RADEON HD5850 OpenGL 4.1
RADEON HD5850 OpenGL 4.1
GL_VERSION: 4.1.10428 Compatibility Profile Context
GL_RENDERER: ATI Radeon HD 5800 Series
GL_VENDOR: ATI Technologies Inc.
GL_SHADING_LANGUAGE_VERSION: 4.10
pconst=16384 vconst=16384 vin=30 vout=128 ptex=16 vtex=16 combotex=32 maxrender=16384 maxtexsize=16384 cubetexsize=16384 viewdims=16384
blocks ver=15 frag=15 blocksize=65536 combined=75
[GL_AMDX_debug_output]
[GL_AMDX_vertex_shader_tessellator]
[GL_AMD_conservative_depth]
[GL_AMD_debug_output]
[GL_AMD_depth_clamp_separate]
[GL_AMD_draw_buffers_blend]
[GL_AMD_name_gen_delete]
[GL_AMD_performance_monitor]
[GL_AMD_sample_positions]
[GL_AMD_seamless_cubemap_per_texture]
[GL_AMD_shader_stencil_export]
[GL_AMD_shader_trace]
[GL_AMD_texture_cube_map_array]
[GL_AMD_texture_texture4]
[GL_AMD_transform_feedback3_lines_triangles]
[GL_AMD_vertex_shader_tessellator]
[GL_ARB_ES2_compatibility]
[GL_ARB_blend_func_extended]
[GL_ARB_color_buffer_float]
[GL_ARB_copy_buffer]
[GL_ARB_depth_buffer_float]
[GL_ARB_depth_clamp]
[GL_ARB_depth_texture]
[GL_ARB_draw_buffers]
[GL_ARB_draw_buffers_blend]
[GL_ARB_draw_elements_base_vertex]
[GL_ARB_draw_indirect]
[GL_ARB_draw_instanced]
[GL_ARB_explicit_attrib_location]
[GL_ARB_fragment_coord_conventions]
[GL_ARB_fragment_program]
[GL_ARB_fragment_program_shadow]
[GL_ARB_fragment_shader]
[GL_ARB_framebuffer_object]
[GL_ARB_framebuffer_sRGB]
[GL_ARB_geometry_shader4]
[GL_ARB_get_program_binary]
[GL_ARB_gpu_shader5]
[GL_ARB_gpu_shader_fp64]
[GL_ARB_half_float_pixel]
[GL_ARB_half_float_vertex]
[GL_ARB_imaging]
[GL_ARB_instanced_arrays]
[GL_ARB_map_buffer_range]
[GL_ARB_multisample]
[GL_ARB_multitexture]
[GL_ARB_occlusion_query]
[GL_ARB_occlusion_query2]
[GL_ARB_pixel_buffer_object]
[GL_ARB_point_parameters]
[GL_ARB_point_sprite]
[GL_ARB_provoking_vertex]
[GL_ARB_sample_shading]
[GL_ARB_sampler_objects]
[GL_ARB_seamless_cube_map]
[GL_ARB_separate_shader_objects]
[GL_ARB_shader_bit_encoding]
[GL_ARB_shader_objects]
[GL_ARB_shader_precision]
[GL_ARB_shader_stencil_export]
[GL_ARB_shader_subroutine]
[GL_ARB_shader_texture_lod]
[GL_ARB_shading_language_100]
[GL_ARB_shadow]
[GL_ARB_shadow_ambient]
[GL_ARB_sync]
[GL_ARB_tessellation_shader]
[GL_ARB_texture_border_clamp]
[GL_ARB_texture_buffer_object]
[GL_ARB_texture_buffer_object_rgb32]
[GL_ARB_texture_compression]
[GL_ARB_texture_compression_bptc]
[GL_ARB_texture_compression_rgtc]
[GL_ARB_texture_cube_map]
[GL_ARB_texture_cube_map_array]
[GL_ARB_texture_env_add]
[GL_ARB_texture_env_combine]
[GL_ARB_texture_env_crossbar]
[GL_ARB_texture_env_dot3]
[GL_ARB_texture_float]
[GL_ARB_texture_gather]
[GL_ARB_texture_mirrored_repeat]
[GL_ARB_texture_multisample]
[GL_ARB_texture_non_power_of_two]
[GL_ARB_texture_query_lod]
[GL_ARB_texture_rectangle]
[GL_ARB_texture_rg]
[GL_ARB_texture_rgb10_a2ui]
[GL_ARB_texture_snorm]
[GL_ARB_timer_query]
[GL_ARB_transform_feedback2]
[GL_ARB_transform_feedback3]
[GL_ARB_transpose_matrix]
[GL_ARB_uniform_buffer_object]
[GL_ARB_vertex_array_bgra]
[GL_ARB_vertex_array_object]
[GL_ARB_vertex_attrib_64bit]
[GL_ARB_vertex_buffer_object]
[GL_ARB_vertex_program]
[GL_ARB_vertex_shader]
[GL_ARB_vertex_type_2_10_10_10_rev]
[GL_ARB_viewport_array]
[GL_ARB_window_pos]
[GL_ATI_draw_buffers]
[GL_ATI_envmap_bumpmap]
[GL_ATI_fragment_shader]
[GL_ATI_meminfo]
[GL_ATI_separate_stencil]
[GL_ATI_texture_compression_3dc]
[GL_ATI_texture_env_combine3]
[GL_ATI_texture_float]
[GL_ATI_texture_mirror_once]
[GL_EXT_abgr]
[GL_EXT_bgra]
[GL_EXT_bindable_uniform]
[GL_EXT_blend_color]
[GL_EXT_blend_equation_separate]
[GL_EXT_blend_func_separate]
[GL_EXT_blend_minmax]
[GL_EXT_blend_subtract]
[GL_EXT_compiled_vertex_array]
[GL_EXT_copy_buffer]
[GL_EXT_copy_texture]
[GL_EXT_direct_state_access]
[GL_EXT_draw_buffers2]
[GL_EXT_draw_instanced]
[GL_EXT_draw_range_elements]
[GL_EXT_fog_coord]
[GL_EXT_framebuffer_blit]
[GL_EXT_framebuffer_multisample]
[GL_EXT_framebuffer_object]
[GL_EXT_framebuffer_sRGB]
[GL_EXT_geometry_shader4]
[GL_EXT_gpu_program_parameters]
[GL_EXT_gpu_shader4]
[GL_EXT_histogram]
[GL_EXT_multi_draw_arrays]
[GL_EXT_packed_depth_stencil]
[GL_EXT_packed_float]
[GL_EXT_packed_pixels]
[GL_EXT_pixel_buffer_object]
[GL_EXT_point_parameters]
[GL_EXT_provoking_vertex]
[GL_EXT_rescale_normal]
[GL_EXT_secondary_color]
[GL_EXT_separate_specular_color]
[GL_EXT_shader_image_load_store]
[GL_EXT_shadow_funcs]
[GL_EXT_stencil_wrap]
[GL_EXT_subtexture]
[GL_EXT_texgen_reflection]
[GL_EXT_texture3D]
[GL_EXT_texture_array]
[GL_EXT_texture_buffer_object]
[GL_EXT_texture_compression_bptc]
[GL_EXT_texture_compression_latc]
[GL_EXT_texture_compression_rgtc]
[GL_EXT_texture_compression_s3tc]
[GL_EXT_texture_cube_map]
[GL_EXT_texture_edge_clamp]
[GL_EXT_texture_env_add]
[GL_EXT_texture_env_combine]
[GL_EXT_texture_env_dot3]
[GL_EXT_texture_filter_anisotropic]
[GL_EXT_texture_integer]
[GL_EXT_texture_lod]
[GL_EXT_texture_lod_bias]
[GL_EXT_texture_mirror_clamp]
[GL_EXT_texture_object]
[GL_EXT_texture_rectangle]
[GL_EXT_texture_sRGB]
[GL_EXT_texture_shared_exponent]
[GL_EXT_texture_snorm]
[GL_EXT_texture_swizzle]
[GL_EXT_timer_query]
[GL_EXT_transform_feedback]
[GL_EXT_vertex_array]
[GL_EXT_vertex_array_bgra]
[GL_EXT_vertex_attrib_64bit]
[GL_IBM_texture_mirrored_repeat]
[GL_KTX_buffer_region]
[GL_NV_blend_square]
[GL_NV_conditional_render]
[GL_NV_copy_depth_to_color]
[GL_NV_explicit_multisample]
[GL_NV_float_buffer]
[GL_NV_half_float]
[GL_NV_primitive_restart]
[GL_NV_texgen_reflection]
[GL_NV_texture_barrier]
[GL_SGIS_generate_mipmap]
[GL_SGIS_texture_edge_clamp]
[GL_SGIS_texture_lod]
[GL_SUN_multi_draw_arrays]
[GL_WIN_swap_hint]
[WGL_EXT_swap_control]
GeForce GTX 460 OpenGL 4.1
GL_VERSION: 4.1.0
GL_RENDERER: GeForce GTX 460/PCI/SSE2
GL_VENDOR: NVIDIA Corporation
GL_SHADING_LANGUAGE_VERSION: 4.10 NVIDIA via Cg compiler
[GL_ARB_blend_func_extended]
[GL_ARB_color_buffer_float]
[GL_ARB_compatibility]
[GL_ARB_copy_buffer]
[GL_ARB_depth_buffer_float]
[GL_ARB_depth_clamp]
[GL_ARB_depth_texture]
[GL_ARB_draw_buffers]
[GL_ARB_draw_buffers_blend]
[GL_ARB_draw_indirect]
[GL_ARB_draw_elements_base_vertex]
[GL_ARB_draw_instanced]
[GL_ARB_ES2_compatibility]
[GL_ARB_explicit_attrib_location]
[GL_ARB_fragment_coord_conventions]
[GL_ARB_fragment_program]
[GL_ARB_fragment_program_shadow]
[GL_ARB_fragment_shader]
[GL_ARB_framebuffer_object]
[GL_ARB_framebuffer_sRGB]
[GL_ARB_geometry_shader4]
[GL_ARB_get_program_binary]
[GL_ARB_gpu_shader5]
[GL_ARB_gpu_shader_fp64]
[GL_ARB_half_float_pixel]
[GL_ARB_half_float_vertex]
[GL_ARB_imaging]
[GL_ARB_instanced_arrays]
[GL_ARB_map_buffer_range]
[GL_ARB_multisample]
[GL_ARB_multitexture]
[GL_ARB_occlusion_query]
[GL_ARB_occlusion_query2]
[GL_ARB_pixel_buffer_object]
[GL_ARB_point_parameters]
[GL_ARB_point_sprite]
[GL_ARB_provoking_vertex]
[GL_ARB_robustness]
[GL_ARB_sample_shading]
[GL_ARB_sampler_objects]
[GL_ARB_seamless_cube_map]
[GL_ARB_separate_shader_objects]
[GL_ARB_shader_bit_encoding]
[GL_ARB_shader_objects]
[GL_ARB_shader_precision]
[GL_ARB_shader_subroutine]
[GL_ARB_shading_language_100]
[GL_ARB_shadow]
[GL_ARB_sync]
[GL_ARB_tessellation_shader]
[GL_ARB_texture_border_clamp]
[GL_ARB_texture_buffer_object]
[GL_ARB_texture_buffer_object_rgb32]
[GL_ARB_texture_compression]
[GL_ARB_texture_compression_bptc]
[GL_ARB_texture_compression_rgtc]
[GL_ARB_texture_cube_map]
[GL_ARB_texture_cube_map_array]
[GL_ARB_texture_env_add]
[GL_ARB_texture_env_combine]
[GL_ARB_texture_env_crossbar]
[GL_ARB_texture_env_dot3]
[GL_ARB_texture_float]
[GL_ARB_texture_gather]
[GL_ARB_texture_mirrored_repeat]
[GL_ARB_texture_multisample]
[GL_ARB_texture_non_power_of_two]
[GL_ARB_texture_query_lod]
[GL_ARB_texture_rectangle]
[GL_ARB_texture_rg]
[GL_ARB_texture_rgb10_a2ui]
[GL_ARB_texture_swizzle]
[GL_ARB_timer_query]
[GL_ARB_transform_feedback2]
[GL_ARB_transform_feedback3]
[GL_ARB_transpose_matrix]
[GL_ARB_uniform_buffer_object]
[GL_ARB_vertex_array_bgra]
[GL_ARB_vertex_array_object]
[GL_ARB_vertex_attrib_64bit]
[GL_ARB_vertex_buffer_object]
[GL_ARB_vertex_program]
[GL_ARB_vertex_shader]
[GL_ARB_vertex_type_2_10_10_10_rev]
[GL_ARB_viewport_array]
[GL_ARB_window_pos]
[GL_ATI_draw_buffers]
[GL_ATI_texture_float]
[GL_ATI_texture_mirror_once]
[GL_S3_s3tc]
[GL_EXT_texture_env_add]
[GL_EXT_abgr]
[GL_EXT_bgra]
[GL_EXT_bindable_uniform]
[GL_EXT_blend_color]
[GL_EXT_blend_equation_separate]
[GL_EXT_blend_func_separate]
[GL_EXT_blend_minmax]
[GL_EXT_blend_subtract]
[GL_EXT_compiled_vertex_array]
[GL_EXT_Cg_shader]
[GL_EXT_depth_bounds_test]
[GL_EXT_direct_state_access]
[GL_EXT_draw_buffers2]
[GL_EXT_draw_instanced]
[GL_EXT_draw_range_elements]
[GL_EXT_fog_coord]
[GL_EXT_framebuffer_blit]
[GL_EXT_framebuffer_multisample]
[GL_EXTX_framebuffer_mixed_formats]
[GL_EXT_framebuffer_object]
[GL_EXT_framebuffer_sRGB]
[GL_EXT_geometry_shader4]
[GL_EXT_gpu_program_parameters]
[GL_EXT_gpu_shader4]
[GL_EXT_multi_draw_arrays]
[GL_EXT_packed_depth_stencil]
[GL_EXT_packed_float]
[GL_EXT_packed_pixels]
[GL_EXT_pixel_buffer_object]
[GL_EXT_point_parameters]
[GL_EXT_provoking_vertex]
[GL_EXT_rescale_normal]
[GL_EXT_secondary_color]
[GL_EXT_separate_shader_objects]
[GL_EXT_separate_specular_color]
[GL_EXT_shader_image_load_store]
[GL_EXT_shadow_funcs]
[GL_EXT_stencil_two_side]
[GL_EXT_stencil_wrap]
[GL_EXT_texture3D]
[GL_EXT_texture_array]
[GL_EXT_texture_buffer_object]
[GL_EXT_texture_compression_latc]
[GL_EXT_texture_compression_rgtc]
[GL_EXT_texture_compression_s3tc]
[GL_EXT_texture_cube_map]
[GL_EXT_texture_edge_clamp]
[GL_EXT_texture_env_combine]
[GL_EXT_texture_env_dot3]
[GL_EXT_texture_filter_anisotropic]
[GL_EXT_texture_integer]
[GL_EXT_texture_lod]
[GL_EXT_texture_lod_bias]
[GL_EXT_texture_mirror_clamp]
[GL_EXT_texture_object]
[GL_EXT_texture_shared_exponent]
[GL_EXT_texture_sRGB]
[GL_EXT_texture_swizzle]
[GL_EXT_timer_query]
[GL_EXT_transform_feedback2]
[GL_EXT_vertex_array]
[GL_EXT_vertex_array_bgra]
[GL_EXT_vertex_attrib_64bit]
[GL_IBM_rasterpos_clip]
[GL_IBM_texture_mirrored_repeat]
[GL_KTX_buffer_region]
[GL_NV_blend_square]
[GL_NV_conditional_render]
[GL_NV_copy_depth_to_color]
[GL_NV_copy_image]
[GL_NV_depth_buffer_float]
[GL_NV_depth_clamp]
[GL_NV_explicit_multisample]
[GL_NV_fence]
[GL_NV_float_buffer]
[GL_NV_fog_distance]
[GL_NV_fragment_program]
[GL_NV_fragment_program_option]
[GL_NV_fragment_program2]
[GL_NV_framebuffer_multisample_coverage]
[GL_NV_geometry_shader4]
[GL_NV_gpu_program4]
[GL_NV_gpu_program4_1]
[GL_NV_gpu_program5]
[GL_NV_gpu_program_fp64]
[GL_NV_gpu_shader5]
[GL_NV_half_float]
[GL_NV_light_max_exponent]
[GL_NV_multisample_coverage]
[GL_NV_multisample_filter_hint]
[GL_NV_occlusion_query]
[GL_NV_packed_depth_stencil]
[GL_NV_parameter_buffer_object]
[GL_NV_parameter_buffer_object2]
[GL_NV_pixel_data_range]
[GL_NV_point_sprite]
[GL_NV_primitive_restart]
[GL_NV_register_combiners]
[GL_NV_register_combiners2]
[GL_NV_shader_buffer_load]
[GL_NV_texgen_reflection]
[GL_NV_texture_barrier]
[GL_NV_texture_compression_vtc]
[GL_NV_texture_env_combine4]
[GL_NV_texture_expand_normal]
[GL_NV_texture_multisample]
[GL_NV_texture_rectangle]
[GL_NV_texture_shader]
[GL_NV_texture_shader2]
[GL_NV_texture_shader3]
[GL_NV_transform_feedback]
[GL_NV_transform_feedback2]
[GL_NV_vertex_array_range]
[GL_NV_vertex_array_range2]
[GL_NV_vertex_attrib_integer_64bit]
[GL_NV_vertex_buffer_unified_memory]
[GL_NV_vertex_program]
[GL_NV_vertex_program1_1]
[GL_NV_vertex_program2]
[GL_NV_vertex_program2_option]
[GL_NV_vertex_program3]
[GL_NVX_conditional_render]
[GL_NVX_gpu_memory_info]
[GL_SGIS_generate_mipmap]
[GL_SGIS_texture_lod]
[GL_SGIX_depth_texture]
[GL_SGIX_shadow]
[GL_SUN_slice_accum]
[GL_WIN_swap_hint]
[WGL_EXT_swap_control]
pconst=2048 vconst=4096 vin=16 vout=60 ptex=32 vtex=32 combotex=32 maxrender=16384 maxtexsize=16384 cubetexsize=16384 viewdims=16384
blocks ver=12 frag=12 blocksize=65536 combined=60
geometry const=2048 tex=32 block=12 out=1024 outT=1024 comb=198656
tess ctrl const=2048 tex=32 block=12 out=128 outT=4216 in=128 comb=198656
tess eval const=2048 tex=32 block=12 out=128 patch=120 in=128 comb=198656
tc[00]=83f0 GL_COMPRESSED_RGB_S3TC_DXT1_EXT
tc[01]=83f2 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
tc[02]=83f3 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
GeForce GT 330M OpenGL 3.1
GL_VERSION: 3.1 NVIDIA 188.80
GL_RENDERER: GeForce GT 330M/PCI/SSE2
GL_VENDOR: NVIDIA Corporation
GL_SHADING_LANGUAGE_VERSION: 1.30 NVIDIA via Cg compiler
[GL_ARB_color_buffer_float]
[GL_ARB_copy_buffer]
[GL_ARB_compatibility]
[GL_ARB_depth_buffer_float]
[GL_ARB_depth_texture]
[GL_ARB_draw_buffers]
[GL_ARB_draw_instanced]
[GL_ARB_fragment_program]
[GL_ARB_fragment_program_shadow]
[GL_ARB_fragment_shader]
[GL_ARB_half_float_pixel]
[GL_ARB_half_float_vertex]
[GL_ARB_framebuffer_object]
[GL_ARB_geometry_shader4]
[GL_ARB_imaging]
[GL_ARB_map_buffer_range]
[GL_ARB_multisample]
[GL_ARB_multitexture]
[GL_ARB_occlusion_query]
[GL_ARB_pixel_buffer_object]
[GL_ARB_point_parameters]
[GL_ARB_point_sprite]
[GL_ARB_shadow]
[GL_ARB_shader_objects]
[GL_ARB_shading_language_100]
[GL_ARB_texture_border_clamp]
[GL_ARB_texture_buffer_object]
[GL_ARB_texture_compression]
[GL_ARB_texture_cube_map]
[GL_ARB_texture_env_add]
[GL_ARB_texture_env_combine]
[GL_ARB_texture_env_dot3]
[GL_ARB_texture_float]
[GL_ARB_texture_mirrored_repeat]
[GL_ARB_texture_non_power_of_two]
[GL_ARB_texture_rectangle]
[GL_ARB_texture_rg]
[GL_ARB_transpose_matrix]
[GL_ARB_vertex_array_object]
[GL_ARB_vertex_buffer_object]
[GL_ARB_vertex_program]
[GL_ARB_vertex_shader]
[GL_ARB_window_pos]
[GL_ATI_draw_buffers]
[GL_ATI_texture_float]
[GL_ATI_texture_mirror_once]
[GL_S3_s3tc]
[GL_EXT_texture_env_add]
[GL_EXT_abgr]
[GL_EXT_bgra]
[GL_EXT_blend_color]
[GL_EXT_blend_equation_separate]
[GL_EXT_blend_func_separate]
[GL_EXT_blend_minmax]
[GL_EXT_blend_subtract]
[GL_EXT_compiled_vertex_array]
[GL_EXT_Cg_shader]
[GL_EXT_bindable_uniform]
[GL_EXT_depth_bounds_test]
[GL_EXT_direct_state_access]
[GL_EXT_draw_buffers2]
[GL_EXT_draw_instanced]
[GL_EXT_draw_range_elements]
[GL_EXT_fog_coord]
[GL_EXT_framebuffer_blit]
[GL_EXT_framebuffer_multisample]
[GL_EXT_framebuffer_object]
[GL_EXTX_framebuffer_mixed_formats]
[GL_EXT_framebuffer_sRGB]
[GL_EXT_geometry_shader4]
[GL_EXT_gpu_program_parameters]
[GL_EXT_gpu_shader4]
[GL_EXT_multi_draw_arrays]
[GL_EXT_packed_depth_stencil]
[GL_EXT_packed_float]
[GL_EXT_packed_pixels]
[GL_EXT_pixel_buffer_object]
[GL_EXT_point_parameters]
[GL_EXT_provoking_vertex]
[GL_EXT_rescale_normal]
[GL_EXT_secondary_color]
[GL_EXT_separate_specular_color]
[GL_EXT_shadow_funcs]
[GL_EXT_stencil_two_side]
[GL_EXT_stencil_wrap]
[GL_EXT_texture3D]
[GL_EXT_texture_array]
[GL_EXT_texture_buffer_object]
[GL_EXT_texture_compression_latc]
[GL_EXT_texture_compression_rgtc]
[GL_EXT_texture_compression_s3tc]
[GL_EXT_texture_cube_map]
[GL_EXT_texture_edge_clamp]
[GL_EXT_texture_env_combine]
[GL_EXT_texture_env_dot3]
[GL_EXT_texture_filter_anisotropic]
[GL_EXT_texture_integer]
[GL_EXT_texture_lod]
[GL_EXT_texture_lod_bias]
[GL_EXT_texture_mirror_clamp]
[GL_EXT_texture_object]
[GL_EXT_texture_sRGB]
[GL_EXT_texture_swizzle]
[GL_EXT_texture_shared_exponent]
[GL_EXT_timer_query]
[GL_EXT_vertex_array]
[GL_EXT_vertex_array_bgra]
[GL_IBM_rasterpos_clip]
[GL_IBM_texture_mirrored_repeat]
[GL_KTX_buffer_region]
[GL_NV_blend_square]
[GL_NV_copy_depth_to_color]
[GL_NV_depth_buffer_float]
[GL_NV_conditional_render]
[GL_NV_depth_clamp]
[GL_NV_explicit_multisample]
[GL_NV_fence]
[GL_NV_float_buffer]
[GL_NV_fog_distance]
[GL_NV_fragment_program]
[GL_NV_fragment_program_option]
[GL_NV_fragment_program2]
[GL_NV_framebuffer_multisample_coverage]
[GL_NV_geometry_shader4]
[GL_NV_gpu_program4]
[GL_NV_half_float]
[GL_NV_light_max_exponent]
[GL_NV_multisample_coverage]
[GL_NV_multisample_filter_hint]
[GL_NV_occlusion_query]
[GL_NV_packed_depth_stencil]
[GL_NV_parameter_buffer_object]
[GL_NV_parameter_buffer_object2]
[GL_NV_pixel_data_range]
[GL_NV_point_sprite]
[GL_NV_primitive_restart]
[GL_NV_register_combiners]
[GL_NV_register_combiners2]
[GL_NV_texgen_reflection]
[GL_NV_texture_compression_vtc]
[GL_NV_texture_env_combine4]
[GL_NV_texture_expand_normal]
[GL_NV_texture_rectangle]
[GL_NV_texture_shader]
[GL_NV_texture_shader2]
[GL_NV_texture_shader3]
[GL_NV_transform_feedback]
[GL_NV_transform_feedback2]
[GL_NV_vertex_array_range]
[GL_NV_vertex_array_range2]
[GL_NV_vertex_program]
[GL_NV_vertex_program1_1]
[GL_NV_vertex_program2]
[GL_NV_vertex_program2_option]
[GL_NV_vertex_program3]
[GL_NVX_conditional_render]
[GL_NV_vertex_buffer_unified_memory]
[GL_NV_shader_buffer_load]
[GL_SGIS_generate_mipmap]
[GL_SGIS_texture_lod]
[GL_SGIX_depth_texture]
[GL_SGIX_shadow]
[GL_SUN_slice_accum]
[GL_WIN_swap_hint]
[WGL_EXT_swap_control]
pconst=2048 vconst=4096 vin=16 vout=60 ptex=32 vtex=32 combotex=32 maxrender=8192 maxtexsize=8192 cubetexsize=8192 viewdims=8192
blocks ver=12 frag=12 blocksize=65536 combined=36
TextureFormat 3
tc[00]=83f0 GL_COMPRESSED_RGB_S3TC_DXT1_EXT
tc[01]=83f2 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
tc[02]=83f3 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
GMA HD OpenGL 2.1
GL_VERSION: 2.1.0 - Build 8.15.10.2021
GL_RENDERER: Intel(R) Graphics Media Accelerator HD
GL_VENDOR: Intel
GL_SHADING_LANGUAGE_VERSION: 1.20 - Intel Build 8.15.10.2021
[GL_EXT_blend_minmax]
[GL_EXT_blend_subtract]
[GL_EXT_blend_color]
[GL_EXT_abgr]
[GL_EXT_texture3D]
[GL_EXT_clip_volume_hint]
[GL_EXT_compiled_vertex_array]
[GL_SGIS_texture_edge_clamp]
[GL_SGIS_generate_mipmap]
[GL_EXT_draw_range_elements]
[GL_SGIS_texture_lod]
[GL_EXT_rescale_normal]
[GL_EXT_packed_pixels]
[GL_EXT_separate_specular_color]
[GL_ARB_multitexture]
[GL_EXT_texture_env_combine]
[GL_EXT_bgra]
[GL_EXT_blend_func_separate]
[GL_EXT_secondary_color]
[GL_EXT_fog_coord]
[GL_EXT_texture_env_add]
[GL_ARB_texture_cube_map]
[GL_ARB_transpose_matrix]
[GL_ARB_texture_env_add]
[GL_IBM_texture_mirrored_repeat]
[GL_EXT_multi_draw_arrays]
[GL_NV_blend_square]
[GL_ARB_texture_compression]
[GL_3DFX_texture_compression_FXT1]
[GL_EXT_texture_filter_anisotropic]
[GL_ARB_texture_border_clamp]
[GL_ARB_point_parameters]
[GL_ARB_texture_env_combine]
[GL_ARB_texture_env_dot3]
[GL_ARB_texture_env_crossbar]
[GL_EXT_texture_compression_s3tc]
[GL_ARB_shadow]
[GL_ARB_window_pos]
[GL_EXT_shadow_funcs]
[GL_EXT_stencil_wrap]
[GL_ARB_vertex_program]
[GL_EXT_texture_rectangle]
[GL_ARB_fragment_program]
[GL_EXT_stencil_two_side]
[GL_ATI_separate_stencil]
[GL_ARB_vertex_buffer_object]
[GL_EXT_texture_lod_bias]
[GL_ARB_occlusion_query]
[GL_ARB_fragment_shader]
[GL_ARB_shader_objects]
[GL_ARB_shading_language_100]
[GL_ARB_texture_non_power_of_two]
[GL_ARB_vertex_shader]
[GL_NV_texgen_reflection]
[GL_ARB_point_sprite]
[GL_EXT_blend_equation_separate]
[GL_ARB_depth_texture]
[GL_ARB_texture_rectangle]
[GL_ARB_draw_buffers]
[GL_ARB_pixel_buffer_object]
[GL_WIN_swap_hint]
[GL_EXT_framebuffer_object]
[GL_EXT_texture_sRGB]
[GL_ARB_color_buffer_float]
[GL_ARB_half_float_pixel]
[GL_ARB_texture_float]
[GL_NV_conditional_render]
[GL_EXT_texture_swizzle]
[GL_ARB_draw_instanced]
pconst=1024 vconst=512 vin=16 vout=41 ptex=16 vtex=16 combotex=16 maxrender=2048 maxtexsize=4096 cubetexsize=2048 viewdims=4096
TextureFormat 6
tc[00]=83f0 GL_COMPRESSED_RGB_S3TC_DXT1_EXT
tc[01]=83f2 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
tc[02]=83f3 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
tc[03]=83f1 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
tc[04]=86b0 GL_COMPRESSED_RGB_FXT1_3DFX
tc[05]=86b1 GL_COMPRESSED_RGBA_FXT1_3DFX