d3d:d3d12:start
文書の過去の版を表示しています。
Direct3D 12 (DirectX 12) Windows 詳細
API の詳細
2015/09/22 17:19 | |
2015/09/20 20:45 | |
2015/09/10 03:27 | |
2015/09/21 03:57 | |
2015/09/22 20:27 |
GPU の対応
AMD | AMD APU Kabini | AMD | NVIDIA | NVIDIA | NVIDIA | NVIDIA | NVIDIA | Intel Skylake | Intel Braswell | Intel Haswell | |
---|---|---|---|---|---|---|---|---|---|---|---|
RADEON RX 480 | RADEON R3 HD 8400 | RADEON HD 7750 | GeForce GTX 1070 | GeForce GTX 960 | GeForce GTX 750 Ti | GeForce GTX 650 | GeForce GTX 560 Ti | HD Graphics | HD Graphics | HD Graphics 4600 | |
Polaris GCN 4 | GCN 1.1 + HSA | GCN 1.0 | Pascal GP1 | Maxwell GM2 | Maxwell GM1 | Kepler | Fermi | Gen 9 | Gen 8 | Gen 7.5 | |
16.8(16.300.2511.1001) | 16.7(16.300.2311.0) | 15.8(15.201.1151.0) | 368.81 | 355.82 | 369.09 | 353.82 | 384.76 | 20.19.15.4474 | 10.18.15.4256 | 20.19.15.4444 | |
D3D12_FEATURE_LEVELS | 12_0 | 12_0 | 11_1 | 12_1 | 12_1 | 11_0 | 11_0 | 11_0 | 12_1 | 11_1 | 11_1 |
ShaderModel | 5.1 | 5.1 | 5.1 | 5.1 | 5.1 | 5.1 | 5.1 | ||||
RootSignatureVersion | 1.1 | 1.1 | 1.1 | 1.1 | 1.1 | 1.1 | 1.1 | ||||
DoublePrecisionFloatShaderOps | true | true | true | true | true | true | true | true | true | true | true |
OutputMergerLogicOp | true | true | true | true | true | true | true | true | true | true | true |
MinPrecisionSupport(1=10,2=16bit) | 16 bit | NONE | NONE | NONE | NONE | NONE | NONE | NONE | NONE | NONE | NONE |
TiledResourcesTier (Max 3) | Tier 2 | Tier 2 | Tire 1 | Tier 3 | Tier 3 | Tier 1 | Tier 1 | Tier 1 | Tier 3 (full heap) | Not Supported | Not Supported |
ResourceBindingTier (Max 3) | Tier 3 (full heap) | Tier 3 (full heap) | Tire 3 (full heap) | Tier 2 | Tier 2 | Tier 2 | Tier 2 | Tier 1 | Tier 3 | Tier 1 | Tier 1 |
PSSpecifiedStencilRefSupported | true | true | true | false | false | false | false | false | true | false | false |
TypedUAVLoadAdditionalFormats | true | true | true | true | true | true | false | false | true | false | false |
ROVsSupported | false | false | false | true | true | false | false | false | true | true | true |
ConservativeRasterizationTier (Max 3) | Not Supported | Not Supported | Not Supported | Tier 2 | Tier 1 | Not Supported | Not Supported | Not Supported | Tier 3 | Not Supported | Not Supported |
MaxGPUVirtualAddressBitsPerResource | 40 | 40 | 31 | 40 | 38 | 40 | 31 | 40 | 38 | 31 | 31 |
StandardSwizzle64KBSupported | false | false | false | false | false | false | false | false | false | false | false |
CrossNodeSharingTier | Not Supported | Not Supported | Not Supported | Not Supported | Not Supported | Not Supported | Not Supported | Not Supported | Not Supported | Not Supported | Not Supported |
CrossAdapterRowMajorTextureSupported | false | false | false | false | false | false | false | false | false | false | false |
VPAndRTArrayIndexFromAnyShaderFeedingRaster.. | true | true | false | false | false | false | false | false | true | true | true |
ResourceHeapTier (Max 2) | Tier 2 (full heap) | Tier 2 (full heap) | Tire 2 (full heap) | Tier 1 | Tier 1 | Tier 1 | Tier 1 | Tier 1 | Tier 2 (full heap) | Tier 2 (full heap) | Tier 2 (full heap) |
TileBasedRenderer | false | false | false | false | false | false | false | false | false | false | false |
UMA | false | false | false | false | false | false | false | false | true | true | true |
CacheCoherentUMA | false | false | false | false | false | false | false | false | true | true | true |
MaxGPUVirtualAddrBitsPerRes/PerProc | 40/40 | 40/40 | 40/40 | 40/40 | 40/40 | 40/40 | 40/40 | 40/40 | 38/48 | 31/32 | 31/31 |
DescriptorSize CBV_SRV_UAV (byte) | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 64 | 64 | 32 |
DescriptorSize Sampler (byte) | 16 | 16 | 16 | 32 | 32 | 32 | 32 | 32 | 32 | 16 | 16 |
DescriptorSize RTV (byte) | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 |
DescriptorSize DSV (byte) | 1872 | 1872 | 144 | 8 | 8 | 8 | 8 | 8 | 104 | 128 | 96 |
WaveOps | false | false | false | false | false | false | false | ||||
WaveLaneCountMin | 4 | 4 | 32 | 32 | 32 | 4 | 4 | ||||
WaveLaneCountMax | 4 | 4 | 32 | 32 | 32 | 4 | 4 | ||||
TotalLaneCount | 4 | 4 | 30720 | 10240 | 12288 | 4 | 4 | ||||
ExpandedComputeResourceStates | true | true | true | true | true | true | true | ||||
Int64ShaderOps | false | false | false | false | false | false | false | ||||
ASTC D3D11.3/12 | N | N | N | N | N | N | N | N | N | N | N |
ASTC OpenGL | N | N | N | N | N (SW) | N (SW) | N (SW) | N (SW) | Y | Y | N |
- Maxwell GM1 = GM1xx, Maxwell GM2 = GM2xx, Pascal GP1 = GP1xx
- 今後新しいドライバのリリースによって仕様が変わる可能性があります。
- 現時点の D3D12 は ASTC に対応していません。
- Wave~ は ShaderModel 6.0 の機能です。
- 対応 GPU について詳細はこちら
D3D12 の Version
Windows 10 | 1703 | 10.0.15063.0 | ID3D12Device2, ID3D12GraphicsCommandList1, ID3D12PipelineLibrary1, ID3D12Debug2, ID3D12Tools |
Windows 10 | 1607 | 10.0.14393.0 | ID3D12Device1, ID3D12PipelineLibrary, ID3D12VersionedRootSignatureDeserializer |
Windows 10 | 1511 | 10.0.10586.0 | |
Windows 10 | 1507 | 10.0.10240.0 |
GPU の問題
わかってる範囲で判明してる問題点
- 2015/09/21 現在
- RADEON GCN (15.08 Beta)
- Bundle で RootSignature のパラメータ継承ができない
- CommandSignature で 32bitConsntant が反映されない
- CommandSignature で RootDescriptor が反映されない
- GeForce Kepler/Maxwell 1/2(355.82)
- 355.82 以降を適用しないと CommandSignature の RootDescriptor が反映されない
- Intel HD Graphics Gen7.5/8
- RootSignature に 32bitConstant が複数存在する場合、一番最初の 32bitConstant でないと更新されない
Bundle<html><br></html>継承 | CommandSignature (Indirect) | MultiAdapter<html><br></html> Primary | |||
---|---|---|---|---|---|
RootConst 0 | RootConst 1 | RootDesc | |||
RADEON GCN 15.8Beta | N | N | N | N | Y |
GeForce 353.82 | Y | Y | Y | N | N |
GeForce 355.82 | Y | Y | Y | Y | N |
Intel HD Graphics | Y | Y | N | Y | Y |
d3d/d3d12/start.1499506773.txt.gz · 最終更新: 2017/07/08 18:39 by oga