10_a2ui | ||
+ | GL_ARB_texture_snorm | ||
+ | GL_ARB_texture_stencil8 | ||
+ | GL_ARB_texture_storage | ||
+ | GL_ARB_texture_storage_multisample | ||
+ | GL_ARB_texture_swizzle | ||
+ | GL_ARB_texture_view | ||
+ | GL_ARB_timer_query | ||
+ | GL_ARB_transform_feedback2 | ||
+ | GL_ARB_transform_feedback3 | ||
+ | GL_ARB_transform_feedback_instanced | ||
+ | GL_ARB_transpose_matrix | ||
+ | GL_ARB_uniform_buffer_object | ||
+ | GL_ARB_vertex_array_bgra | ||
+ | GL_ARB_vertex_array_object | ||
+ | GL_ARB_vertex_attrib_64bit | ||
+ | GL_ARB_vertex_attrib_binding | ||
+ | GL_ARB_vertex_buffer_object | ||
+ | GL_ARB_vertex_program | ||
+ | GL_ARB_vertex_shader | ||
+ | GL_ARB_vertex_type_10f_11f_11f_rev | ||
+ | GL_ARB_vertex_type_2_10_10_10_rev | ||
+ | GL_ARB_viewport_array | ||
+ | GL_ARB_window_pos | ||
+ | GL_ATI_draw_buffers | ||
+ | GL_ATI_envmap_bumpmap | ||
+ | GL_ATI_fragment_shader | ||
+ | GL_ATI_meminfo | ||
+ | GL_ATI_separate_stencil | ||
+ | GL_ATI_texture_compression_3dc | ||
+ | GL_ATI_texture_env_combine3 | ||
+ | GL_ATI_texture_float | ||
+ | GL_ATI_texture_mirror_once | ||
+ | GL_EXT_abgr | ||
+ | GL_EXT_bgra | ||
+ | GL_EXT_bindable_uniform | ||
+ | GL_EXT_blend_color | ||
+ | GL_EXT_blend_equation_separate | ||
+ | GL_EXT_blend_func_separate | ||
+ | GL_EXT_blend_minmax | ||
+ | GL_EXT_blend_subtract | ||
+ | GL_EXT_compiled_vertex_array | ||
+ | GL_EXT_copy_buffer | ||
+ | GL_EXT_copy_texture | ||
+ | GL_EXT_direct_state_access | ||
+ | GL_EXT_draw_buffers2 | ||
+ | GL_EXT_draw_instanced | ||
+ | GL_EXT_draw_range_elements | ||
+ | GL_EXT_fog_coord | ||
+ | GL_EXT_framebuffer_blit | ||
+ | GL_EXT_framebuffer_multisample | ||
+ | GL_EXT_framebuffer_object | ||
+ | GL_EXT_framebuffer_sRGB | ||
+ | GL_EXT_geometry_shader4 | ||
+ | GL_EXT_gpu_program_parameters | ||
+ | GL_EXT_gpu_shader4 | ||
+ | GL_EXT_histogram | ||
+ | GL_EXT_multi_draw_arrays | ||
+ | GL_EXT_packed_depth_stencil | ||
+ | GL_EXT_packed_float | ||
+ | GL_EXT_packed_pixels | ||
+ | GL_EXT_pixel_buffer_object | ||
+ | GL_EXT_point_parameters | ||
+ | GL_EXT_polygon_offset_clamp | ||
+ | GL_EXT_provoking_vertex | ||
+ | GL_EXT_rescale_normal | ||
+ | GL_EXT_secondary_color | ||
+ | GL_EXT_separate_specular_color | ||
+ | GL_EXT_shader_image_load_store | ||
+ | GL_EXT_shader_integer_mix | ||
+ | GL_EXT_shadow_funcs | ||
+ | GL_EXT_stencil_wrap | ||
+ | GL_EXT_subtexture | ||
+ | GL_EXT_texgen_reflection | ||
+ | GL_EXT_texture3D | ||
+ | GL_EXT_texture_array | ||
+ | GL_EXT_texture_buffer_object | ||
+ | GL_EXT_texture_compression_bptc | ||
+ | GL_EXT_texture_compression_latc | ||
+ | GL_EXT_texture_compression_rgtc | ||
+ | GL_EXT_texture_compression_s3tc | ||
+ | GL_EXT_texture_cube_map | ||
+ | GL_EXT_texture_edge_clamp | ||
+ | GL_EXT_texture_env_add | ||
+ | GL_EXT_texture_env_combine | ||
+ | GL_EXT_texture_env_dot3 | ||
+ | GL_EXT_texture_filter_anisotropic | ||
+ | GL_EXT_texture_integer | ||
+ | GL_EXT_texture_lod | ||
+ | GL_EXT_texture_lod_bias | ||
+ | GL_EXT_texture_mirror_clamp | ||
+ | GL_EXT_texture_object | ||
+ | GL_EXT_texture_rectangle | ||
+ | GL_EXT_texture_sRGB | ||
+ | GL_EXT_texture_sRGB_decode | ||
+ | GL_EXT_texture_shared_exponent | ||
+ | GL_EXT_texture_snorm | ||
+ | GL_EXT_texture_storage | ||
+ | GL_EXT_texture_swizzle | ||
+ | GL_EXT_timer_query | ||
+ | GL_EXT_transform_feedback | ||
+ | GL_EXT_vertex_array | ||
+ | GL_EXT_vertex_array_bgra | ||
+ | GL_EXT_vertex_attrib_64bit | ||
+ | GL_IBM_texture_mirrored_repeat | ||
+ | GL_KHR_debug | ||
+ | GL_KTX_buffer_region | ||
+ | GL_NV_blend_square | ||
+ | GL_NV_conditional_render | ||
+ | GL_NV_copy_depth_to_color | ||
+ | GL_NV_copy_image | ||
+ | GL_NV_depth_buffer_float | ||
+ | GL_NV_explicit_multisample | ||
+ | GL_NV_float_buffer | ||
+ | GL_NV_half_float | ||
+ | GL_NV_primitive_restart | ||
+ | GL_NV_texgen_reflection | ||
+ | GL_NV_texture_barrier | ||
+ | GL_SGIS_generate_mipmap | ||
+ | GL_SGIS_texture_edge_clamp | ||
+ | GL_SGIS_texture_lod | ||
+ | GL_SUN_multi_draw_arrays | ||
+ | GL_WIN_swap_hint | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ### GL4: | ||
+ | GL_MAX_CLIP_DISTANCES | ||
+ | GL_SUBPIXEL_BITS | ||
+ | GL_MAX_3D_TEXTURE_SIZE | ||
+ | GL_MAX_TEXTURE_SIZE | ||
+ | GL_MAX_ARRAY_TEXTURE_LAYERS | ||
+ | GL_MAX_TEXTURE_LOD_BIAS | ||
+ | GL_MAX_CUBE_MAP_TEXTURE_SIZE | ||
+ | GL_MAX_RENDERBUFFER_SIZE | ||
+ | GL_MAX_VIEWPORT_DIMS | ||
+ | === GL4: | ||
+ | GL_MAX_ELEMENTS_INDICES | ||
+ | GL_MAX_ELEMENTS_VERTICES | ||
+ | === GL4:vertex | ||
+ | GL_MAX_VERTEX_ATTRIBS | ||
+ | GL_MAX_VERTEX_OUTPUT_COMPONENTS | ||
+ | GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET | ||
+ | GL_MAX_VERTEX_ATTRIB_BINDINGS | ||
+ | === GL4:texture | ||
+ | GL_MAX_TEXTURE_BUFFER_SIZE | ||
+ | GL_MAX_RECTANGLE_TEXTURE_SIZE | ||
+ | === GL4: | ||
+ | GL_MAX_TESS_GEN_LEVEL | ||
+ | GL_MAX_PATCH_VERTICES | ||
+ | GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS | ||
+ | GL_MAX_TESS_PATCH_COMPONENTS | ||
+ | GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 4096 | ||
+ | GL_MAX_TESS_CONTROL_INPUT_COMPONENTS | ||
+ | === GL4: | ||
+ | GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 128 | ||
+ | GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS | ||
+ | === GL4: | ||
+ | GL_MAX_GEOMETRY_INPUT_COMPONENTS | ||
+ | GL_MAX_GEOMETRY_OUTPUT_COMPONENTS | ||
+ | GL_MAX_GEOMETRY_OUTPUT_VERTICES | ||
+ | GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS | ||
+ | GL_MAX_GEOMETRY_SHADER_INVOCATIONS | ||
+ | GL_MAX_VERTEX_STREAMS | ||
+ | === GL4:pixel | ||
+ | GL_MAX_FRAGMENT_INPUT_COMPONENTS | ||
+ | GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET | ||
+ | GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET | ||
+ | === GL4:compute | ||
+ | GL_MAX_COMPUTE_WORK_GROUP_COUNT | ||
+ | GL_MAX_COMPUTE_WORK_GROUP_COUNT | ||
+ | GL_MAX_COMPUTE_WORK_GROUP_COUNT | ||
+ | GL_MAX_COMPUTE_WORK_GROUP_SIZE | ||
+ | GL_MAX_COMPUTE_WORK_GROUP_SIZE | ||
+ | GL_MAX_COMPUTE_WORK_GROUP_SIZE | ||
+ | GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS | ||
+ | GL_MAX_COMPUTE_SHARED_MEMORY_SIZE | ||
+ | GL_MAX_COMPUTE_IMAGE_UNIFORMS | ||
+ | === GL4:program | ||
+ | GL_MIN_PROGRAM_TEXEL_OFFSET | ||
+ | GL_MAX_PROGRAM_TEXEL_OFFSET | ||
+ | GL_MAX_VARYING_COMPONENTS | ||
+ | GL_MAX_VARYING_VECTORS | ||
+ | GL_MAX_SUBROUTINES | ||
+ | GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS | ||
+ | GL_MAX_UNIFORM_LOCATIONS | ||
+ | GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES | ||
+ | GL_MAX_IMAGE_UNITS | ||
+ | GL_MAX_IMAGE_SAMPLES | ||
+ | GL_MAX_VERTEX_IMAGE_UNIFORMS | ||
+ | GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS | ||
+ | GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS | ||
+ | GL_MAX_GEOMETRY_IMAGE_UNIFORMS | ||
+ | GL_MAX_FRAGMENT_IMAGE_UNIFORMS | ||
+ | GL_MAX_COMBINED_IMAGE_UNIFORMS | ||
+ | GL_MAX_SAMPLE_MASK_WORDS | ||
+ | GL_MAX_SAMPLES | ||
+ | GL_MAX_COLOR_TEXTURE_SAMPLES | ||
+ | GL_MAX_DEPTH_TEXTURE_SAMPLES | ||
+ | GL_MAX_INTEGER_SAMPLES | ||
+ | GL_MAX_SERVER_WAIT_TIMEOUT | ||
+ | GL_MIN_FRAGMENT_INTERPOLATION_OFFSET | ||
+ | GL_MAX_FRAGMENT_INTERPOLATION_OFFSET | ||
+ | GL_FRAGMENT_INTERPOLATION_OFFSET_BITS | ||
+ | GL_MAX_DRAW_BUFFERS | ||
+ | GL_MAX_DUAL_SOURCE_DRAW_BUFFERS | ||
+ | GL_MAX_COLOR_ATTACHMENTS | ||
+ | === GL4:output stream | ||
+ | GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 64 | ||
+ | GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 4 | ||
+ | GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 4 | ||
+ | GL_MAX_TRANSFORM_FEEDBACK_BUFFERS | ||
+ | === GL4:atomic counter | ||
+ | GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS | ||
+ | GL_MAX_VERTEX_ATOMIC_COUNTERS | ||
+ | GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS | ||
+ | GL_MAX_FRAGMENT_ATOMIC_COUNTERS | ||
+ | GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 8 | ||
+ | GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS | ||
+ | GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 8 | ||
+ | GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS | ||
+ | GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS | ||
+ | GL_MAX_GEOMETRY_ATOMIC_COUNTERS | ||
+ | GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS | ||
+ | GL_MAX_COMPUTE_ATOMIC_COUNTERS | ||
+ | GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS | ||
+ | GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE | ||
+ | GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS | ||
+ | GL_MAX_COMBINED_ATOMIC_COUNTERS | ||
+ | === GL4:shader storage block | ||
+ | GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS | ||
+ | GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS | ||
+ | GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 8 | ||
+ | GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 8 | ||
+ | GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS | ||
+ | GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS | ||
+ | GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS | ||
+ | GL_MAX_SHADER_STORAGE_BLOCK_SIZE | ||
+ | GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS | ||
+ | GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 256 | ||
+ | === GL4:uniform block | ||
+ | GL_MAX_VERTEX_UNIFORM_COMPONENTS | ||
+ | GL_MAX_VERTEX_UNIFORM_VECTORS | ||
+ | GL_MAX_VERTEX_UNIFORM_BLOCKS | ||
+ | GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 262144 | ||
+ | GL_MAX_FRAGMENT_UNIFORM_COMPONENTS | ||
+ | GL_MAX_FRAGMENT_UNIFORM_VECTORS | ||
+ | GL_MAX_FRAGMENT_UNIFORM_BLOCKS | ||
+ | GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 262144 | ||
+ | GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS | ||
+ | GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS | ||
+ | GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 262144 | ||
+ | GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 16384 | ||
+ | GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS | ||
+ | GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 262144 | ||
+ | GL_MAX_GEOMETRY_UNIFORM_COMPONENTS | ||
+ | GL_MAX_GEOMETRY_UNIFORM_BLOCKS | ||
+ | GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 262144 | ||
+ | GL_MAX_COMPUTE_UNIFORM_COMPONENTS | ||
+ | GL_MAX_COMPUTE_UNIFORM_BLOCKS | ||
+ | GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 16384 | ||
+ | GL_MAX_UNIFORM_BUFFER_BINDINGS | ||
+ | GL_MAX_UNIFORM_BLOCK_SIZE | ||
+ | GL_MAX_COMBINED_UNIFORM_BLOCKS | ||
+ | === GL4:tex | ||
+ | GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS | ||
+ | GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS | ||
+ | GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 18 | ||
+ | GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS | ||
+ | GL_MAX_TEXTURE_IMAGE_UNITS | ||
+ | GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS | ||
+ | |||
+ | |||
+ | |||
+ | TextureFormat 18 | ||
+ | 00=8e8c | ||
+ | 01=8e8d | ||
+ | 02=8e8e | ||
+ | 03=8e8f | ||
+ | 04=83f0 | ||
+ | 05=83f1 | ||
+ | 06=83f2 | ||
+ | 07=83f3 | ||
+ | 08=9274 | ||
+ | 09=9275 | ||
+ | 10=9276 | ||
+ | 11=9277 | ||
+ | 12=9278 | ||
+ | 13=9279 | ||
+ | 14=9270 | ||
+ | 15=9271 | ||
+ | 16=9272 | ||
+ | 17=9273 | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | FORMAT_DXT1 | ||
+ | FORMAT_DXT35 | ||
+ | FORMAT_3DC | ||
+ | FORMAT_ETC2EAC | ||
+ | FORMAT_RGTC | ||
+ | FORMAT_LATC | ||
+ | FORMAT_BPTC | ||
+ | |||
+ | </ | ||
+ | |||
+ | ++++ | ||
行 26111: | 行 27860: | ||
- | ==== GeForce GTX 650 ==== | + | ==== GeForce GTX 650 Kepler |
行 27912: | 行 29661: | ||
- | ==== GeForce GTX 750 Ti ==== | + | ==== GeForce GTX 750 Ti (Maxwell GM1xx) |
行 28470: | 行 30219: | ||
++++ | ++++ | ||
- | ==== GeForce GTX 960 ==== | + | ==== GeForce GTX 960 (Maxwell GM2xx) |
++++GeForce GTX 960 OpenGL 4.5 (367.44)| | ++++GeForce GTX 960 OpenGL 4.5 (367.44)| |
opengl/gpuextensions.txt · 最終更新: 2016/08/31 02:16 by oga