差分
このページの2つのバージョン間の差分を表示します。
両方とも前のリビジョン前のリビジョン次のリビジョン | 前のリビジョン |
d3d:start [2022/12/20 15:31] – [新しい Direct3D] oga | d3d:start [2023/01/01 17:15] (現在) – [新しい Direct3D] oga |
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| [[:d3d:d3d12:start|Direct3D 12]] | 5.1/6.1 | 10 (1709) | ShaderModel 6.1 | | | [[:d3d:d3d12:start|Direct3D 12]] | 5.1/6.1 | 10 (1709) | ShaderModel 6.1 | |
| [[:d3d:d3d12:start|Direct3D 12]] | 5.1/6.2 | 10 (1803) | ShaderModel 6.2 | | | [[:d3d:d3d12:start|Direct3D 12]] | 5.1/6.2 | 10 (1803) | ShaderModel 6.2 | |
| [[:d3d:d3d12:start|Direct3D 12]] | 5.1/6.3/6.4 | 10 (1809) | ShaderModel 6.3/6.4 DXR | | | [[:d3d:d3d12:start|Direct3D 12]] | 6.3/6.4 | 10 (1809) | ShaderModel 6.3/6.4 DXR | |
| [[:d3d:d3d12:start|Direct3D 12]] | 5.1/6.5 | 10 (1903) | ShaderModel 6.5 DirectML | | | [[:d3d:d3d12:start|Direct3D 12]] | 6.5 | 10 (1903) | ShaderModel 6.5 DirectML | |
| [[:d3d:d3d12:start|Direct3D 12]] | 5.1/6.6 | 10 (2004) | ShaderModel 6.6 MeshShader | | | [[:d3d:d3d12:start|Direct3D 12]] | 6.6 | 10 (2004) | ShaderModel 6.6 MeshShader | |
| | [[:d3d:d3d12:start|Direct3D 12]] | 6.7 | 11 (22H2) | ShaderModel 6.7 | |
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* [[:opengl:loapi|Low Overhead API]] | * [[:opengl:loapi|Low Overhead API]] |
* [[:opengl:glsl_hlsl|GLSL HLSL 命令対応表]] | * [[:opengl:glsl_hlsl|GLSL HLSL 命令対応表]] |
| * [[:d3d:dxr]] |
</pagelist> | </pagelist> |
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