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opengl:gpuextensions [2016/08/31 01:39] – [GeForce GTX 960] ogaopengl:gpuextensions [2016/08/31 01:45] – [Intel HD Graphics Gen 7 OpenGL 3.3 / ES 3.0] oga
行 22432: 行 22432:
  
  
-==== Intel HD Graphics 4000 Gen 7 OpenGL 3.3 / ES 3.0 ====+ 
 +==== Intel HD Graphics Gen 7 OpenGL 3.3 / ES 3.0 ==== 
 + 
  
 ++++ Intel HD Graphics 4000 Gen 7 OpenGL 3.3| ++++ Intel HD Graphics 4000 Gen 7 OpenGL 3.3|
行 22794: 行 22797:
  
  
-==== Intel HD Graphics Gen 7 (BayTrail-D Celeron J1900) OpenGL 3.3 / ES 3.0 ==== 
  
 ++++ Intel HD Graphics Gen 7 (BayTrail-D Celeron J1900) OpenGL 3.3| ++++ Intel HD Graphics Gen 7 (BayTrail-D Celeron J1900) OpenGL 3.3|
行 23177: 行 23179:
  
 ++++ ++++
 +
 +
 +
 +
 +
 +
 +++++ Intel HD Graphics Gen 7 (BayTrail-D Celeron J1900) OpenGL 3.3|
 +
 +<code>
 +J1900
 +
 +
 +GL_VERSION: 3.3 (Core Profile) Mesa 11.2.0
 +GL_RENDERER: Mesa DRI Intel(R) Bay Trail 
 +GL_VENDOR: Intel Open Source Technology Center
 +GL_SHADING_LANGUAGE_VERSION: 3.30
 +
 +
 +
 +Extension:
 +GL_3DFX_texture_compression_FXT1
 +GL_AMD_conservative_depth
 +GL_AMD_draw_buffers_blend
 +GL_AMD_performance_monitor
 +GL_AMD_seamless_cubemap_per_texture
 +GL_AMD_shader_trinary_minmax
 +GL_AMD_vertex_shader_layer
 +GL_AMD_vertex_shader_viewport_index
 +GL_ANGLE_texture_compression_dxt3
 +GL_ANGLE_texture_compression_dxt5
 +GL_APPLE_object_purgeable
 +GL_ARB_ES2_compatibility
 +GL_ARB_ES3_compatibility
 +GL_ARB_arrays_of_arrays
 +GL_ARB_base_instance
 +GL_ARB_blend_func_extended
 +GL_ARB_buffer_storage
 +GL_ARB_clear_buffer_object
 +GL_ARB_clear_texture
 +GL_ARB_clip_control
 +GL_ARB_compressed_texture_pixel_storage
 +GL_ARB_conditional_render_inverted
 +GL_ARB_conservative_depth
 +GL_ARB_copy_buffer
 +GL_ARB_copy_image
 +GL_ARB_debug_output
 +GL_ARB_depth_buffer_float
 +GL_ARB_depth_clamp
 +GL_ARB_derivative_control
 +GL_ARB_direct_state_access
 +GL_ARB_draw_buffers
 +GL_ARB_draw_buffers_blend
 +GL_ARB_draw_elements_base_vertex
 +GL_ARB_draw_indirect
 +GL_ARB_draw_instanced
 +GL_ARB_explicit_attrib_location
 +GL_ARB_explicit_uniform_location
 +GL_ARB_fragment_coord_conventions
 +GL_ARB_fragment_layer_viewport
 +GL_ARB_fragment_shader
 +GL_ARB_framebuffer_no_attachments
 +GL_ARB_framebuffer_object
 +GL_ARB_framebuffer_sRGB
 +GL_ARB_get_program_binary
 +GL_ARB_get_texture_sub_image
 +GL_ARB_gpu_shader5
 +GL_ARB_half_float_pixel
 +GL_ARB_half_float_vertex
 +GL_ARB_instanced_arrays
 +GL_ARB_internalformat_query
 +GL_ARB_invalidate_subdata
 +GL_ARB_map_buffer_alignment
 +GL_ARB_map_buffer_range
 +GL_ARB_multi_bind
 +GL_ARB_multi_draw_indirect
 +GL_ARB_occlusion_query2
 +GL_ARB_pipeline_statistics_query
 +GL_ARB_pixel_buffer_object
 +GL_ARB_point_sprite
 +GL_ARB_program_interface_query
 +GL_ARB_provoking_vertex
 +GL_ARB_robustness
 +GL_ARB_sample_shading
 +GL_ARB_sampler_objects
 +GL_ARB_seamless_cube_map
 +GL_ARB_seamless_cubemap_per_texture
 +GL_ARB_separate_shader_objects
 +GL_ARB_shader_atomic_counters
 +GL_ARB_shader_bit_encoding
 +GL_ARB_shader_clock
 +GL_ARB_shader_draw_parameters
 +GL_ARB_shader_image_load_store
 +GL_ARB_shader_image_size
 +GL_ARB_shader_objects
 +GL_ARB_shader_storage_buffer_object
 +GL_ARB_shader_subroutine
 +GL_ARB_shader_texture_image_samples
 +GL_ARB_shader_texture_lod
 +GL_ARB_shading_language_420pack
 +GL_ARB_shading_language_packing
 +GL_ARB_sync
 +GL_ARB_tessellation_shader
 +GL_ARB_texture_barrier
 +GL_ARB_texture_buffer_object
 +GL_ARB_texture_buffer_object_rgb32
 +GL_ARB_texture_buffer_range
 +GL_ARB_texture_compression_bptc
 +GL_ARB_texture_compression_rgtc
 +GL_ARB_texture_cube_map_array
 +GL_ARB_texture_float
 +GL_ARB_texture_gather
 +GL_ARB_texture_mirror_clamp_to_edge
 +GL_ARB_texture_multisample
 +GL_ARB_texture_non_power_of_two
 +GL_ARB_texture_query_levels
 +GL_ARB_texture_query_lod
 +GL_ARB_texture_rectangle
 +GL_ARB_texture_rg
 +GL_ARB_texture_rgb10_a2ui
 +GL_ARB_texture_storage
 +GL_ARB_texture_storage_multisample
 +GL_ARB_texture_swizzle
 +GL_ARB_texture_view
 +GL_ARB_timer_query
 +GL_ARB_transform_feedback2
 +GL_ARB_transform_feedback3
 +GL_ARB_transform_feedback_instanced
 +GL_ARB_uniform_buffer_object
 +GL_ARB_vertex_array_bgra
 +GL_ARB_vertex_array_object
 +GL_ARB_vertex_attrib_binding
 +GL_ARB_vertex_shader
 +GL_ARB_vertex_type_10f_11f_11f_rev
 +GL_ARB_vertex_type_2_10_10_10_rev
 +GL_ARB_viewport_array
 +GL_ATI_blend_equation_separate
 +GL_ATI_texture_float
 +GL_EXT_abgr
 +GL_EXT_blend_equation_separate
 +GL_EXT_draw_buffers2
 +GL_EXT_draw_instanced
 +GL_EXT_framebuffer_blit
 +GL_EXT_framebuffer_multisample
 +GL_EXT_framebuffer_multisample_blit_scaled
 +GL_EXT_framebuffer_sRGB
 +GL_EXT_packed_depth_stencil
 +GL_EXT_packed_float
 +GL_EXT_pixel_buffer_object
 +GL_EXT_polygon_offset_clamp
 +GL_EXT_provoking_vertex
 +GL_EXT_shader_integer_mix
 +GL_EXT_shader_samples_identical
 +GL_EXT_texture_array
 +GL_EXT_texture_compression_dxt1
 +GL_EXT_texture_compression_rgtc
 +GL_EXT_texture_compression_s3tc
 +GL_EXT_texture_filter_anisotropic
 +GL_EXT_texture_integer
 +GL_EXT_texture_sRGB
 +GL_EXT_texture_sRGB_decode
 +GL_EXT_texture_shared_exponent
 +GL_EXT_texture_snorm
 +GL_EXT_texture_swizzle
 +GL_EXT_timer_query
 +GL_EXT_transform_feedback
 +GL_EXT_vertex_array_bgra
 +GL_IBM_multimode_draw_arrays
 +GL_INTEL_performance_query
 +GL_KHR_context_flush_control
 +GL_KHR_debug
 +GL_MESA_pack_invert
 +GL_MESA_texture_signed_rgba
 +GL_NV_conditional_render
 +GL_NV_depth_clamp
 +GL_NV_packed_depth_stencil
 +GL_NV_texture_barrier
 +GL_OES_EGL_image
 +GL_OES_read_format
 +GL_S3_s3tc
 +
 +
 +
 +### GL4:
 +GL_MAX_CLIP_DISTANCES                    8
 +GL_SUBPIXEL_BITS                         4
 +GL_MAX_3D_TEXTURE_SIZE                   2048
 +GL_MAX_TEXTURE_SIZE                      8192
 +GL_MAX_ARRAY_TEXTURE_LAYERS              2048
 +GL_MAX_TEXTURE_LOD_BIAS                  14.000000
 +GL_MAX_CUBE_MAP_TEXTURE_SIZE             8192
 +GL_MAX_RENDERBUFFER_SIZE                 8192
 +GL_MAX_VIEWPORT_DIMS                     16384
 +=== GL4:elements
 +GL_MAX_ELEMENTS_INDICES                  3000
 +GL_MAX_ELEMENTS_VERTICES                 3000
 +=== GL4:vertex
 +GL_MAX_VERTEX_ATTRIBS                    16
 +GL_MAX_VERTEX_OUTPUT_COMPONENTS          128
 +=== GL4:texture
 +GL_MAX_TEXTURE_BUFFER_SIZE               134217728
 +GL_MAX_RECTANGLE_TEXTURE_SIZE            4096
 +=== GL4:tessellator TCSH Hull Shader
 +=== GL4:tessellator TESH Domain Shader
 +=== GL4:geometry shader
 +GL_MAX_GEOMETRY_INPUT_COMPONENTS         64
 +GL_MAX_GEOMETRY_OUTPUT_COMPONENTS        128
 +GL_MAX_GEOMETRY_OUTPUT_VERTICES          256
 +GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS  1024
 +GL_MAX_VERTEX_STREAMS                    4
 +=== GL4:pixel
 +GL_MAX_FRAGMENT_INPUT_COMPONENTS         128
 +GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET     -8
 +GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET     7
 +=== GL4:compute
 +=== GL4:program
 +GL_MIN_PROGRAM_TEXEL_OFFSET              -8
 +GL_MAX_PROGRAM_TEXEL_OFFSET              7
 +GL_MAX_VARYING_COMPONENTS                128
 +GL_MAX_SERVER_WAIT_TIMEOUT               2147483647
 +GL_MAX_DRAW_BUFFERS                      8
 +GL_MAX_DUAL_SOURCE_DRAW_BUFFERS          1
 +GL_MAX_COLOR_ATTACHMENTS                 8
 +=== GL4:output stream
 +GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 64
 +GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 4
 +GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 16
 +GL_MAX_TRANSFORM_FEEDBACK_BUFFERS        4
 +=== GL4:atomic counter
 +=== GL4:shader storage block
 +=== GL4:uniform block
 +GL_MAX_VERTEX_UNIFORM_COMPONENTS         16384
 +GL_MAX_VERTEX_UNIFORM_VECTORS            4096
 +GL_MAX_VERTEX_UNIFORM_BLOCKS             14
 +GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 245760
 +GL_MAX_FRAGMENT_UNIFORM_COMPONENTS       16384
 +GL_MAX_FRAGMENT_UNIFORM_VECTORS          4096
 +GL_MAX_FRAGMENT_UNIFORM_BLOCKS           14
 +GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 245760
 +GL_MAX_GEOMETRY_UNIFORM_COMPONENTS       16384
 +GL_MAX_GEOMETRY_UNIFORM_BLOCKS           14
 +GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 245760
 +GL_MAX_UNIFORM_BUFFER_BINDINGS           70
 +GL_MAX_UNIFORM_BLOCK_SIZE                65536
 +GL_MAX_COMBINED_UNIFORM_BLOCKS           70
 +=== GL4:tex
 +GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS        16
 +GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS      16
 +GL_MAX_TEXTURE_IMAGE_UNITS               16
 +GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS      80
 +
 +
 +
 +TextureFormat 5
 +00=86b0  GL_COMPRESSED_RGB_FXT1_3DFX
 +01=86b1  GL_COMPRESSED_RGBA_FXT1_3DFX
 +02=83f0  GL_COMPRESSED_RGB_S3TC_DXT1_EXT
 +03=83f2  GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
 +04=83f3  GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
 +
 +
 +
 +HW Texture Format=6000000f
 + TextureCache::FORMAT_DXT1
 + TextureCache::FORMAT_DXT35
 + TextureCache::FORMAT_RGTC
 + TextureCache::FORMAT_BPTC
 + TextureCache::FORMAT_DX_BGRA
 +
 +
 +
 +</code>
 +
 +++++
 +
 +
 +
 +
 +
 +
 +
  
  
行 23325: 行 23607:
  
 ++++ ++++
- 
- 
  
  
行 23334: 行 23614:
  
  
-++++ Intel HD Graphics Gen 7.5 (Haswell) OpenGL 3.3|+++++ Intel HD Graphics 4600 Gen 7.5 (Haswell) OpenGL 3.3|
  
 <code> <code>
opengl/gpuextensions.txt · 最終更新: 2016/08/31 02:16 by oga

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