両方とも前のリビジョン前のリビジョン次のリビジョン | 前のリビジョン |
d3d:start [2020/11/06 23:58] – [新しい Direct3D] oga | d3d:start [2023/01/01 17:15] (現在) – [新しい Direct3D] oga |
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| [[:d3d:d3d12:start|Direct3D 12]] | 5.1/6.1 | 10 (1709) | ShaderModel 6.1 | | | [[:d3d:d3d12:start|Direct3D 12]] | 5.1/6.1 | 10 (1709) | ShaderModel 6.1 | |
| [[:d3d:d3d12:start|Direct3D 12]] | 5.1/6.2 | 10 (1803) | ShaderModel 6.2 | | | [[:d3d:d3d12:start|Direct3D 12]] | 5.1/6.2 | 10 (1803) | ShaderModel 6.2 | |
| [[:d3d:d3d12:start|Direct3D 12]] | 5.1/6.3/6.4 | 10 (1809) | ShaderModel 6.3/6.4 DXR | | | [[:d3d:d3d12:start|Direct3D 12]] | 6.3/6.4 | 10 (1809) | ShaderModel 6.3/6.4 DXR | |
| [[:d3d:d3d12:start|Direct3D 12]] | 5.1/6.5 | 10 (1903) | ShaderModel 6.5 DirectML | | | [[:d3d:d3d12:start|Direct3D 12]] | 6.5 | 10 (1903) | ShaderModel 6.5 DirectML | |
| [[:d3d:d3d12:start|Direct3D 12]] | 5.1/6.6 | 10 (2004) | ShaderModel 6.6 MeshShader | | | [[:d3d:d3d12:start|Direct3D 12]] | 6.6 | 10 (2004) | ShaderModel 6.6 MeshShader | |
| | [[:d3d:d3d12:start|Direct3D 12]] | 6.7 | 11 (22H2) | ShaderModel 6.7 | |
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^ Shader ^ ^ ShaderModel ^ ^ | ^ Shader ^ ^ ShaderModel ^ ^ |
| VertexShader | VS/vsh | 1.0 | Direct3D 8 | | | Vertex Shader | VS/vsh | 1.0 | Direct3D 8 | |
| PixelShader | PS/psh | 1.0 | Direct3D 8 | | | Pixel Shader | PS/psh | 1.0 | Direct3D 8 | |
| GeometryShader | GS/gsh | 4.0 | Direct3D 10 | | | Geometry Shader | GS/gsh | 4.0 | Direct3D 10 | |
| HullShader | HS/hsh | 5.0 | Direct3D 11 | | | Hull Shader | HS/hsh | 5.0 | Direct3D 11 | |
| DomainShader | DS/dsh | 5.0 | Direct3D 11 | | | Domain Shader | DS/dsh | 5.0 | Direct3D 11 | |
| ComputeShader | CS/csh | 5.0 | Direct3D 11 | | | Compute Shader | CS/csh | 5.0 | Direct3D 11 | |
| ShaderLibrary | LIB | 6.1 | Direct3D 12 | | | Shader Library | LIB | 6.1 | Direct3D 12 | |
| MeshShader | MS/msh | 6.6 | Direct3D 12 | | | Ray Generation Shader | | 6.3 | Direct3D 12 | |
| AmplificationShader | AS/ash | 6.6 | Direct3D 12 | | | Intersection Shader | | 6.3 | Direct3D 12 | |
| | Any Hit Shader | | 6.3 | Direct3D 12 | |
| | Closest Hit Shader | | 6.3 | Direct3D 12 | |
| | Miss Shader | | 6.3 | Direct3D 12 | |
| | Callable Shader | | 6.3 | Direct3D 12 | |
| | Mesh Shader | MS/msh | 6.6 | Direct3D 12 | |
| | Amplification Shader | AS/ash | 6.6 | Direct3D 12 | |
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<html><!-- | |
* [[https://github.com/microsoft/DirectXShaderCompiler/commit/968fe4113641688dff5601c85a8580cae1307a0a#diff-20730731ba31f390fd155116427ff405]] | * [[https://github.com/microsoft/DirectXShaderCompiler/commit/968fe4113641688dff5601c85a8580cae1307a0a#diff-20730731ba31f390fd155116427ff405]] |
* rst table の bug で wiki 上には表示がない | * rst table の bug で wiki 上には表示がない |
--></html> | |
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===== API Version と FeatureLevel ===== | ===== API Version と FeatureLevel ===== |
* [[:opengl:loapi|Low Overhead API]] | * [[:opengl:loapi|Low Overhead API]] |
* [[:opengl:glsl_hlsl|GLSL HLSL 命令対応表]] | * [[:opengl:glsl_hlsl|GLSL HLSL 命令対応表]] |
| * [[:d3d:dxr]] |
</pagelist> | </pagelist> |
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