両方とも前のリビジョン前のリビジョン次のリビジョン | 前のリビジョン次のリビジョン両方とも次のリビジョン |
opengl:devices [2019/10/10 21:23] – [Amazon] oga | opengl:devices [2020/06/09 11:53] – [Google] oga |
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| 2019 | Google | Pixel 3a | 9.0- | Snapdragon 670 | Kryo 360 2.0GHz + 1.7 | 2+6 | AArch64 NEON | ARMv8.2A | a64,a7,a5 | Y | Adreno 615 | ES 3.2 | Y | | Y | | 4.0GB | 2220x1080 | | | 2019 | Google | Pixel 3a | 9.0- | Snapdragon 670 | Kryo 360 2.0GHz + 1.7 | 2+6 | AArch64 NEON | ARMv8.2A | a64,a7,a5 | Y | Adreno 615 | ES 3.2 | Y | | Y | | 4.0GB | 2220x1080 | |
| 2019 | Google | Pixel 3a XL | 9.0- | Snapdragon 670 | Kryo 360 2.0GHz + 1.7 | 2+6 | AArch64 NEON | ARMv8.2A | a64,a7,a5 | Y | Adreno 615 | ES 3.2 | Y | | Y | | 4.0GB | 2160x1080 | | | 2019 | Google | Pixel 3a XL | 9.0- | Snapdragon 670 | Kryo 360 2.0GHz + 1.7 | 2+6 | AArch64 NEON | ARMv8.2A | a64,a7,a5 | Y | Adreno 615 | ES 3.2 | Y | | Y | | 4.0GB | 2160x1080 | |
| | 2019 | Google | Pixel 4 | 10.0- | Snapdragon 855 | Kryo 485 2.84GHz + 2.42 + 1.78 | 1+3+4 | AArch64 NEON | ARMv8.2A | a64,a7,a5 | Y | Adreno 640 | ES 3.2 | Y | | Y | | 4.0GB | 2280x1080 | |
| | 2019 | Google | Pixel 4 XL | 10.0- | Snapdragon 855 | Kryo 485 2.84GHz + 2.42 + 1.78 | 1+3+4 | AArch64 NEON | ARMv8.2A | a64,a7,a5 | Y | Adreno 640 | ES 3.2 | Y | | Y | | 4.0GB | 3040x1440 | |
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| Domain Shader | dsh | Direct3D 11 | Tessellation Evaluation Shader | tesh | OpenGL 4.0 | OpenGL ES 3.1 AEP | sm 5.0 | | | Domain Shader | dsh | Direct3D 11 | Tessellation Evaluation Shader | tesh | OpenGL 4.0 | OpenGL ES 3.1 AEP | sm 5.0 | |
| Compute Shader | csh | Direct3D 11 | ComputeShader (OpenCL) | csh | OpenGL 4.3/OpenCL | OpenGL ES 3.1 / Metal | sm 5.0 | | | Compute Shader | csh | Direct3D 11 | ComputeShader (OpenCL) | csh | OpenGL 4.3/OpenCL | OpenGL ES 3.1 / Metal | sm 5.0 | |
| Ray Generation Shader | | Direct3D 12 | | | | | sm 6.x | | | Shader Library | lib | Direct3D 12 | | | | | sm 6.1 | |
| Intersection Shader | | Direct3D 12 | | | | | sm 6.x | | | Mesh Shader | msh | Direct3D 12 | | | | | sm 6.5 | |
| Any Hit Shader | | Direct3D 12 | | | | | sm 6.x | | | Amplification Shader | ash | Direct3D 12 | | | | | sm 6.5 | |
| Closest Hit Shader | | Direct3D 12 | | | | | sm 6.x | | ^ DirectX Shader ^^^ OpenGL Shader ^^^^ ShaderModel ^ |
| Miss Shader | | Direct3D 12 | | | | | sm 6.x | | | Ray Generation Shader | | Direct3D 12 | | | | | sm 6.3 | |
| Callable Shader | | Direct3D 12 | | | | | sm 6.x | | | Intersection Shader | | Direct3D 12 | | | | | sm 6.3 | |
| | Any Hit Shader | | Direct3D 12 | | | | | sm 6.3 | |
| | Closest Hit Shader | | Direct3D 12 | | | | | sm 6.3 | |
| | Miss Shader | | Direct3D 12 | | | | | sm 6.3 | |
| | Callable Shader | | Direct3D 12 | | | | | sm 6.3 | |
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