d3d:d3d12:start
文書の過去の版を表示しています。
Direct3D 12 (DirectX 12) Windows 詳細
API の詳細
| 2015/09/22 17:19 |
| 2015/09/20 20:45 |
| 2015/09/10 03:27 |
| 2015/09/21 03:57 |
| 2015/09/22 20:27 |
GPU の対応
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| AMD | AMD | AMD APU Kabini | AMD | NVIDIA | NVIDIA | NVIDIA | NVIDIA | NVIDIA | NVIDIA | Intel Skylake | Intel Skylake | Intel Braswell | Intel Haswell |
RADEON Vega 56 | RADEON RX 480 | RADEON R3 HD 8400 | RADEON HD 7750 | GeForce GTX 1070 | GeForce GTX 1070 | GeForce GTX 960 | GeForce GTX 750 Ti | GeForce GTX 650 | GeForce GTX 560 Ti | HD Graphics 530 | HD Graphics 530 | HD Graphics | HD Graphics 4600 |
Polaris GCN 5 | Polaris GCN 4 | GCN 2 + HSA | GCN 1 | Pascal GP104 | Pascal GP104 | Maxwell GM206 | Maxwell GM107 | Kepler | Fermi | Gen 9 | Gen 9 | Gen 8 | Gen 7.5 |
18.3(23.20.15033.5003) | 16.8(16.300.2511.1001) | 16.7(16.300.2311.0) | 15.8(15.201.1151.0) | 388.13 | 368.81 | 355.82 | 369.09 | 353.82 | 384.76 | 23.20.16.4973 | 20.19.15.4474 | 10.18.15.4256 | 20.19.15.4444 |
D3D12_FEATURE_LEVELS | 12_1 | 12_0 | 12_0 | 11_1 | 12_1 | 12_1 | 12_1 | 11_0 | 11_0 | 11_0 | 12_1 | 12_1 | 11_1 | 11_1 |
ShaderModel | 5.1 | 5.1 | 5.1 | | 6.0 | 5.1 | | 5.1 | | 5.1 | 6.0 | 5.1 | | 5.1 |
RootSignatureVersion | 1.1 | 1.1 | 1.1 | | 1.1 | 1.1 | | 1.1 | | 1.1 | 1.1 | 1.1 | | 1.1 |
DoublePrecisionFloatShaderOps | true | true | true | true | true | true | true | true | true | true | true | true | true | true |
OutputMergerLogicOp | true | true | true | true | true | true | true | true | true | true | true | true | true | true |
MinPrecisionSupport(1=10,2=16bit) | 16 bit | 16 bit | NONE | NONE | NONE | NONE | NONE | NONE | NONE | NONE | 16 bit | NONE | NONE | NONE |
TiledResourcesTier (Max 3) | Tier 3 | Tier 2 | Tier 2 | Tire 1 | Tier 3 | Tier 3 | Tier 3 | Tier 1 | Tier 1 | Tier 1 | Tier 3 (full heap) | Tier 3 (full heap) | Not Supported | Not Supported |
ResourceBindingTier (Max 3) | Tier 3 (full heap) | Tier 3 (full heap) | Tier 3 (full heap) | Tire 3 (full heap) | Tier 3 | Tier 2 | Tier 2 | Tier 2 | Tier 2 | Tier 1 | Tier 3 | Tier 3 | Tier 1 | Tier 1 |
PSSpecifiedStencilRefSupported | true | true | true | true | false | false | false | false | false | false | true | true | false | false |
TypedUAVLoadAdditionalFormats | true | true | true | true | true | true | true | true | false | false | true | true | false | false |
ROVsSupported | true | false | false | false | true | true | true | false | false | false | true | true | true | true |
ConservativeRasterizationTier (Max 3) | Tier 3 | Not Supported | Not Supported | Not Supported | Tier 2 | Tier 2 | Tier 1 | Not Supported | Not Supported | Not Supported | Tier 3 | Tier 3 | Not Supported | Not Supported |
MaxGPUVirtualAddressBitsPerResource | 44 | 40 | 40 | 31 | 40 | 40 | 38 | 40 | 31 | 40 | 38 | 38 | 31 | 31 |
StandardSwizzle64KBSupported | false | false | false | false | false | false | false | false | false | false | false | false | false | false |
CrossNodeSharingTier | Not Supported | Not Supported | Not Supported | Not Supported | Not Supported | Not Supported | Not Supported | Not Supported | Not Supported | Not Supported | Not Supported | Not Supported | Not Supported | Not Supported |
CrossAdapterRowMajorTextureSupported | false | false | false | false | false | false | false | false | false | false | true | false | false | false |
VPAndRTArrayIndexFromAnyShaderFeedingRaster.. | true | true | true | false | true | false | false | false | false | false | true | true | true | true |
ResourceHeapTier (Max 2) | Tier 2 (full heap) | Tier 2 (full heap) | Tier 2 (full heap) | Tire 2 (full heap) | Tier 1 | Tier 1 | Tier 1 | Tier 1 | Tier 1 | Tier 1 | Tier 2 (full heap) | Tier 2 (full heap) | Tier 2 (full heap) | Tier 2 (full heap) |
TileBasedRenderer | false | false | false | false | false | false | false | false | false | false | false | false | false | false |
UMA | false | false | false | false | false | false | false | false | false | false | true | true | true | true |
CacheCoherentUMA | false | false | false | false | false | false | false | false | false | false | true | true | true | true |
MaxGPUVirtualAddrBitsPerRes/PerProc | 44/44 | 40/40 | 40/40 | 40/40 | 40/40 | 40/40 | 40/40 | 40/40 | 40/40 | 40/40 | 38/48 | 38/48 | 31/32 | 31/31 |
DescriptorSize CBV_SRV_UAV (byte) | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 64 | 64 | 64 | 32 |
DescriptorSize Sampler (byte) | 16 | 16 | 16 | 16 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 16 | 16 |
DescriptorSize RTV (byte) | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 |
DescriptorSize DSV (byte) | 2168 | 1872 | 1872 | 144 | 8 | 8 | 8 | 8 | 8 | 8 | 176 | 104 | 128 | 96 |
WaveOps | false | false | false | | true | false | | false | | false | true | false | | false |
WaveLaneCountMin | 64 | 4 | 4 | | 32 | 32 | | 32 | | 32 | 8 | 4 | | 4 |
WaveLaneCountMax | 64 | 4 | 4 | | 32 | 32 | | 32 | | 32 | 32 | 4 | | 4 |
TotalLaneCount | 3584 | 4 | 4 | | 30720 | 30720 | | 10240 | | 12288 | 768 | 4 | | 4 |
ExpandedComputeResourceStates | true | true | true | | true | true | | true | | true | true | true | | true |
Int64ShaderOps | false | false | false | | true | false | | false | | false | true | false | | false |
ASTC D3D11.3/12 | N | N | N | N | N | N | N | N | N | N | N | N | N | N |
ASTC OpenGL | N | N | N | N | N | N | N (SW) | N (SW) | N (SW) | N (SW) | Y | Y | Y | N |
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| AMD | AMD | AMD | AMD APU Godavari | AMD APU Kabini | AMD |
RADEON Vega 56 | RADEON RX 480 | RADEON RX 480 | RADEON R7 | RADEON R3 HD 8400 | RADEON HD 7750 |
GCN 5 | Polaris GCN 4 | Polaris GCN 4 | GCN 2 + HSA | GCN 2 + HSA | GCN 1 |
18.3.4 | 18.3.4 | 16.8 | 18.2.1 | 16.7 | 15.8 |
D3D12_FEATURE_LEVELS | 12_1 | 12_0 | 12_0 | 12_0 | 12_0 | 11_1 |
ShaderModel | 5.1 | 5.1 | 5.1 | 5.1 | 5.1 | |
RootSignatureVersion | 1.1 | 1.1 | 1.1 | 1.1 | 1.1 | |
DoublePrecisionFloatShaderOps | true | true | true | true | true | true |
OutputMergerLogicOp | true | true | true | true | true | true |
MinPrecisionSupport(1=10,2=16bit) | 16 bit | NONE | 16 bit | NONE | NONE | NONE |
TiledResourcesTier (Max 3) | Tier 3 | Tier 2 | Tier 2 | Tier 2 | Tier 2 | Tire 1 |
ResourceBindingTier (Max 3) | Tier 3 (full heap) | Tier 3 (full heap) | Tier 3 (full heap) | Tier 3 (full heap) | Tier 3 (full heap) | Tire 3 (full heap) |
PSSpecifiedStencilRefSupported | true | true | true | true | true | true |
TypedUAVLoadAdditionalFormats | true | true | true | true | true | true |
ROVsSupported | true | false | false | false | false | false |
ConservativeRasterizationTier (Max 3) | Tier 3 | Not Supported | Not Supported | Not Supported | Not Supported | Not Supported |
MaxGPUVirtualAddressBitsPerResource | 44 | 40 | 40 | 40 | 40 | 31 |
StandardSwizzle64KBSupported | false | false | false | false | false | false |
CrossNodeSharingTier | Not Supported | Not Supported | Not Supported | Not Supported | Not Supported | Not Supported |
CrossAdapterRowMajorTextureSupported | false | false | false | false | false | false |
VPAndRTArrayIndexFromAnyShaderFeedingRaster.. | true | true | true | true | true | false |
ResourceHeapTier (Max 2) | Tier 2 (full heap) | Tier 2 (full heap) | Tier 2 (full heap) | Tier 2 (full heap) | Tier 2 (full heap) | Tire 2 (full heap) |
TileBasedRenderer | false | false | false | false | false | false |
UMA | false | false | false | false | false | false |
CacheCoherentUMA | false | false | false | false | false | false |
MaxGPUVirtualAddrBitsPerRes/PerProc | 44/44 | 40/40 | 40/40 | 40/40 | 40/40 | 40/40 |
DescriptorSize CBV_SRV_UAV (byte) | 32 | 32 | 32 | 32 | 32 | 32 |
DescriptorSize Sampler (byte) | 16 | 16 | 16 | 16 | 16 | 16 |
DescriptorSize RTV (byte) | 32 | 32 | 32 | 32 | 32 | 32 |
DescriptorSize DSV (byte) | 2168 | 1880 | 1872 | 1880 | 1872 | 144 |
WaveOps | false | false | false | false | false | |
WaveLaneCountMin | 64 | 64 | 4 | 64 | 4 | |
WaveLaneCountMax | 64 | 64 | 4 | 64 | 4 | |
TotalLaneCount | 3584 | 2304 | 4 | 512 | 4 | |
ExpandedComputeResourceStates | true | true | true | true | true | |
Int64ShaderOps | false | false | false | false | false | |
ASTC D3D11.3/12 | N | N | N | N | N | N |
ASTC OpenGL | N | N | N | N | N | N |
| NVIDIA | NVIDIA | NVIDIA | NVIDIA | NVIDIA | NVIDIA | NVIDIA |
GeForce GTX 1070 | GeForce GTX 1070 | GeForce GTX 960 | GeForce GTX 960 | GeForce GTX 750 Ti | GeForce GTX 650 | GeForce GTX 560 Ti |
Pascal GP104 | Pascal GP104 | Maxwell GM206 | Maxwell GM206 | Maxwell GM107 | Kepler GK107 | Fermi GF110 |
388.13 | 368.81 | 388.13 | 355.82 | 369.09 | 353.82 | 384.76 |
D3D12_FEATURE_LEVELS | 12_1 | 12_1 | 12_1 | 12_1 | 11_0 | 11_0 | 11_0 |
ShaderModel | 6.0 | 5.1 | 6.0 | | 5.1 | | 5.1 |
RootSignatureVersion | 1.1 | 1.1 | 1.1 | | 1.1 | | 1.1 |
DoublePrecisionFloatShaderOps | true | true | true | true | true | true | true |
OutputMergerLogicOp | true | true | true | true | true | true | true |
MinPrecisionSupport(1=10,2=16bit) | NONE | NONE | NONE | NONE | NONE | NONE | NONE |
TiledResourcesTier (Max 3) | Tier 3 | Tier 3 | Tier 3 | Tier 3 | Tier 1 | Tier 1 | Tier 1 |
ResourceBindingTier (Max 3) | Tier 3 | Tier 2 | Tier 3 | Tier 2 | Tier 2 | Tier 2 | Tier 1 |
PSSpecifiedStencilRefSupported | false | false | false | false | false | false | false |
TypedUAVLoadAdditionalFormats | true | true | true | true | true | false | false |
ROVsSupported | true | true | true | true | false | false | false |
ConservativeRasterizationTier (Max 3) | Tier 2 | Tier 2 | Tier 1 | Tier 1 | Not Supported | Not Supported | Not Supported |
MaxGPUVirtualAddressBitsPerResource | 40 | 40 | 40 | 38 | 40 | 31 | 40 |
StandardSwizzle64KBSupported | false | false | false | false | false | false | false |
CrossNodeSharingTier | Not Supported | Not Supported | Not Supported | Not Supported | Not Supported | Not Supported | Not Supported |
CrossAdapterRowMajorTextureSupported | false | false | false | false | false | false | false |
VPAndRTArrayIndexFromAnyShaderFeedingRaster.. | true | false | false | false | false | false | false |
ResourceHeapTier (Max 2) | Tier 1 | Tier 1 | Tier 1 | Tier 1 | Tier 1 | Tier 1 | Tier 1 |
TileBasedRenderer | false | false | false | false | false | false | false |
UMA | false | false | false | false | false | false | false |
CacheCoherentUMA | false | false | false | false | false | false | false |
MaxGPUVirtualAddrBitsPerRes/PerProc | 40/40 | 40/40 | 40/40 | 40/40 | 40/40 | 40/40 | 40/40 |
DescriptorSize CBV_SRV_UAV (byte) | 32 | 32 | 32 | 32 | 32 | 32 | 32 |
DescriptorSize Sampler (byte) | 32 | 32 | 32 | 32 | 32 | 32 | 32 |
DescriptorSize RTV (byte) | 32 | 32 | 32 | 32 | 32 | 32 | 32 |
DescriptorSize DSV (byte) | 8 | 8 | 8 | 8 | 8 | 8 | 8 |
WaveOps | true | false | true | | false | | false |
WaveLaneCountMin | 32 | 32 | 32 | | 32 | | 32 |
WaveLaneCountMax | 32 | 32 | 32 | | 32 | | 32 |
TotalLaneCount | 30720 | 30720 | 16384 | | 10240 | | 12288 |
ExpandedComputeResourceStates | true | true | true | | true | | true |
Int64ShaderOps | true | false | true | | false | | false |
ASTC D3D11.3/12 | N | N | N | N | N | N | N |
ASTC OpenGL | N | N | N (SW) | N (SW) | N (SW) | N (SW) | N (SW) |
| Intel Skylake | Intel Skylake | Intel Braswell | Intel Haswell |
HD Graphics 530 | HD Graphics 530 | HD Graphics | HD Graphics 4600 |
Gen 9 | Gen 9 | Gen 8 | Gen 7.5 |
23.20.16.4973 | 20.19.15.4474 | 10.18.15.4256 | 20.19.15.4444 |
D3D12_FEATURE_LEVELS | 12_1 | 12_1 | 11_1 | 11_1 |
ShaderModel | 6.0 | 5.1 | | 5.1 |
RootSignatureVersion | 1.1 | 1.1 | | 1.1 |
DoublePrecisionFloatShaderOps | true | true | true | true |
OutputMergerLogicOp | true | true | true | true |
MinPrecisionSupport(1=10,2=16bit) | 16 bit | NONE | NONE | NONE |
TiledResourcesTier (Max 3) | Tier 3 (full heap) | Tier 3 (full heap) | Not Supported | Not Supported |
ResourceBindingTier (Max 3) | Tier 3 | Tier 3 | Tier 1 | Tier 1 |
PSSpecifiedStencilRefSupported | true | true | false | false |
TypedUAVLoadAdditionalFormats | true | true | false | false |
ROVsSupported | true | true | true | true |
ConservativeRasterizationTier (Max 3) | Tier 3 | Tier 3 | Not Supported | Not Supported |
MaxGPUVirtualAddressBitsPerResource | 38 | 38 | 31 | 31 |
StandardSwizzle64KBSupported | false | false | false | false |
CrossNodeSharingTier | Not Supported | Not Supported | Not Supported | Not Supported |
CrossAdapterRowMajorTextureSupported | true | false | false | false |
VPAndRTArrayIndexFromAnyShaderFeedingRaster.. | true | true | true | true |
ResourceHeapTier (Max 2) | Tier 2 (full heap) | Tier 2 (full heap) | Tier 2 (full heap) | Tier 2 (full heap) |
TileBasedRenderer | false | false | false | false |
UMA | true | true | true | true |
CacheCoherentUMA | true | true | true | true |
MaxGPUVirtualAddrBitsPerRes/PerProc | 38/48 | 38/48 | 31/32 | 31/31 |
DescriptorSize CBV_SRV_UAV (byte) | 64 | 64 | 64 | 32 |
DescriptorSize Sampler (byte) | 32 | 32 | 16 | 16 |
DescriptorSize RTV (byte) | 32 | 32 | 32 | 32 |
DescriptorSize DSV (byte) | 176 | 104 | 128 | 96 |
WaveOps | true | false | | false |
WaveLaneCountMin | 8 | 4 | | 4 |
WaveLaneCountMax | 32 | 4 | | 4 |
TotalLaneCount | 768 | 4 | | 4 |
ExpandedComputeResourceStates | true | true | | true |
Int64ShaderOps | true | false | | false |
ASTC D3D11.3/12 | N | N | N | N |
ASTC OpenGL | Y | Y | Y | N |
今後新しいドライバのリリースによって仕様が変わる可能性があります。
現時点の D3D は ASTC に対応していません。
Wave~ は ShaderModel 6.0 の機能です。
D3D12 の Version
Windows | Version | Windows SDK | API |
Windows 10 | 1703 | 10.0.15063.0 | ID3D12Device2, ID3D12GraphicsCommandList1, ID3D12PipelineLibrary1, ID3D12Debug2, ID3D12Tools |
Windows 10 | 1607 | 10.0.14393.0 | ID3D12Device1, ID3D12PipelineLibrary, ID3D12VersionedRootSignatureDeserializer |
Windows 10 | 1511 | 10.0.10586.0 | |
Windows 10 | 1507 | 10.0.10240.0 | |
GPU の問題
わかってる範囲で判明してる問題点
| Bundle<html><br></html>継承 | CommandSignature (Indirect) | MultiAdapter<html><br></html> Primary |
RootConst 0 | RootConst 1 | RootDesc |
RADEON GCN 15.8Beta | N | N | N | N | Y |
GeForce 353.82 | Y | Y | Y | N | N |
GeForce 355.82 | Y | Y | Y | Y | N |
Intel HD Graphics | Y | Y | N | Y | Y |
d3d/d3d12/start.1525445890.txt.gz · 最終更新: 2018/05/04 23:58 by oga