opengl:gpuextensions
差分
このページの2つのバージョン間の差分を表示します。
両方とも前のリビジョン前のリビジョン次のリビジョン | 前のリビジョン次のリビジョン両方とも次のリビジョン | ||
opengl:gpuextensions [2016/08/31 01:38] – [GeForce GTX 650] oga | opengl:gpuextensions [2016/08/31 01:44] – [Intel HD Graphics Gen 7 (BayTrail-D Celeron J1900) OpenGL 3.3 / ES 3.0] oga | ||
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- | ==== Intel HD Graphics Gen 7 (BayTrail-D Celeron J1900) | + | ==== Intel HD Graphics Gen 7 OpenGL 3.3 / ES 3.0 ==== |
++++ Intel HD Graphics Gen 7 (BayTrail-D Celeron J1900) OpenGL 3.3| | ++++ Intel HD Graphics Gen 7 (BayTrail-D Celeron J1900) OpenGL 3.3| | ||
行 23177: | 行 23177: | ||
++++ | ++++ | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ++++ Intel HD Graphics Gen 7 (BayTrail-D Celeron J1900) OpenGL 3.3| | ||
+ | |||
+ | < | ||
+ | J1900 | ||
+ | |||
+ | |||
+ | GL_VERSION: 3.3 (Core Profile) Mesa 11.2.0 | ||
+ | GL_RENDERER: | ||
+ | GL_VENDOR: Intel Open Source Technology Center | ||
+ | GL_SHADING_LANGUAGE_VERSION: | ||
+ | |||
+ | |||
+ | |||
+ | Extension: | ||
+ | GL_3DFX_texture_compression_FXT1 | ||
+ | GL_AMD_conservative_depth | ||
+ | GL_AMD_draw_buffers_blend | ||
+ | GL_AMD_performance_monitor | ||
+ | GL_AMD_seamless_cubemap_per_texture | ||
+ | GL_AMD_shader_trinary_minmax | ||
+ | GL_AMD_vertex_shader_layer | ||
+ | GL_AMD_vertex_shader_viewport_index | ||
+ | GL_ANGLE_texture_compression_dxt3 | ||
+ | GL_ANGLE_texture_compression_dxt5 | ||
+ | GL_APPLE_object_purgeable | ||
+ | GL_ARB_ES2_compatibility | ||
+ | GL_ARB_ES3_compatibility | ||
+ | GL_ARB_arrays_of_arrays | ||
+ | GL_ARB_base_instance | ||
+ | GL_ARB_blend_func_extended | ||
+ | GL_ARB_buffer_storage | ||
+ | GL_ARB_clear_buffer_object | ||
+ | GL_ARB_clear_texture | ||
+ | GL_ARB_clip_control | ||
+ | GL_ARB_compressed_texture_pixel_storage | ||
+ | GL_ARB_conditional_render_inverted | ||
+ | GL_ARB_conservative_depth | ||
+ | GL_ARB_copy_buffer | ||
+ | GL_ARB_copy_image | ||
+ | GL_ARB_debug_output | ||
+ | GL_ARB_depth_buffer_float | ||
+ | GL_ARB_depth_clamp | ||
+ | GL_ARB_derivative_control | ||
+ | GL_ARB_direct_state_access | ||
+ | GL_ARB_draw_buffers | ||
+ | GL_ARB_draw_buffers_blend | ||
+ | GL_ARB_draw_elements_base_vertex | ||
+ | GL_ARB_draw_indirect | ||
+ | GL_ARB_draw_instanced | ||
+ | GL_ARB_explicit_attrib_location | ||
+ | GL_ARB_explicit_uniform_location | ||
+ | GL_ARB_fragment_coord_conventions | ||
+ | GL_ARB_fragment_layer_viewport | ||
+ | GL_ARB_fragment_shader | ||
+ | GL_ARB_framebuffer_no_attachments | ||
+ | GL_ARB_framebuffer_object | ||
+ | GL_ARB_framebuffer_sRGB | ||
+ | GL_ARB_get_program_binary | ||
+ | GL_ARB_get_texture_sub_image | ||
+ | GL_ARB_gpu_shader5 | ||
+ | GL_ARB_half_float_pixel | ||
+ | GL_ARB_half_float_vertex | ||
+ | GL_ARB_instanced_arrays | ||
+ | GL_ARB_internalformat_query | ||
+ | GL_ARB_invalidate_subdata | ||
+ | GL_ARB_map_buffer_alignment | ||
+ | GL_ARB_map_buffer_range | ||
+ | GL_ARB_multi_bind | ||
+ | GL_ARB_multi_draw_indirect | ||
+ | GL_ARB_occlusion_query2 | ||
+ | GL_ARB_pipeline_statistics_query | ||
+ | GL_ARB_pixel_buffer_object | ||
+ | GL_ARB_point_sprite | ||
+ | GL_ARB_program_interface_query | ||
+ | GL_ARB_provoking_vertex | ||
+ | GL_ARB_robustness | ||
+ | GL_ARB_sample_shading | ||
+ | GL_ARB_sampler_objects | ||
+ | GL_ARB_seamless_cube_map | ||
+ | GL_ARB_seamless_cubemap_per_texture | ||
+ | GL_ARB_separate_shader_objects | ||
+ | GL_ARB_shader_atomic_counters | ||
+ | GL_ARB_shader_bit_encoding | ||
+ | GL_ARB_shader_clock | ||
+ | GL_ARB_shader_draw_parameters | ||
+ | GL_ARB_shader_image_load_store | ||
+ | GL_ARB_shader_image_size | ||
+ | GL_ARB_shader_objects | ||
+ | GL_ARB_shader_storage_buffer_object | ||
+ | GL_ARB_shader_subroutine | ||
+ | GL_ARB_shader_texture_image_samples | ||
+ | GL_ARB_shader_texture_lod | ||
+ | GL_ARB_shading_language_420pack | ||
+ | GL_ARB_shading_language_packing | ||
+ | GL_ARB_sync | ||
+ | GL_ARB_tessellation_shader | ||
+ | GL_ARB_texture_barrier | ||
+ | GL_ARB_texture_buffer_object | ||
+ | GL_ARB_texture_buffer_object_rgb32 | ||
+ | GL_ARB_texture_buffer_range | ||
+ | GL_ARB_texture_compression_bptc | ||
+ | GL_ARB_texture_compression_rgtc | ||
+ | GL_ARB_texture_cube_map_array | ||
+ | GL_ARB_texture_float | ||
+ | GL_ARB_texture_gather | ||
+ | GL_ARB_texture_mirror_clamp_to_edge | ||
+ | GL_ARB_texture_multisample | ||
+ | GL_ARB_texture_non_power_of_two | ||
+ | GL_ARB_texture_query_levels | ||
+ | GL_ARB_texture_query_lod | ||
+ | GL_ARB_texture_rectangle | ||
+ | GL_ARB_texture_rg | ||
+ | GL_ARB_texture_rgb10_a2ui | ||
+ | GL_ARB_texture_storage | ||
+ | GL_ARB_texture_storage_multisample | ||
+ | GL_ARB_texture_swizzle | ||
+ | GL_ARB_texture_view | ||
+ | GL_ARB_timer_query | ||
+ | GL_ARB_transform_feedback2 | ||
+ | GL_ARB_transform_feedback3 | ||
+ | GL_ARB_transform_feedback_instanced | ||
+ | GL_ARB_uniform_buffer_object | ||
+ | GL_ARB_vertex_array_bgra | ||
+ | GL_ARB_vertex_array_object | ||
+ | GL_ARB_vertex_attrib_binding | ||
+ | GL_ARB_vertex_shader | ||
+ | GL_ARB_vertex_type_10f_11f_11f_rev | ||
+ | GL_ARB_vertex_type_2_10_10_10_rev | ||
+ | GL_ARB_viewport_array | ||
+ | GL_ATI_blend_equation_separate | ||
+ | GL_ATI_texture_float | ||
+ | GL_EXT_abgr | ||
+ | GL_EXT_blend_equation_separate | ||
+ | GL_EXT_draw_buffers2 | ||
+ | GL_EXT_draw_instanced | ||
+ | GL_EXT_framebuffer_blit | ||
+ | GL_EXT_framebuffer_multisample | ||
+ | GL_EXT_framebuffer_multisample_blit_scaled | ||
+ | GL_EXT_framebuffer_sRGB | ||
+ | GL_EXT_packed_depth_stencil | ||
+ | GL_EXT_packed_float | ||
+ | GL_EXT_pixel_buffer_object | ||
+ | GL_EXT_polygon_offset_clamp | ||
+ | GL_EXT_provoking_vertex | ||
+ | GL_EXT_shader_integer_mix | ||
+ | GL_EXT_shader_samples_identical | ||
+ | GL_EXT_texture_array | ||
+ | GL_EXT_texture_compression_dxt1 | ||
+ | GL_EXT_texture_compression_rgtc | ||
+ | GL_EXT_texture_compression_s3tc | ||
+ | GL_EXT_texture_filter_anisotropic | ||
+ | GL_EXT_texture_integer | ||
+ | GL_EXT_texture_sRGB | ||
+ | GL_EXT_texture_sRGB_decode | ||
+ | GL_EXT_texture_shared_exponent | ||
+ | GL_EXT_texture_snorm | ||
+ | GL_EXT_texture_swizzle | ||
+ | GL_EXT_timer_query | ||
+ | GL_EXT_transform_feedback | ||
+ | GL_EXT_vertex_array_bgra | ||
+ | GL_IBM_multimode_draw_arrays | ||
+ | GL_INTEL_performance_query | ||
+ | GL_KHR_context_flush_control | ||
+ | GL_KHR_debug | ||
+ | GL_MESA_pack_invert | ||
+ | GL_MESA_texture_signed_rgba | ||
+ | GL_NV_conditional_render | ||
+ | GL_NV_depth_clamp | ||
+ | GL_NV_packed_depth_stencil | ||
+ | GL_NV_texture_barrier | ||
+ | GL_OES_EGL_image | ||
+ | GL_OES_read_format | ||
+ | GL_S3_s3tc | ||
+ | |||
+ | |||
+ | |||
+ | ### GL4: | ||
+ | GL_MAX_CLIP_DISTANCES | ||
+ | GL_SUBPIXEL_BITS | ||
+ | GL_MAX_3D_TEXTURE_SIZE | ||
+ | GL_MAX_TEXTURE_SIZE | ||
+ | GL_MAX_ARRAY_TEXTURE_LAYERS | ||
+ | GL_MAX_TEXTURE_LOD_BIAS | ||
+ | GL_MAX_CUBE_MAP_TEXTURE_SIZE | ||
+ | GL_MAX_RENDERBUFFER_SIZE | ||
+ | GL_MAX_VIEWPORT_DIMS | ||
+ | === GL4: | ||
+ | GL_MAX_ELEMENTS_INDICES | ||
+ | GL_MAX_ELEMENTS_VERTICES | ||
+ | === GL4:vertex | ||
+ | GL_MAX_VERTEX_ATTRIBS | ||
+ | GL_MAX_VERTEX_OUTPUT_COMPONENTS | ||
+ | === GL4:texture | ||
+ | GL_MAX_TEXTURE_BUFFER_SIZE | ||
+ | GL_MAX_RECTANGLE_TEXTURE_SIZE | ||
+ | === GL4: | ||
+ | === GL4: | ||
+ | === GL4: | ||
+ | GL_MAX_GEOMETRY_INPUT_COMPONENTS | ||
+ | GL_MAX_GEOMETRY_OUTPUT_COMPONENTS | ||
+ | GL_MAX_GEOMETRY_OUTPUT_VERTICES | ||
+ | GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS | ||
+ | GL_MAX_VERTEX_STREAMS | ||
+ | === GL4:pixel | ||
+ | GL_MAX_FRAGMENT_INPUT_COMPONENTS | ||
+ | GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET | ||
+ | GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET | ||
+ | === GL4:compute | ||
+ | === GL4:program | ||
+ | GL_MIN_PROGRAM_TEXEL_OFFSET | ||
+ | GL_MAX_PROGRAM_TEXEL_OFFSET | ||
+ | GL_MAX_VARYING_COMPONENTS | ||
+ | GL_MAX_SERVER_WAIT_TIMEOUT | ||
+ | GL_MAX_DRAW_BUFFERS | ||
+ | GL_MAX_DUAL_SOURCE_DRAW_BUFFERS | ||
+ | GL_MAX_COLOR_ATTACHMENTS | ||
+ | === GL4:output stream | ||
+ | GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 64 | ||
+ | GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 4 | ||
+ | GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 16 | ||
+ | GL_MAX_TRANSFORM_FEEDBACK_BUFFERS | ||
+ | === GL4:atomic counter | ||
+ | === GL4:shader storage block | ||
+ | === GL4:uniform block | ||
+ | GL_MAX_VERTEX_UNIFORM_COMPONENTS | ||
+ | GL_MAX_VERTEX_UNIFORM_VECTORS | ||
+ | GL_MAX_VERTEX_UNIFORM_BLOCKS | ||
+ | GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 245760 | ||
+ | GL_MAX_FRAGMENT_UNIFORM_COMPONENTS | ||
+ | GL_MAX_FRAGMENT_UNIFORM_VECTORS | ||
+ | GL_MAX_FRAGMENT_UNIFORM_BLOCKS | ||
+ | GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 245760 | ||
+ | GL_MAX_GEOMETRY_UNIFORM_COMPONENTS | ||
+ | GL_MAX_GEOMETRY_UNIFORM_BLOCKS | ||
+ | GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 245760 | ||
+ | GL_MAX_UNIFORM_BUFFER_BINDINGS | ||
+ | GL_MAX_UNIFORM_BLOCK_SIZE | ||
+ | GL_MAX_COMBINED_UNIFORM_BLOCKS | ||
+ | === GL4:tex | ||
+ | GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS | ||
+ | GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS | ||
+ | GL_MAX_TEXTURE_IMAGE_UNITS | ||
+ | GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS | ||
+ | |||
+ | |||
+ | |||
+ | TextureFormat 5 | ||
+ | 00=86b0 | ||
+ | 01=86b1 | ||
+ | 02=83f0 | ||
+ | 03=83f2 | ||
+ | 04=83f3 | ||
+ | |||
+ | |||
+ | |||
+ | HW Texture Format=6000000f | ||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | |||
+ | |||
+ | |||
+ | </ | ||
+ | |||
+ | ++++ | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
行 23325: | 行 23605: | ||
++++ | ++++ | ||
- | |||
- | |||
行 23334: | 行 23612: | ||
- | ++++ Intel HD Graphics Gen 7.5 (Haswell) OpenGL 3.3| | + | ++++ Intel HD Graphics |
< | < | ||
行 28371: | 行 28649: | ||
- | ==== GeForce GTX 750 Ti ==== | + | ==== GeForce GTX 750 Ti (Maxwell GM1xx) |
行 28929: | 行 29207: | ||
++++ | ++++ | ||
- | ==== GeForce GTX 960 ==== | + | ==== GeForce GTX 960 (Maxwell GM2xx) |
++++GeForce GTX 960 OpenGL 4.5 (367.44)| | ++++GeForce GTX 960 OpenGL 4.5 (367.44)| |
opengl/gpuextensions.txt · 最終更新: 2016/08/31 02:16 by oga