差分
このページの2つのバージョン間の差分を表示します。
両方とも前のリビジョン前のリビジョン | 次のリビジョン両方とも次のリビジョン |
opengl:devices [2019/10/10 21:23] – [Amazon] oga | opengl:devices [2019/10/22 01:44] – [OpenGL / OpenGL ES] oga |
---|
| Domain Shader | dsh | Direct3D 11 | Tessellation Evaluation Shader | tesh | OpenGL 4.0 | OpenGL ES 3.1 AEP | sm 5.0 | | | Domain Shader | dsh | Direct3D 11 | Tessellation Evaluation Shader | tesh | OpenGL 4.0 | OpenGL ES 3.1 AEP | sm 5.0 | |
| Compute Shader | csh | Direct3D 11 | ComputeShader (OpenCL) | csh | OpenGL 4.3/OpenCL | OpenGL ES 3.1 / Metal | sm 5.0 | | | Compute Shader | csh | Direct3D 11 | ComputeShader (OpenCL) | csh | OpenGL 4.3/OpenCL | OpenGL ES 3.1 / Metal | sm 5.0 | |
| Ray Generation Shader | | Direct3D 12 | | | | | sm 6.x | | | Shader Library | lib | Direct3D 12 | | | | | sm 6.1 | |
| Intersection Shader | | Direct3D 12 | | | | | sm 6.x | | | Mesh Shader | msh | Direct3D 12 | | | | | sm 6.5 | |
| Any Hit Shader | | Direct3D 12 | | | | | sm 6.x | | | Amplification Shader | ash | Direct3D 12 | | | | | sm 6.5 | |
| Closest Hit Shader | | Direct3D 12 | | | | | sm 6.x | | | Ray Generation Shader | | Direct3D 12 | | | | | sm 6.3 | |
| Miss Shader | | Direct3D 12 | | | | | sm 6.x | | | Intersection Shader | | Direct3D 12 | | | | | sm 6.3 | |
| Callable Shader | | Direct3D 12 | | | | | sm 6.x | | | Any Hit Shader | | Direct3D 12 | | | | | sm 6.3 | |
| | Closest Hit Shader | | Direct3D 12 | | | | | sm 6.3 | |
| | Miss Shader | | Direct3D 12 | | | | | sm 6.3 | |
| | Callable Shader | | Direct3D 12 | | | | | sm 6.3 | |
| |
| |